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This chapter deals with some conclusions and also suggestions.

5.1. Conclusions

Having conducted the research at the second grade of SMP Al-Huda Jati Agung and analyzed the data, the researcher would like to give the conclusions as follows:

1. What Am I? game turns to be an appropriate technique to improve students’ speaking achievement. This can be seen from the result of this research. There is a significant improvement of students’ speaking achievement after being taught through What Am I? game. It means that What Am I? game can improve students’ speaking achievement. From the result, it can be seen that the posttest is higher than the pretest. There is an improvement from average score of the pretest 60.77 to the posttest 73.80. The result of hypothesis test shows also that t-value (20.462) was > t-table (2.039). It means that the hypothesis which has been mentioned previously that there is a significant improvement of students’ speaking achievement after being taught through What Am I? game is accepted.

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2. What Am I? game can improve vocabulary because the researcher explained some examples of vocabulary that could be used to describe something. Besides, the students heard many new vocabularies that they never heard before from their friends in treatment. As a result, they could describe something by using their own idea. This can be seen from the result of this research.

5.2. Suggestions

Some suggestions that the researcher would like to propose based on the conclusions are as follows:

1. Suggestions for the teacher

a. The English teachers are suggested to use What Am I? game in teaching speaking because the researcher found in the field that most of students was interested to study speaking through What Am I? game. This is proved by the result of students’ speaking test score. This technique can be used by the English teachers when teach Description Text. It can make the students enjoy the learning process in Description Text and stimulate the students’ speaking ability.

b. For the English teachers who want to use What Am I? game are suggested to be able to make some variations of topic in teaching which are interesting for the students. This is to make the students do not feel bored and hard to follow the learning process.

c. In implementing this technique, the teacher should give more attention to students’ awareness in grammar since the result of the lowest improvement in this research was grammar.

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2. Suggestions for further researcher

a. Further researchers should pay attention more to the lowest aspect, grammar, by developing the technique to make a significant improvement of that lowest aspect. This is because the researcher has found out that the lowest improvement aspect of speaking is grammar. b. Further researchers should try to use this technique to improve the

other skills. Because in this research, the researcher has used What Am I? game to improve speaking skill.

c. Further researchers should conduct this technique at different levels of students. Because in this research, the researcher has used this technique to improve students’ speaking achievement on the second grade of junior high school.

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