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Ejemplos de Actividades

Doctor Draconis wasn’t captured when his scheme came to an end — the Sentinels thought he was killed in the explosion that destroyed his secret laboratory, but he escaped. It took years for him to recover and rebuild his operation, but now he’s ready to strike again! But before he launches his next scheme, he intends to get revenge on the two surviving villains who betrayed him....

Determined to rebuild his team, Requiem begins “sounding out” villains in Stronghold about join- ing up. Since he’s already got two energy projec- tors, he’s looking for bricks, speedsters, and crimi- nals with technical and fighting skills. Once he’s got three or four more people on board, escape planning will begin.

A musical entertainer known to the PCs is coming to give a concert at Stronghold. Requiem believes that if he and Frost can gain access to the sound amplifica- tion equipment, even for just a few seconds, Frost can use his powers to enhance the performance of the electronic devices and then Requiem can “amp up” his powers to the point where he can blow out the power negators and escape.

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15 Social Limitation: Public Identity (Damian duMorte) (Frequently, Major)

10 Unluck 2d6

10 Vulnerability: 2 x STUN from others’ Sonic Attacks (Uncommon)

Total Disadvantage Points: 320

Personality/Motivation: Requiem is known as an overconfident, arrogant blowhard — and the truth is there was a time, in his early Deathsinger days, when that reputation was entirely deserved. Since growing older and switching to “Requiem” he’s become a lot more serious and practical; for the most part his long-winded soliloquies and pro- nouncements of doom and destruction are a thing of the past.

Requiem’s always been smart, smarter than a lot of people gave him credit for, and he’s taken advantage of his time in Stronghold to read and study. He’s even developed literary ambitions and begun keeping a detailed journal of life in super- prison. If he ever gets out, his increased maturity and insight will make him a far more clever and dangerous criminal than ever before... though it remains to be seen if cleverness can overcome his perpetual bad luck.

Quote: “Any man can overcome his own worst qualities — given insight, time, and willpower.” Powers/Tactics: Requiem has sonic powers. His shouts and screams are powerful enough to smash down walls, send opponents flying, and even kill people. They don’t have any applica- tions beyond the offensive, though — try as he might, he never learned to create sonic force- fields or adapt his powers for other uses the way some sonic villains can.

In combat, Requiem prefers to open with a strong offense since he’s not very well protected. Unless he has to make a Half Move for some reason, he usually Finds Weakness and then attacks every Phase. He most often relies on his Energy Blast; he won’t resort to the RKA unless he can’t hurt his opponent any other way or gets really angry.

FROST

Val Char Cost Roll notes

15 STR 5 12- Lift 200 kg; 3d6 [1] 20 DEX 30 13- OCV: 7/DCV: 7 23 CON 26 14-

13 BODY 6 12-

10 INT 0 11- PER Roll 11- 12 EGO 4 11- ECV: 4

15 PRE 5 12- PRE Attack: 3d6 10 COM 0 11- 8 PD 5 Total: 20 PD (12 rPD) 15 ED 10 Total: 27 ED (12 rED) 5 SPD 20 Phases: 3, 5, 8, 10, 12 10 REC 4 70 END 12

35 STUN 2 Total Characteristics Cost: 129 Movement: Running: 18”/36”

Cost Powers enD 30 Frost Powers: Elemental Control,

60-point powers

30 1) Ice Blast: Energy Blast 12d6 6 30 2) Frost Blast: Energy Blast 6d6, NND

(defense is Life Support [Safe

Environment: Intense Cold]; +1) 6 30 3) Ice Dart: RKA 2d6, Armor Piercing

(+½), Reduced Endurance (0 END; +½) 0 15 4) Ice Bonds: Entangle 4d6, 6 DEF, Stops

A Given Sense (Hearing Group);

Vulnerable (Fire/Heat; -1) 6 30 5) Icy Fog: Change Environment 8”

radius, -3 to Sight Group PER Rolls, -3 Temperature Levels, Multiple Combat Effects, Personal Immunity (+¼),

Reduced Endurance (½ END; +¼) 2 21 6) Ice Barrier: Force Wall (8 PD/6 ED,

up to 7” long and 2” tall), Reduced Endurance (½ END; +¼); Cannot Move (-¼), Vulnerable (fire/heat have 2x effect for purposes of determining whether FW collapses; -¼) 0 19 Ice Slides: Running +12” (18” total);

Physical Manifestation (-¼), Side Effects (leaves big chunks of ice around the

environment; -0) 2 24 Armored Costume: Armor

(12 PD/12 ED); OIF (-½) 0 2 Used To The Chill: Life Support

(Safe Environment: Intense Cold) 0 5 See Heat Patterns: Infrared Perception

(Sight Group) 0 1 Mutant Lifespan: Life Support (Longevity:

twice normal lifespan) 0 skills

9 +3 with Frost Powers Elemental Control 3 Stealth 13-

3 Streetwise 12- 3 Teamwork 13-

Total Powers & Skills Cost: 255 Total Cost: 384

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96  Personnel Hero System 5th Edition Revised

200+ Disadvantages

10 Distinctive Features: Mutant (Not Conceal- able; Always Noticed; Detectable Only By Unusual Senses)

20 Enraged: by insults, sarcasm, or not being taken seriously (Common), go 11-, recover 11-

20 Hunted: Stronghold 14- (Mo Pow, NCI, Watching)

15 Psychological Limitation: Impetuous (Common, Strong)

15 Psychological Limitation: Loyal To His Brother Requiem (Common, Strong) 25 Social Limitation: Prisoner (Very Fre-

quently, Severe)

15 Social Limitation: Public Identity (Adrian duMorte) (Frequently, Major)

10 Unluck 2d6

20 Vulnerability: 2 x STUN from Fire/Heat (Common)

20 Vulnerability: 2 x BODY from Fire/Heat (Common)

14 Experience Points

Total Disadvantage Points: 384

Personality/Motivation: Unlike his brother, Frost has never entirely grown up. He’s still the same greedy, immature, insulting jerk with poor impulse control that he’s always been. He’s the one who’s constantly getting in trouble somehow, forcing Requiem to bail him out (even though Requiem knows, rationally, that Frost will never learn any- thing until he has to deal with the consequences of his actions).

Quote: “Hey Ogre — is your butt as ugly as your face? Wait... it couldn’t be.”

Powers/Tactics: Frost has the power to control ice and cold. He can project blasts of cold energy, form blocks of ice around his foes, move quickly on ice slides, or erect ice walls to protect himself and his brother. Despite his impetuousness, he fights pretty intelligently, and is quite skilled at working with his brother to take down an enemy.

In combat, Frost usually tries to incapacitate one or more foes with Entangles, then he and his brother go to work on anyone else. Since he can move around the battlefield much more quickly than Requiem, it falls to him to chase fleeing opponents.

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