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Efecto de la localización de las tarjetas en la tasa de lectura

3. MATERIALES, MÉTODOS Y DISEÑO EXPERIMENTAL

3.3. Efecto de la localización de las tarjetas en la tasa de lectura

The two survey groups were included in this research: healthcare professionals and game designers. The main content of the questionnaire offered to them is the same, but the questions associated with personal information are different to match their professions. The questionnaire is displayed on the next page.

Survey: Motivating disabled people through games

Dear participants:

There are approximately 1.5 million people in the UK with a learning disability and only few of them are getting proper physical support. This survey aims to identify useful game features that can be used to motivate users to be more physically active, so as to accelerate game designers to make more digital games that are beneficial to users with special needs.

What is a fitness game? A fitness game refers to any video game that is used as a form of exercise. It often relies on additional equipment to track body movements. Examples of gaming consoles with fitness gaming attributes are the Xbox Kinetic and Nintendo Wii.

As a healthcare professional, your participation in this survey is important because it will help us understand how fitness games can be designed to help people with learning disabilities. All of your feedback will be stored anonymously and will only be used for this research.

Thanks!

Liu Liu, Lancaster University, email: [email protected]

Dr. Patrick Stacey, Lancaster University, email: [email protected]

Part 1: Personal Information

---The questionnaires distributed to healthcare professionals---

Question 1: Would you please choose your role from the following? General Practitioner Nurse Psychologist Physical therapist

Occupational therapist Support worker Primary caregiver Social worker

Parent Guardian Teacher Teaching assistant SENCO

Researcher Charitable help Manager of health care services

Other______________________________________________________________________________________________

Question 2: How long have you been working in this area?

2 years and less 3-5 years 6-9 years 10 years or more

Question 3: Which type of learning disabilities do you mostly deal with? (Please choose one category and answer all questions accordingly)

Mild Moderate Severe Profound

---The questionnaires distributed to game designers---

Question 1: Would you please choose your role from the following? Programmer Graphic designer Manager Producer

Other_____________________________________________________________________________________________

Question 2: How long have you been working in this area?

2 years and less 3-5 years 6-9 years 10 years or more

Question 3: Which type of game company do you work for?

Gaming system constructors Game developers (studios) Publishers Test labs

Part 2: Survey

Question 1: Considering a fitness game for users with learning disabilities, please indicate the extent to which you agree with the following purposes.

Such games should:

Strongly

disagree Strongly agree

help users to make movements freely 1 2 3 4 5

allow users to express feelings and

emotions in movements (e.g. anger, joy) 1 2 3 4 5

improve users’ muscle function 1 2 3 4 5

motivate users to carry out physical

exercise 1 2 3 4 5

decrease users’ anxiety and depression 1 2 3 4 5

help users improve self-esteem 1 2 3 4 5

help users build social connections 1 2 3 4 5

Please enter any further purposes or comments in the space provided: _____________________________________________________________________________________________________

Question 2: Apart from fitness games, users with learning disabilities may require other types of games. Please indicate the extent to which the following games would benefit users.

Games that:

Least

beneficial beneficial Most

support learning abilities for academic studies such as math or literature

1 2 3 4 5

teach life-skills for independent living 1 2 3 4 5

enhance other cognitive abilities such as

memory and numeracy 1 2 3 4 5

help rehabilitation from injuries 1 2 3 4 5

require group-play 1 2 3 4 5

Please enter any further games or comments in the space provided: _____________________________________________________________________________________________________

Question 3: Please indicate the usefulness of the following methods to understand the requirements of users with learning disabilities who are going to play the fitness games.

3 A) game designers should take inputs from the following people: Least

useful useful Most

potential game users with learning disabilities 1 2 3 4 5

family members 1 2 3 4 5

health and social care professionals 1 2 3 4 5

education professionals 1 2 3 4 5

3 B) game designers should learn from the following resources:

Please enter any further comments in the space provided:

______________________________________________________________________________________________________ Least

useful useful Most

theory on human movements such as walking

and running 1 2 3 4 5

general game design theories 1 2 3 4 5

inclusive design theories for disabled users 1 2 3 4 5

their own game development experience 1 2 3 4 5

observations of potential game users in daily life 1 2 3 4 5

Question 4: Considering the ability level of the user, a fitness game has to be both fun and simple. Please indicate the extent to which you agree with the following methods to simplify a fitness game.

Designers should make:

Strongly

disagree Strongly agree

the rules of a game easy 1 2 3 4 5

games only convey necessary information to users 1 2 3 4 5

games that allow mistakes 1 2 3 4 5

games that allow repetitive play 1 2 3 4 5

games that accommodate user preferences 1 2 3 4 5

game interfaces clear 1 2 3 4 5

Please enter any further guidelines or comments in the space provided: ______________________________________________________________________________________________________

Question 5: Considering a fitness game for users with learning disabilities, please indicate the extent to which you agree with the following items with regards to assistive technology.

Please enter any further guidelines or comments in the space provided: ______________________________________________________________________________________________________

Least

important important Most

Technology providing pictorial support for

clear feedback 1 2 3 4 5

Technology providing verbal features such as

music and sound (clapping) 1 2 3 4 5

Technology providing tactile features such as a touch screen

1 2 3 4 5

Technology providing non-tactile features

such as eye movement recognition 1 2 3 4 5

Technology that incorporates real-world

interaction into the game world 1 2 3 4 5

Technology providing specific training for caregivers, teachers and family members

1 2 3 4 5

Question 6: Considering a fitness game for users with learning disabilities, please indicate the extent to which you agree with each statement that describes events that happen during the course of a game.

During gameplay, users should:

Please enter any further comments in the space provided:

_____________________________________________________________________________________________________ Strongly

disagree Strongly agree

compete with each other 1 2 3 4 5

start to play with other game users, caregivers, staff and parents

1 2 3 4 5

meet new people with similar conditions 1 2 3 4 5

feel empowered because they are in control 1 2 3 4 5

become more independent from people who give assistance

1 2 3 4 5

build confidence as the game progresses 1 2 3 4 5