CAPÍTULO IV: LA COMUNICACIÓN CON EL ACCIONISTA DEL IBEX 35
4.1 El sitio web: descripción, particularidades y análisis
Homeland: Azamar Main Attribute: Intellect Senescent Age: ~400 years
Restriction: Humans have no specific restriction other than the fact that they are endangered. At the GM’s discretion, only one (1) Full Blooded Human should exist per game, due to the extreme rarity of Full-Blooded Humans.
Background: Before the Great War, the full-blooded humans of Azamar were plentiful, their culture rich and flourishing. They were a race that dedicated themselves and contributed to Azamar’s culture and development as a learning center. At one point, before the Fracturing, Humans represented the largest population of any race on Azamar. In fact, the University of Azamar, established in the second Millennia, went on to become one the most well known schools of thought for magical practice throughout the world. Towards the end of the Second Millennia when the threat of the Great War first started to gain momentum, the Humans aligned themselves with they must first pass the great trials ahead.”
- Toorch, Shrave, Wizard Caste
Urbane: “These people are confused about the reality about them and mistake it for the freedom they so desire through
pure blood. Fools...”
- Hurn Ept, Shrave, Wyvine Emissary
Enfri: “They are a strange people who do not acknowledge normal limitations placed on the rules of magic. We are apprehensive about our alliance with them, but continue to
honor our agreement.”
- Feth, Shrave, Warrior Caste
Immyr: “While we respect the Immyr for their resilience and desire to defeat the Orcs, they do not respect us. We give
them wide berth at all costs to avoid a war that may lead to their demise.”
- Kalum, Shrave, Sentinel Caste
Tre’uoall: “These people are tied to the beginnings of the world, and to the end of it. Their fortune is tied to ours,
and we seek an Alliance with these creatures.”
- Schimt, Shrave, Deep Song Priest Caste
Wyvine: “They honor us with ceremony and celebration, but are cautious to call us friend. While it is obvious, their own fate lies intertwined with the rest of Azamar, even though
they fail to see it.”
- Cherrax, Shrave, Earth-Elemental Caste
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- Xvonne Lordischmidt, Human-Fullblood, Monk Shrave: “They are mysterious beings that lurk in the shadows, spoken of only as legend. Nevertheless, I have witnessed a handful of Shrave warriors working alongside
a group of Wyvine mercenaries. When approached, the Wyvine made no mention of their existence.”
- Sadie Rhizznor, Human-Fullblood, Wizard of The Order Enfri: “They are a silly folk, but from such nonsense emerges
fantastic inventions! Perhaps this is their greatest strength.
This will forever perplex me.”
- Karande Stilton, Human-Fullblood, Mercenary Immyr: “The only trait that matches their courage is their stubborn nature. These hardworking peoples do not get the
credit they deserve for keeping Azamar safe. Within the walls of the Inferium, far from our eyes, they have been on the front lines fending off the threat of the Orcs for untold
centuries.”
- Ryill Verot, Human-Fullblood, Apprentice Brewer Tre’uoall: “The Tre’uoall was our strongest ally during the Great War. I have sworn an oath to protect them, as they once did for us. I have foreseen that one day, a Hero shall rise and repair the damage inflicted upon the Blur. Once the fabric has been restored, Azamar will move into a new
age of prosperity.”
- Lord Nikolas Bowen, Human-Fullblood, King of Azamar Wyvine: “Strength is not everything and even these brutish savages can see that. They have created themselves a strict code of honor and have perfected their fighting techniques over the centuries. They wage war like no other. Sadly, this
is all they know.”
- Zimm Krhistor, Human-Fullblood, Harbor Master the Tre’uoall and took up arms to fight against Zintar
and his legion of followers, the Derisians. Suddenly, the unthinkable happened and Zintar, aided by the Moonstaff, which was crafted for him by a powerful fiend lord, succeeded in wiping out most of the Full-Blooded Humans through the act of the Fracturing. Only a handful of survivors foresaw a prophecy unfolding before them and received warning to take what they could and flee far from the Great War. As they did, Zintar’s forces brutally hunted and slaughtered those they could find.
The Full Blooded population today remains at near one hundred people, who remain scattered throughout the land. Some choose to remain close to the city of Azamar and its university, believing it a beacon of hope. The Lord of Azamar, Nikolas Bowen, is himself a Full Blooded Human and preaches unity and toleration for all the races. Speculation remains as to why the Fracturing took so many Human lives at once, but it is likely due to the closeness they possessed to magic. It was only through the curiosity and research of the Full Blooded Human civilization that Anteprofidian magic was discovered long ago, allowing the Order of Wizardry to effect true change across the world.
Humans today try to appear as other races, avoiding attention to their heritage, and often altogether denying their bloodline in the face of political schemes and pandering by diplomats who seek the favor of the these rare descendants. Full Blooded Humans often possess rare and powerful magical talents that carry with them a great burden of destiny.
Outlook
:Bu’Col: “Good friends and allies to have on your side.
However, despite their confidence being recently shaken by the departure of the Urbane, they stand unified and are one
of the only species other than us who openly welcome the return of the Tre’uoall. It is imperative that the others learn
from their example.”
- Sol Walker, Human-Fullblood, Keeper of the Wizard’s Bay
Urbane: “A curious, recent phenomenon whose true intentions are still unknown. Was it because they felt more
human than Tre’uoall? Why did they suddenly choose to separate themselves from the Bu’Col? While they number
only in the thousands, they must realize the actions these people took may have dire consequences.”
home and started practicing their Blood Magic in seclusion. Being that they reside within the upper levels of the Inferium, their presence has not gone entirely unnoticed, the Shrave continue to spy and keep a close eye on these new “intruders” to their world. The Bu’Col and Urbane are difficult to tell apart to the untrained eye. Your typical Bu’Col tend to have more Tre’uoall features while the Urbane bloodline appears more human. The only noticeable difference is the majority of “true” Urbane have a pale complexion and striking blue eyes. Even though their presence continues to create controversy, the Urbane who chose to remain in the kingdom of Azamar continue to practice their art of magic within the University of Azamar’s curriculum. There is a wing dedicated to spell structure, the understanding of the Blur and the rituals performed when concocting potions.
Urbane are quick to pass judgment on the other people of Azamar, and are spiteful for the perception formed of their people. Most Urbane remain isolationists, avoiding the rest of the world while plotting to return to power by the blood of their ancestors. Urbane enjoy fine apparel, food, and wine, but will rarely deal with the producers of such fine sundries, instead choosing to use intermediary Urbane merchants who do all the “dirty” work of trade.
Urbane merchants suffer the disgust and disgrace of the rest of the Urbane people, considered a lower class that deals with outside races. Most of the Urbane who become merchants are far more tolerable to the outside races, however they still possess prejudices as taught to them as children.
Outlook
:Full Blooded Humans: “What makes them better than us?
A little blood if you ask anyone else. We are the same, but they refuse to accept our hands of assistance. They have our
respect, but not our love.”
- Thraze Dulainguid, Urbane, Dorissit Captain of the Guard
Bu’Col: “These foul and dirty cousins accept the betrayal of the Treasehan fools who think the pure bloods can help them
survive the coming war. At least they choose to live aloft in the wylds, away from where they can do us more harm.”
- Poom Foraswit, Urbane, Emissary at Krane Shrave: “These beasts deserve no more respect or kindness
H umAns (u rBAne )
Homeland: Azamar Main Attribute: Persona Senescent Age: ~110 years
Restriction: The Urbane may be resourceful and silver-tongued, they are still not trusted. Whenever using Persona for social interactions, the difficulty is higher (Persona DR+1).
Background: The wealthy and resourceful Urbane family broke off from the Bu’Col two centuries ago after a bitter dispute over territories and acceptance of their Tre’uoall heritage.
Once they all were Bu’Col, but after the separation, the Urbane retreated and became isolationists as they constructed a fortress deep within Evercrow. Halfway between the center of the High Tundra and the Sea of Black Water, Urbane Scouts unearthed a series of chasms and decided it would be a great retreat to settle.
Most of the Urbane moved from Azamar to their new
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H umAns (B u ’c ol )
Homeland: Azamar Main Attribute: Strength Senescent Age: ~100 years
Restrictions: Since the Bu’Col are the products of interbreeding between the Tre’uoall and Full Blooded Humans they are in a constant struggle between their heritage and finding themselves. DR+3 when interacting with Tre’uoall and Full Blooded Humans.
Background: The Bu’Col tend to resemble Tre’uoall more than Fullblooded humans with a slender to lean build.
Depending on the Bu’Col, they may even have an olive colored skin tone. The Bu’Col are a reliable, passionate people who feel entitled to an enormous debt by the other races for the role they played in the Great War, something often regarded as arrogance. Bu’Col warriors earned a reputation, known for their cunning and contributions to many campaigns in the fight against Zintar and his army of Fiends. The Bu’Col align themselves with the remaining full-blooded humans and Tre’uoall even as they than the bile coughed up from the wastes and uncharted
territories. What few I have seen, do any pleasure on the eyes. Avoid, or kill, any you may encounter.”
- Olef Erthicksson, Urbane, Weaver
Enfri: “About as useful as far as they can be thrown, which is actually pretty far... Even farther if you use one of their
machines. Hehehehe…”
- Trenc’ge Obeouring, Urbane, Grazen Merchant Immyr: “They make excellent ales, blades, and can hew
stone like it was butter. Else they are louder than a Weth, and smellier the Shrave. Good for the occasional
bodyguard…”
- Werenthdhal Phraghis, Urbane, Diplomat to Loragaarn Tre’uoall: “These dirt loving Sprytes ought to stay where
they belong. Dead and in a hole.”
- Varren Bluegray, Urbane, Vor Captain of the Guard Wyvine: “While they are dangerous opponents and demand respect while in their presence, we give them none
behind their backs. These Shrave-loving, grass eating, Spryte huggers are the worst of all the people of Azamar.
They demand respect and loyalty, and give nothing in return but words and the honor of fools.”
- Faeless Umquamadidi, Urbane, Fire-Elemental
likely the servants of our Urbane cousins.”
- Isolina Keil, Bu’Col, Emissary at Azamar City Enfri: “These “Littlefolk” create the most wondrous inventions. Their contributions to the world of Azamar
largely go unnoticed by the others nations since they are more focused on waging war.”
Eoveen Flintburn, Bu’Col, Tatuaxe
Immyr: “While the Wyvine study the craft of warfare, the Immyr have perfected the deadly tools used in battle. They
pride themselves on smithing the best of the best. While their skills are highly sought after, most fail to realize the
Immyr are also a very caring and noble race.”
- Juhbair Thast, Bu’Col, Asceromancer
Tre’uoall: “Mother looks the other way as she is saddened by the treatment she received. It makes me angry because she
does not deserve such ridicule.”
- Rilt Saind, Bu’Col, Priest
Wyvine: “A race bent on crafting War, they encompass all of its teachings while they study, initiate and wage it. They
embody it as a spirit and as a culture.”
- Unsank Tenvleng, Bu’Col, Emissary to Olm fall from grace. They refer to the Fullbloods as “Father”
and the Tre’uoall as “Mother.”
The Bu’Col live scattered across the world on just about every continent, except Dragon Home and some parts of Evercrow. They prefer to live in the wilderness, where they form small village communities that function independently from any major city state or particular nation. Some Bu’Col began living nomadically about a century ago, traveling around regions in search of food.
There is a well-known group of Bu’Col warriors, who live in the Dama Plains of Olm, assisting the Wyvine council in eradicating the dangerous Harrier population that infest the region. Many Bu’Col work along the Old highway in Olm, serving as patrols to keep the region free of more dangerous creatures, such as Trolls and Therians.
Bu’Col wear loose clothing, avoiding the harder types of armor for those using more organic materials, such as woods or leathers. A historic Bu’Col started the warrior art around a weapon called a Shea’Ahk, which is now the traditional weapon of the Bu’Col people. A blade and heavy ball on the ends of a long reaching chain, used for precise and powerful strikes. Many Bu’Col are recruited into various Wizard factions, as they learn magic quickly perhaps due to their close relationship with the Full Blooded Humans, and their acceptance of their Tre’uoall ancestry.
Outlook:
Full Blooded Human: “To have been fathered by the Fullbloods is both an honor and privilege. While never
forgetting our heritage, their true destiny will certainly affect ours. That is why we must continue to help them
whenever possible.”
- Eamian Dade, Bu’Col, Order of the Veil Urbane: “They actively chose to abandon us, our family and our way of life! For that act of treachery, they have since vanished and choose to practice their dark arts in
secret. What are they so afraid of?”
- Mireah Tremast, Bu’Col, Shea’Ahk High Warrior Shrave: “What are you talking about? You cannot be serious! Yes, the Inferium hides many secrets but you seem
to be fond of spinning tall tales. If they do exist they are
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Wyvine war scholars, stood before the council, summoned with his companions. The task given the group was in seeking the help of the Dragons and the Dragon Riders, an ancient group possessing the gift to speak with Dragons.
This assistance has come at a dire time for Olm, where the North lies besieged by Therians working for a powerful Derisian Defiler, called Seibrin.
Agreeing to the charge, the small group was to follow the path of another Wyvine who had recorded a journal and brought it to the Hall of Memories long ago. Following the same path as he, the party journeyed to Evercrow to seek several scrolls and books from the remnants of an ancient Lyceum. Within the tomes were clues to the entrance to Adrya Ampais, as long ago the Keep was intended as a point of travel for the Enfri and several Wizard scholars.
This path to Adrya Ampais was lost to the annals of time, until now.
Beren walked from the woods, swearing under his breath as a small branch caught his cheek. Then something caught his eye.
“Down.” Beren dropped as fast as the wind allowed him.
Dav and Mogi stopped and held a signal for Garn, who fumbled for the reins of the mule to halt. The mule bucked, throwing Garn nearly on Dav’s heels.