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The Focus discipline concentrates on a Master’s ability to bend and warp the fabric of space giving him control over the force of gravity. Focus Masters manipulate grav- ity and an object’s momentum and inertia to control its position and movement. This discipline allows a Master to control and manipulate the actual fabric of space to fit his will, which is why these Masters believe that a full understanding of the forces that control the universe is the only path to true enlightenment. Focus is the easiest dis- cipline to master so it is a good choice for new Adepts. These Masters produce a massive ripple effect in the fab- ric of space when they use their powers so they are easily these Masters have learned to control and accelerate this

rate of change. Masters of Entropy see order as a form of power that can be unleashed from the potential stored in an object’s structural pattern.

They believe that life and nature are controlled by en- tropy and that everything must eventually fall prey to its corrupting and unrelenting power. The public fears these Masters because their powers seem only to result in death and destruction. They appear normal except for the fact that plants and vegetation wither and die as they pass by and all forms of technology malfunction in their presence. The air around these Masters seems to undulate as its mo- lecular motion rapidly increases in their presence. These Masters also have the ability to control the entropy of their own bodies so that they never seem to age or physically deteriorate with time. The Empress is believed to be a Master of Entropy but this has never been proven. Wit- nesses have seen her cause a planet to completely dissolve and disappear with a wave of her hand but that event might be Imperial propaganda.

Detonate

Detonate allows a Master to create so much instability within an object that it begins to heat up and eventually explodes. An Anarchist can control this increase of insta- bility to set a timed delay or regulate the power released by a detonation. A Master can damage a target by throw- ing a detonating object at it or by directly detonating the entire target or a portion of it. The size, mass, complexity, and resistance of a target determine the difficulty of a det- onation. A Master can also ignite the atmosphere in order to create a stream, column, or ball of flame or a portable source of heat or light. When a Master uses Detonate, the object that he touches starts to glow and this light intensi- fies as the explosion becomes imminent.

At its maximum potential, an Anarchist can use Deto- nate to ignite the entire atmosphere of a planet or the entire planet. A highly trained Master can cause a trail of entro- py to travel through an atmosphere and enter an object at any distance depending on her ability and training. This allows a Master to send out a wave of destruction to se- lectively detonate anything within his sphere of influence. Detonate has no range limitations in an atmosphere but as the range increases so does its difficulty. Detonate deals an amount of damage equal to a character’s Detonate rat- ing with a Factor determined by its difficulty level.

Eternal darkness is the path of the weak and untrained mind.

The Guild

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detected by other Masters. These Masters appear to float a few inches above the ground, their hair and clothes be- gin to rise upward, and everything around them begins to levitate when they use their powers.

These final lessons complete your training: - Destroy all your emotions and you can never be broken.

- You are a part of this universe so any change that you make in it also changes you.

- Your power is the ultimate gift so grow stron- ger so that you can protect others.

The Guild

Gravity

Gravity allows a Master to increase or negate the effect of gravity in a specific area by warping the fabric of space. Increased gravity can be used to hold, pull, or even crush a target. An Archon may also increase the gravity produced by a specific target causing other objects to smash into or smother it. If a target is moving, a Master can make it crash into adjacent objects or the ground. He can also in- crease the internal gravity of a target to such extremes that it implodes and crushes into itself. Negating the gravity of an object can cause it to levitate or float away. A Mas- ter can negate the weight of objects making them easier to lift and carry. He can also bend space around himself so that the path of a projectile or energy beam bends away or around him. The difficulty of a Gravity test is based on the area affected and the degree that gravity is altered and the size, mass, and inertia of any targets of the Act. Grav- ity has an unlimited range that depends on the difficulty of the Gravity test taken.

Manipulate

A Master using Manipulate can cause objects to ascend and take flight by creating a wave in the fabric of space that lifts or pushes them. This allows a Master to move, levitate, or decelerate any object including her own body. A Manipulator can damage a target by levitating and drop- ping it or by pushing objects toward it. A Master can also cause two targets to crash into each other or prevent a tar- get from moving at all. The difficulty of a Manipulate test depends on the gravitational pull of the environment, the size and mass of the targets, the velocity and acceleration of the targets, the complexity and difficulty of the maneu- vers that the Master wants the targets to perform, the dis- tance the targets must travel, the distance of the targets, and the number of targets affected.

Singularity

A singularity is a massive highly compressed point of matter that produces an unimaginable gravitational force. A Celestial can compress matter into a miniature singular- ity, which is only contained by a Master’s force of will. Singularity allows a Master to project a dimensional por- tal that exposes anything near it to the destructive force of a black hole. A Celestial can throw or touch a target with this force of nature unleashing its intense gravitational force to crush or tear an opponent apart. Small singulari- ties can be used as a powerful gravity trap. If a Master fails a Singularity test, she loses control over the singular- ity and it destroys her.

The difficulty of handling a natural singularity includes the size and mass of the exposed singularity, the size of the portal created, and the time that the singularity is exposed. The difficulty of forging an artificial singularity is based on the mass of the compressed material and the length of containment and exposure. A successful Singularity test results in the total destruction of a target. Celestials can forge permanent singularities that they can place in different points in real space to create a stable wormhole between them. The length and width of this wormhole de- termines the difficulty of this Act of Singularity. When a Master uses Singularity, he appears to be holding a sphere of total darkness that causes everything around it to stretch toward it as the singularity’s destructive force of gravity consumes everything within its event horizon.

Transit

Transit allows a Master to create a wormhole that con- nects any two points of space. Anything that enters this dimensional portal can be transported any distant in an in- stant. The difficulty of a Transit is determined by the size of the wormhole created, the duration it is kept open, the mass and quantity of the objects transported, and the dis- tance that they are transported. A Jumper can even open wormholes to alternate dimensions.

When in danger, a Master can redirect a projectile or energy beam that is going to hit her through a wormhole. This attack can even be redirected back to its source or an- other target. She can also perform a flicker transportation by disappearing when a weapon is fired at her and reap- pearing in the exact same location without being injured. She can also transport a suit of power armor around her body or a weapon into her hand in times of danger. She can open wormholes to reach into and alter distant envi- ronments or to simply observe them in complete safety. She can even open a portal near an enemy and fire without

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exposing herself to danger. The difficulty of a Transit test depends on the distance traveled, the size and mass of the objects that are moved, the familiarity of the Master with the destination, and the precision of the exit point.

Transit also allows a Master to generate pocket or per- sonal dimensions that cannot be affected by the outside universe. These pocket dimensions can be used as a sanc- tuary, a prison, or to store valuable, dangerous, or toxic materials. The difficulty of a Transit test depends on the size and complexity of the pocket dimension formed and the duration of its existence. When a Master uses Transit, he rips a massive tear in the fabric of reality. Blinding light pours out of this tear and anything entering it disap- pears and reappears wherever the Master has opened the other end of the wormhole.

The open mind is power. The untrained mind is death.

The Guild

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