RESULTADOS DEL EXAMEN PORMENORIZADO DEL SMSSM
17 Esbozo del plan de modernización Revisiones al capítulo III del Convenio SOLAS
The concept of key resources aims to analyze the management of more or less coupled vegetation-herbivore systems where livestock is regulated by the key resource (Illius and O’Connor, 2000). Whether a key resource is degradable within the context of a highly variable environment is still an open question (Hambler et al., 2007) and beyond the scope of this study. However, using a mechanistic approach to investigate the pasture performance allowed us to identify the traits of pastures that function as a key. Further, we found that the question whether there is a key pasture in the system or not cannot be answered in a binary way in terms of presence or absence. Much more, the pasture performance is a continuous feature which is built from many local vegetation traits together and influenced by the regional context of resource use. Since the long-term performance of pastures facing precipitation variability and changing land use cannot be tested by a field experiment, our simulation approach offers new insights into the valuation and suitable management of pasture resources.
6.5 Conclusion
This study evaluated pasture performance in a regional context of mobile pastoralism and in relation to the concept of key resources. Our analyses helped to identify crucial resources in terms of locally differing vegetation traits that livestock and people heav- ily rely on. This has implications for pastoral management during land use changes where shifts occur in the forage vegetation and its functional traits related to grazing. Our results imply that the focus on livestock production and pasture-use efficiency in drylands is often misleading. The regional context is crucial since grazing pres- sure shifts quickly in times with heterogeneous forage availability and consequently the time and part of resting, buffering and recovery of vegetation. The idea of having a key in the system is less a question of presence or absence but of a differentiated evaluation of pasture performance that results in a gradual spectrum of importance for livestock sustenance. Therefore, this study critically evaluated the concept of key resources and refined its application to rangeland system analysis.
This chapter illustrates how research on mobile pastoralism motivated the develop- ment of a strategic board game. Its purpose is to present insights on range manage- ment in an easily understandable way and to foster discussions between disciplinary experts. I demonstrate how collected research results on pasture ecology and herd management by pastoral households provided the basis for rules and processes in the game. Although these rules are rather simple, their combination has proved useful in providing a first impression of and to raise awareness for the nomadic way of life. Be- yond the picture of how nomadic households are embedded in their environment, the game enables insights into the world of modelling and simulation. Just like the rules built the game environment, one can translate these rules to build a computer model (e.g. Michelin, 2006). Similar to one round in the game which is one realization of an event’s sequence, a computer simulates these events and executes time-expensive analyses.
In the following, I introduce the aims of the game development in more detail. After that, I describe the structure and rules of the game using a protocol that was originally developed for agent-based models. Finally, I summarize experiences from plays with students at different ages and reflect on meaningful applications of the board game for research and education.
7.1 Background and aim of the game
The board game was developed in the context of a research project on mobile pastoral-
ism (Nomads and Sedentaries1). It was used within the final exhibition of the project
in the “Museum für Völkerkunde” in Hamburg. The general purpose of the exhibition was to present research results on nomadic people that are often related to or inter-
acting with sedentaries2. The presented contents ranged from 5000 years old objects
to current histories and tools from the everyday life of mobile herdsmen. Each par- ticipating project was asked to provide materials and information on their research area which could be experienced in an interactive way, for instance wool or handicraft products from nomadic people.
Compared to specific objects, images or textual insights, the results from our project “Nachhaltigkeit (post-)nomadischer Ressourcennutzung unter Globalem Wandel: Kon-
zeptionelles Verständnis durch ökologisch-ökonomische Modellierung”3were of a more
general nature. Model analyses provide an overview of the underlying rules in the social-ecological system of pastoralism, for example the requirement of herd mobility to make use of the spatio-temporal forage availability (see Chapter 4.4.3). The chal- lenge was to integrate multiple aspects of nomadic range management and communi- cate these research results in an understandable way. To reach this goal, we decided to build a board game which introduces typical experiences of nomadic herdsmen to
1SFB 586, http://www.nomadsed.de 2http://www.brisante-begegnungen.de
several players. The playing area consists of pasture fields on which forage grows. By taking the role of a nomadic household, the players’ task is to manage and grow their herds of sheep. They can do so by moving sheep to suitable pasture fields or buy- ing supplementary forage. Unforeseeable events, such as diseases or changed access regimes to pastures, may interfere with each player’s strategy.
From our perspective, the board game functions as a transdisciplinary contribution to environmental education. Players may realize the connectivity of unpredictable events and their impact on the livelihood of nomadic pastoralists. Natural resources are scarce and subject to variable availability, which often endangers pastoral liveli- hoods. Risk-averse management and sustainable landuse enables players to sustain their herd. Further, cooperation between herders is often advantageous and illustrates the meaning of social networks.
We aimed to confront visitors in the museum with typical experiences and events that require active decision making by herdsmen. Thus, we initially collected key mes- sages that we wanted to demonstrate with the game:
• Mobility is required to feed animals, otherwise pastures degrade under constant use.
• Uncertainty of climate, market and governmental regulations may hinder suc- cessful application of strategies.
• Successful strategies must not exhaust resources rapidly. Instead, risk-averse behavior by building up reserves provides advantages.
• Strengthening the social network by cooperation between herders is advanta- geous.
• The herd is the real capital of herdsmen, only animals provide interest, the in- come and basis for pastoral livelihoods.
Many colleagues were involved with developing, testing and crafting the game. They are acknowledged via the german game description that is available on the project’s
website4.
4http://www.nomadsed.de/fileadmin/user_upload/redakteure/bilder/teilprojekte/