2. ESQUEMA TEMÁTICO
2.5 DISCUSIÓN DE RESULTADOS
Static guns, such as the 88mm Flak, may not be manhandled.
7.5 U
NITF
ACINGRifle and light weapon Teams are considered to have a 180° arc of fire to their front unless firing from a window when this is reduced to a 90°
degree arc of fire. When activated, they may change their facing to whatever direction they wish without counting as moving. If moving they may end their movement facing in any direction they wish.
Tripod‐mounted machine guns have a 90˚ arc to their front. If they wish to change their facing by up to 90˚ this counts as 1D6 of movement, thereby reducing firing by half in that Phase. Any
greater change of facing will require a Normal Move, meaning no fire can be undertaken in that Phase.
Anti‐tank guns and infantry guns have a 90° arc of fire, 45° either side of the barrel, and measured from the front of the gun shield or the breech block if no shield is present. To engage a target outside that arc they must spend one whole Phase turning to face that direction.
7.6 O
VER‐
RUNNINGJ
UMP‐O
FFP
OINTSTroops moving to within 4” of an enemy Jump–
Off Point will deny its use to the enemy while they are in such close proximity.
Troops who move onto an enemy Jump‐Off Point are considered to have captured that position, stopping it from being used for the remainder of the current Turn.
If the original owner of the Jump‐Off Point is unable to move troops onto the Jump‐Off Point before the end of the current Turn, thereby recapturing it, it will be removed from play at the end of the Turn.
S
UPPORTW
EAPONF
IREThis anti‐tank gun, like infantry guns and tripod mounted MGs, has a 90° arc of fire, 45° either side of the barrel.
In this example it can target both the infantry at A and the vehicle at B. However, it can only kill one man in the infantry Team as only one man is in its arc of fire.
On any battlefield, the ability of troops to target an enemy Unit will depend on whether they can see it.
8.1 W
HAT CAN BES
EEN?
Firing in Chain of Command may be undertaken by any men who have a clear line of sight to enemy troops. This is determined by tracing a straight line from the firer to the target.
In open terrain this will require nothing more than a cursory glance at the table. When terrain is involved this can become more complicated, so the following guidelines apply.
If line of sight to an enemy Unit is interrupted by a high feature, such as a building, dense hedge, hill or high wall, then the Unit may not be targeted unless they are using that terrain feature as a firing position, in which case they may be targeted but will benefit from cover
If the target is in terrain that is only slightly obstructed by low features, such as garden walls, small hedges or similar, then the target will benefit from light cover
If the firing Unit is in the open, but the target is in terrain where visibility is badly obstructed or worse, such as woods or dense scrubland, then the target is only visible if it is within 4” of the edge of the terrain. This extends to 6” if in light orchards with little or no undergrowth. The target will benefit from light cover
If the firing Unit is in terrain where visibility is badly obstructed or worse but the target is in the open or terrain where visibility is only slightly obstructed then the firer must be within 4” of the edge of the terrain in order to fire out. Again, this extends to 6”
in light orchards with little or no undergrowth.
“I was so concerned with getting the range right that I didn’t notice a concrete fence post about ten feet in front of us, and my first shot hit this post and nearly wiped a few of us out!”
Lance Corporal Alan Graham quoted by Barber, The Day the Devils Dropped In
If both the firing Unit and the target are within a terrain feature that blocks line of sight, such as a wood, then they may only engage the enemy when they are within 12”
of each other. In light orchards with little or no undergrowth this extends to 18”.
Troops firing from, or to, an elevated position, such as high ground or the upper storey of a building or tall vehicles such as tanks, will have better visibility. Quite how much better will depend on their height in relation to the target Unit and intervening terrain. Measure the shot from firer to target applying the normal line of sight limitations
Where three or more types of light cover intervene between the firer and target this should be considered hard cover.
Troops in armoured carriers may not be targeted by infantry with the exception of Snipers, who may target any crew member operating the main weapon on top of an open carrier, and anti‐vehicle weapons.
8.2
W
HOC
ANF
IRE?
Firing is undertaken by individual figures or specific Support Weapons, not by complete Teams or Sections. Only the figures with line of sight may fire.
Troops cannot fire through friendly troops.
Troops firing past friendly troops cannot have a line of fire which goes within 2” of friends unless those friends are in heavy cover, such as a building or in an armoured vehicle.
Troops on a higher level, such as a hill or the turret of a tank, may fire over the heads of intervening friendly troops as long as they are not firing a flamethrower and the friendly troops are more than 6” from the target Unit.
Smoke blocks lines of sight. No troops may target an enemy through or over smoke. Whilst they may be firing it is assumed that they hit nothing due to their inability to identify a target.
W
HOC
ANF
IRE?
Each figure must have a clear line of sight to the target and must take care that no fire passes within 2” of friendly troops deployed in front of their position.
8.3 T
ARGETD
EFINEDA firing Unit may elect to fire at any target or multiple targets which it can see. Different targets may be selected by any number of men within the firing Unit at the discretion of the controlling player.
Firing is undertaken against individual Teams.
However, if Teams are within 4” of each other and are visible to the firer and in the same cover, they must be treated as one larger target and any hits divided between them, as covered in Section 9.1, How to Fire.
In the above example, the German Team in the open wants to fire at the British Rifle Team B behind a hedge. As Bren Team A is within 4” and visible to the Germans, it too must be considered part of the target. The five Germans fire and get four hits. Both British Teams take two hits each.
Bren Team C is also within 4” of B; as it is not visible to the Germans it cannot be included as part of the target.
8.3.1 TARGETS IN DIFFERING COVER
Staying with the example above; if Bren Team A was in hard cover whilst Rifle Team B was in light cover, then the Germans could opt to concentrate all of their fire against B, as it would be the better target.
Alternatively, the Germans may decide that they prefer to spread their fire across both Groups, in which case the hits would be split equally and the effect then rolled for allowing for cover as normal. (See Table Six, Hit Effects.)