II. INTRODUCCIÓN
2. EPIDEMIOLOGÍA DE LA OSTEOPOROSIS
2.2. Epidemiología de las fracturas osteoporóticas
Val Char Cost Roll Notes
50 STR 40 19- Lift 25 tons; 10d6 [5] 23 DEX 39 14- OCV: 8/DCV: 8 30 CON 40 15-
18 BODY 16 13-
6 INT -4 10- PER Roll 10- 8 EGO -4 11- ECV: 3
20 PRE 10 13- PRE Attack: 4d6 6 COM -2 10- 25 PD 15 Total: 25 PD (20 rPD) 21 ED 15 Total: 21 ED (20 rED) 5 SPD 17 Phases: 3, 5, 8, 10, 12 20 REC 8 70 END 5
60 STUN 2 Total Characteristics Cost: 197
Movement: Running: 6”/12”
Leaping: 10”/20”
Flight: 20”/40”
Gliding: 12”/24”
Cost Powers END
25 Eagle’s Beak: HKA 1½d6 (3d6+1
with STR) 2
12 Eagle’s Talons: HKA 1d6 (2d6 with STR);
Reduced Penetration (-¼) 1
37 Wind Blast: Energy Blast 8d6, Area Of
Eff ect (8” Cone; +1), Double Knockback (+¾); Does No STUN/BODY, Just Knock- back (-¾), Restrainable (-½), No Range
(-½), Reduced By Range (-¼) 11
20 Tough Skin: Damage Resistance
(20 PD/20 ED) 0
33 Wings: Multipower, 50-point reserve,
all slots Restrainable (-½)
3u 1) Flying: Flight 20”, Reduced Endurance
(½ END; +¼); Restrainable (-½) 2
1u 2) Riding Th e Th ermals: Gliding 12”;
Restrainable (-½) 0
6 Heavy Body: Knockback Resistance -3” 0 10 Eagle’s Eyes: +5 PER with Sight Group 0 16 Eagle’s Eyes: +16 versus Range for
Normal Sight 0
Skills
12 +4 levels with Grab By, Move By, and Move Th rough
6 +3 levels with Flight
5 Acrobatics 16-; Aerial Only (-½) 5 Stealth 15-
Total Powers & Skill Cost: 191 Total Cost: 388
200+ Disadvantages
30 Enraged: Berserk when attacked with Mental Powers (Common), go 11-, recover 11- 25 Hunted: Randolph Estate 14- (Mo Pow, NCI,
Limited Geographical Area, Capture) 15 Physical Limitation: Diffi culty Forming
Words, hard to speak with a beak (Fre- quently, Greatly)
25 Psychological Limitation: Slavishly Devoted To Black Paladin (Very Common, Total) 20 Psychological Limitation: Bestial And Savage
(Very Common, Strong)
73 Experience Points Total Disadvantage Points: 388
Background/History: Th ese were your memories, Eliot Randolph, before you drank the wine.
You had a memory of your fi rst conversation with your father, William Randolph. You asked him for a new tricycle. You had just gotten your old one, but you were already tired of it. Your father answered, “Eliot, you will always have the wealth to buy whatever you want. You must resist the tempta- tion — lock it away. Wealth does not entitle you to a life of luxury, but one of service. Resist the tempta- tion of self-indulgence, Eliot — lock it away.”
You were too young to understand much of what your father said. You understood you wanted something, but you had to lock the wanting away. So you did as your father told you. You imagined the new tricycle locked behind a door in a house with many rooms. Th e imagery was apt; you lived in a house with many rooms and many closed doors. Th e doors were closed simply because no one ever used the rooms. But to your young mind, the closed doors somehow seemed more important — mysterious and foreboding. Even as you grew older, you hesitated before opening one of them. Even by the time you left for college, there were rooms you had never entered.
You had a memory from your fi rst year in col- lege. You had just gotten off the phone with your father. You had told him you were worried about your future. You couldn’t decide what to study. He replied, “Don’t worry about what you want to study, Eliot. Study what will help you help others. Lock away self-indulgence.”
Aft erward, you walked to a party. You stayed only a little while, long enough to have a drink and say hello to some friends. Th en you left and called Linda Wilson. Your families had been friends for generations, and the two of you had been friends for as long as you could remember. Over coff ee, you and Linda talked about your future. Linda thought your father was right.
You graduated with a degree in General Stud- ies. Your father wasn’t sure he approved, but aft er college you dedicated your life to the service of others. Your father, as many of the Randolphs had, devoted himself to a public life. He had been a judge, then a state congressman. Th at wasn’t the life for you. Instead, you fi lled your days with simple Christian charity. You involved yourself in many worthy causes — not just fi nancially, but with work. Most of the time, Linda worked at your side.
You had a memory of asking Linda Wilson to marry you. Until the moment you asked, you had never considered marrying Linda. You didn’t love her. You had known each other all your lives, but never been more than friends. Even years later, you never understood what made you ask that night. But ask her you did, and she seemed satisfi ed, and both your families were satisfi ed, so you locked away your self- indulgence. You wanted to marry someone you loved, but you closed the door on that.
Your marriage to Linda was peaceful. You fought once in seven years. It was over the Dela-
74 ■ Villains
Hero System 5
thEdition • HERO Plus
croix Mansion. Th e place sent shivers down your spine. Linda insisted on living there; she wanted to have children and make a home. She said the town- house in downtown Millennium City was a nice place to live, but not a proper home for a family. Reluctantly, you agreed.
Th is is the last of your memories, Eliot Ran- dolph, the fi nal one washed away by the wine. You and Linda had lived in the Delacroix Mansion for almost six months. You hadn’t settled in. Linda struggled to make it a home, but you never felt comfortable there. It wasn’t that it was too big; the house you grew up in was much bigger. You just felt you didn’t belong in the place.
Th ere was a knock at the door. Th ree loud raps. It was strange — no one had ever used the wrought-iron knocker before. You arrived at the door fi rst. Linda was right behind you. Th e door was old and walnut and didn’t have a peephole. You opened it. Linda was asking, “Who could that be?”
A man and woman stood outside the door. He wore a suit of medieval armor, complete with mace, sword, and shield. Her clothes were stylish and racy, a leather mini-skirt, open blouse, and high-heeled boots. Just as horror dawned on you, the woman’s mind was in your own, and fl ames fi lled your sight.
When the fl ames faded to merest fl icker, you knew time had passed. It was dark outside the open windows. Crows had fl own into the room; they were perched on the fi replace’s mantle and all the furni- ture. Another woman had joined the others. Th is one wore a helmet in the shape of a crow’s skull.
Birdlike, she cocked her head and stared at you. Th e man in black armor stood in front of you. You recognized him now. He was the Black Paladin, a supervillain and killer. He held a bottle of wine. With a dagger, he cut the wax sealing the bottle. Pressed into the scarlet wax was the shape of a rampant griffi n, half-eagle, half-lion. Th e bottle open, he wrapped inhumanly strong fi ngers in your hair, and pulled back your head. He spoke, “Fal- conry is the sport of nobles. Th e horn blows and the hunt begins, so this falconer of old has need of a peregrine.” He poured the wine down your throat. “Let the Blood of Beasts work its ancient magic and answer my need.”
Th e wine was bitter and metallic in your mouth. You choked and sputtered. It burned in your stomach. Th en it was fl ooding your mind. In blood-red torrents, it engulfed the house with many doors where you locked away your self-indulgence. Th e wine swept through all its rooms, carrying away your memories. It threw open all the closed doors, freeing your temptations and desires, rages and lusts. And somehow it seemed right.
Th e cawing of crows grated. You were their superior — no carrion-eater, but a savage and fi erce predator. You spread your majestic wings, and opened your beak to scream with prideful rage. Th e crows fell silent. Th e only sound in the room was the evil laughter of the falconer, your master. Personality/Motivation: Eliot Randolph was a self- possessed and self-contained man. He never spoke an angry word, nor gave into temptations of the fl esh. He never allowed himself to act on the more base emotions or desires. Sadly, he was somewhat lacking in self-awareness and self-determination. Th en came the transformation worked by the Blood of the Beast.
Th e Gryphon is a creature that acts on his impulses, and his impulses are simple: hunger and bloodlust. If someone sets meat before him, he eats it. If something angers him, he rends it with beak and claw.
Submerged in the bestial lust of the Gryphon is the persona of Eliot Randolph. He drowns in blood, but still struggles for the surface and air. When attacked with a Mental Power (basically, any attack that requires an ECV Attack Roll), the Gry- phon senses Eliot’s struggles growing more frantic, and a berserk rage consumes him.
Th e Black Paladin exerts total control over the Gryphon, but he understands the master/pet rela- tionship fully. Th e falconer never tames the falcon — he only keeps it hooded and inactive until the hunt. When he removes its hood, the falcon follows its hunting instincts. Th e Black Paladin under- stands he cannot make the Gryphon beg at his feet, or come to heel at his command... but he can make the Gryphon strike at the intended quarry.
Th ough bestial, the Gryphon understands spoken English. Due to his beak and avian vocal cords, he has great diffi culty speaking. When he does speak, he uses single, monosyllabic words, and even those are garbled, broken by screams and shrieks, and diffi cult to understand.
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