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DOCUMENTACIÓN A PRESENTAR POR EL LICITADOR SELECCIONADO PARA LA ADJUDICACIÓN

II. ADJUDICACIÓN DEL CONTRATO 10. PROCEDIMIENTO DE ADJUDICACIÓN Y TRAMITACIÓN

20. DOCUMENTACIÓN A PRESENTAR POR EL LICITADOR SELECCIONADO PARA LA ADJUDICACIÓN

Let’s see if I can describe your personal play pattern accurately in the following graph.

In the graph above, the X axis represents time playing, and the Y axis represents skill. The long areas of horizontal movement represents consistency at the given skill level. The sharp drops represent slumps, the upward movement represent the times you’re trying to get out of slumps and times your skill is progressing naturally, and the extended horizontal lines after a sharp drop repre- sents prolonged slumps.

Most people follow this pattern and while it is frustrating, there is a positive side about going into slumps. As you can see from the graph, when you emerge from a slump you usually are better than you were before. Obviously you should be able to deduce that slumps are just part of getting better. You have to go through a lot of them in order to reach the top. Just think of them as paying your dues as sometimes they do seem to cause a lot of anguish. So next time you go into a slump, just remember that it’s part of the game and everyone has to go through them to get better.

Confidence is a huge part of slumps as well. Slumps often cause you to lose confidence in your play, something that’s hard to play without. Try not to think so negative because the less confi- dence you have, the longer the slump will be.

Tip : After a bad game it’s normal to not feel confident in your play, however, before you play another game you need to build your confidence back up. The best thing to do is wait at least 15 minutes before you play, and if at all possible, pub in a server where you know you can con- sistently beat the other players. This is good for your confidence and could help pull you out of a pre-slump. Also, I suggest reading as the “slump postulate” in the next chapter.

0 5 10 15 20 25 30 35 40 1 3 5 7 9 11 13 15 17 19 21 23

Chapter VI – Q&A

Question #1 – Where do I aim?

Answer – This is a question I get asked a lot. For clarification purposes, the question is about where to aim on your opponent in order to do the most damage or be the most efficient in their shoot- ing. Some players get obsessed with headshots and get discouraged when they can’t consistently get them. My advice would be to aim at the upper chest area which would make a headshot more common as the recoil moves up the body. Eventually, you’ll be able to aim at the perfect level without having to think about it.

I used to be caught in the way of thinking that if I wasn’t able to HS someone instantly, there was something wrong with my aim. Looking back, I can see that although it did help me to practice getting only headshots, it also hurt me. I was always unsatisfied with my body shots, and it wasn’t un- til Volcano gave me his advice that I realized what I had been doing. He told me simply to be happy with my body shots. After taking that advice seriously, I become a much better player.

Question #2 – What does ex_interp do, and what should mine be set at?

Answer – The ex_interp command deals with hit boxes, registration, and timing. To be hon- est, it is a command that used to have a lot more effect on the game than it does currently. In the “good-ole-days” it was possible to artificially improve your reaction time by changing your ex_interp setting. This rightfully used to be called “interp’ing”. When Valve made some enhancements to their HL engine for CS 1.6, all the talk of “interp’ing” died down a little. What’s left is a residual fear that someone with a .1 interp is somehow magically manipulating servers in to giving them more accuracy than someone with an interp setting of .05, just how it was in the “good-ole-days”.

This being said, it is important that you do NOT go against the CAL/CPL default if you want to play in those leagues. If they say your interp should be .01, then leave it at .01! (For the record, ex_ interp .01 is the current CPL default). However, the only reason the CPL default is .01 is because that is the correct ex_interp setting for a CS client that is running cl_cmdrate 101 and cl_updaterate 101. We all know not everyone has a connection good enough to run these rates, and for some people do- ing this could cause choke or even loss. If you are one of these people that don’t use 101/101 rates, then for scrims and un-offical matches, set your ex_interp to 0. This will allow CS to automatically

Question #3 – Why do I go into a slump so often? How do I overcome it?

Answer – This is a topic I’ve covered many times. Let’s start with the important things. A slump is a somewhat mystical thing, and I’m pretty sure has no basis in scientific fact. In all honesty, it can’t be measured by any degree of accuracy (IE no way to measure a slump) and there is no tell- ing when you could come out of yours. It’s something I learn more about everyday, and a lot of what I tell you about slumps is pure guess-work.

There are some things that I do know about slumps. Although like I said before, these are nothing more than my hypotheses since there is no real way to measure the things I’m about to say, however, I can correctly state it the following as a postulate. It sometimes takes hundreds of years for a postulate to become a law, so hopefully if people are still playing Counter-Strike in a hundred years they’ll call this the law of slumps.

Here’s the postulate.

1. Everyone will enter into a state of “slump” at least once while playing the game competitively. 2. Slumps cause frustration which lead to longer slumps.

3. Most will experience them several times. (Now we’re finally getting to your question) 4. Every time you overcome a slump, you step up a notch in skill.

5. Slumps feed off of arrogance, inexperience and lack of confidence.

6. All players can eventually achieve a state where slumps are rare and happen with much less frequency.

Now that you know the postulate, it’s a lot easier to answer your question. There’s a good chance you’re going to experience more than one slump, and it’s honestly just a natural part of the game. To overcome them you need to sometimes walk away from the game and calm yourself as playing frustrated will just prolong a slump. You also need to try to gain some confidence back in your abilities. The longer you go lacking confidence, the worse things are going to be. It’s best to try and play with people you know you can beat during this time period to try to build your confidence back. After a few games of scoring 20+ each half, you should be back in action.

Question #4 - Why is my voice on Ventrilo garbled while I’m in game?

Answer – You’ll have to thank our English friends from across the pond for this one. One of my students from the UK , “tHiNK”, recently told me how to fix this annoying glitch.

Step 1) Open Ventrilo

Step 2) Hit cntrl+alt+del to bring up the task manager Step 3) Click the Processes tab

Step 4) Right click Ventrilo.exe under “Image Name” Step 5) Go to the Set Priority sub menu and select “High” Step 6) Select Ok to the warning message and open CS.

Question #5 - How do I find max Hz on my monitor given my resolution?

Answer – This is an important thing to know for the sake of your monitor. If you ever (while using Reforce or another program) set the refresh rate too high for your resolution, you run the risk of damaging your monitor. To find out how many Hz your monitor can safely display in a given resolu- tion follow the following steps.

Step 1) Right click on your desktop and click Properties

Step 2) Click the Settings Tab and change your desktop resolution to the resolution in which you wish to determine max Hz

Step 3) In the bottom left of the Settings Tab, click the Advanced button Step 4) Click the monitor tab

Step 5) In the Monitor Settings box, select the radio button that says “hide modes that this monitor cannot display”

Step 6) See what is displayed in the drop down box. The highest number is your max refresh rate in that resolution.

Note : If your max is 60 Hz regardless of resolution, you may need to install drivers for your moni- tor.

Question #6 – How do I “read” the opposing team?

Answer - Hopefully while reading this guide you have picked up some hints as to what the other team will be doing in the future based on what they are doing currently. I have compiled some of the most common reads in the following charts.

Your CT Side (your opponents are the Terrorists)

Currently… Next round they are likely to…

The Terrorists lose 2 consecutive

rounds. Either fully save, or DE rush an easily accessible bomb site in which they have the ability to fire at close range. If they have DE’s, they will go for a bomb plant.

The Terrorists take a bomb site, easily

plant, and win the round. They are likely to run this strategy again in the near future. If not the very next round, look for it on the round after next.

The Terrorists pick a CT early. Watch for them to run the EXACT same pick. They grenade and flash one bomb site

and hit the other with success. They’ll try the same strategy, except actually hit the bomb site they are flashing.

Your T Side (your opponents are CT’s)

Currently… Next round they are likely to…

The CT’s lose 2 consecutive rounds. They will probably do a full save, rushing one choke point quickly. Grenades are possible.

The CT’s are getting trampled by your

rushes during consecutive rounds. They will put an extra CT where your team has been rush-ing. You can use this to your advantage by rushing an opposite way, hitting them where they are short-handed. The CT’s are being very aggressive

and pushing up. They will continue to do this until you stop them. Don’t let the CT’s become the aggressors, making your team the defenders.

The CT’s are playing very passive in

their sites. If it’s working, they’ll continue to do it. The only way to change this is to be more aggressive and get into a bomb site and plant. This will force them to be a little more ag- gressive (peak out more) in future rounds.

As I’ve mentioned earlier, look for patterns in strategies for dead giveaways as to what the opposite team will be doing next. These “tells” could be as subtle as a flash-bang, or as obvious as footsteps. For example, if you know that a team throws two flashes upper on de_nuke before rushing ramp, call the possible ramp rush as soon as you see the two flash-bangs being thrown. This can be counter-intuitive in the fact that when you see flashes upper, you tend to want to call an upper rush. This is how strategies trick you.

Index

Important terms and concepts Consistency - Playing to your full potential at all times.

Cross-fire - Two players that are maximizing their visibility OR defensive advantage by crossing their lines’ of fire.

CSRT - Your reaction time while playing Counter-Strike. Default strategy - Strategy used on normal gun rounds.

Differential progression - The observation that some individuals are able to advance within a given area quicker than others given the same amount of time.

Fatigue - Any moment when your CSRT falls dramatically due to the amount of time you’ve been playing.

Inverse sensitivity/range relationship - The fact that the higher a given sensitivity, the easier close range and harder long range shooting becomes.

Momentum - Defined as P = (Money factor + Aggression factor)(Streak). Momentum is the invisible force that influences a match when one team is outplaying the other for consecutive rounds.

Pistol strategy - Strategy your team will use on the very first round of T or CT side when both teams will have pistols only. This is one of the most important rounds of the game.

Reading the opposing team - The act of calling out the opposing team’s strategy before the round, or during a round but before they execute the strategy.

Slump - Extended periods of sub-par play.

Slump postulate - See page 49 for a complete definition.

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