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III. EL TREN DE LA INNOVACIÓN

III.3 Estación 3ª: MISACO

Characters with this Quality are tougher than nails. Even after they are severely wounded, medical attention has a good chance of reviving them, scarred but alive. This quality is bought in levels. Level five is the highest possible for human beings; some alien species can have more levels. Each level of Hard to Kill adds three Hit points to your character’s pool. Additionally, each level provides a +1 bonus to Survival Tests. If you have any Quality points left over, you should invest them here. Your character will thank you!

Iron Will

4-point Quality (2 if Force Sensitive)

Your character is highly resistant to pesky things like Jedi mind tricks, mind probes, and interrogation droids. For some, this is a racial trait—others are just pig-headed or well trained. At any rate, you get to double your Willpower score to resist any of these things, and get a +4 to rolls made to resist fear.

Jedi Arts 5-point Quality

Martial arts are common on many worlds in the galaxy, but the greatest repository of such techniques was always the Jedi Order. Even today, in the reign of Emperor Palpatine, the terms are interchangeable—though quietly, of course.

Having the Jedi Arts Quality gives you an extra range of combat maneuvers that you can draw upon during a fight. You can choose a number of them from the Jedi Arts Maneuvers list to add to your combat chart equal to your Intelligence score.

Lifestyle

1- to 5-point Quality

This Quality represents the resources your character has to draw upon and the lifestyle to which he is accustomed to maintaining. More importantly, it determines the credits he can come up with at the drop of a hat.

Items that cost 1,000 credits in the game require one Success Level to purchase. Up to a 2,000 credit price tag requires two successes; etc. This roll covers all the nuances of over-pricing and haggling—the roll determines whether you made the purchase or not. Note that items for sale on the Black Market are rarely for sale at the otherwise listed price. Each level of the Lifestyle Quality adds +2 to the purchase roll (which is simply 1d10 + bonuses.) Higher levels of this Quality exist of course, but such wealth is not appropriate for player characters.

Some people don’t flaunt their wealth, instead living like the rest of us—only with deeper pockets. If your character chooses to live at a basic subsistence level when you have more than one level in this Quality, you can add his Willpower score as a bonus to the roll. If you didn’t take any levels of this Quality, well, you’re dirt poor and pretty much screwed—you’re shipmates are gonna get tired of buying your drinks real fast!

Low Profile 2-point Quality

You have something about you that causes people to overlook you most of the time. You might be plain-faced, ordinary, a toaster on legs, or a well-trained spy. You get +2 to all Stealth rolls made when blending in is a factor, and people find it more difficult to remember you once you’re gone.

42 Lucky

2-point/level of Quality

Fortune smiles on you more than on most people. Lucky levels are like low-key Force Points, but are more useful and—best of all—reusable. Each level of Lucky adds +1 to a roll (after the roll has already been made) once per game session. This bonus can be divided up however it’s needed. Lucky bonuses can only be applied to the character’s own rolls.

Natural Leader 5-point Quality

You have the ability to inspire people with your leadership. Anyone following a plan under your orders can choose one skill that she will use while carrying out the plan. Any use of this skill during the plan receives a +2 bonus.

Natural Toughness 2- or 4-point Quality

Your character is seriously thick skinned (and we’re not talking about feelings here.) The lesser version of this Quality gives four points of Armor Value against bashing. The greater version of this Quality—available only to certain alien species—offers four points of Armor Value all around. Officer

1 to 10-point Quality

You have rank and authority in some military organization. Listed below are ranks for Army, Navy, and Starfighter Corps. Note that enlisted recruits have no rank, effectively.

1- 2nd Lt, Ensign, Flight Cadet 2- 1st Lt, Lt. (jg), Flight Officer 3- Captain, Lieutenant, Lieutenant

4- Major, Lt. Commander, Captain 5- Lt. Colonel, Commander, Cmdr.

6- Colonel, Captain, General 7- Brigadier General, Commodore 8- Major General, Rear Admiral 9- Lt. General, Vice Admiral 10- General, Admiral

Reputation

2, 4, 6, 8 or 10-point Quality

You are known for something you’ve done (or are thought to have done.) Sometimes a good reputation can be bad; for example, Luke blowing up the Death Star won him quite a reputation among the downtrodden and Rebellious (see also, Bounty Drawback.) For two points, you’re renowned in a specific community (i.e.: smugglers, gamblers, merchants, soldiers, etc) in a specific locale. For four points your rep applies in an entire given star system within that specific community. Six points buys you notoriety in all walks of life in a single star system, or in a specific community throughout a sector. Eight points represents a reputation that spans an entire sector, or in a specific community throughout the galaxy. At ten points, well, it’s a good thing the Emperor doesn’t allow open elections or you’d give him a run for his money!

43 Resistance

1-point/level Quality

You are more resistant to certain kinds of harm. Each type of harm must be taken separately for this Quality. Some types are listed below; others may apply:

Poison: Levels of Resistance/Poison add to Constitution rolls to resist poison.

Pain: Each level of this Quality subtracts one level of penalty for being severely wounded, and adds to Willpower and Constitution to stay conscious when injured.

Radiation: Add your levels in this resistance to Constitution rolls for resist the effects of harmful radiation.

Ship

2-points/level Quality

You have a share in the ship that the player characters own. The number of points in this Quality represents your stake in the ship’s ownership. If you are the only one, the ship actually belongs to you. Each level you take in this quality grants one Ship Point to spend on the ship. Note that some restricted items like military-grade weapons, shields, and other equipment will require the Contraband quality to acquire and retain.

Situational Awareness 2-point Quality

The observant almost always know what is going on around them, and can react with uncanny quickness if necessary. A character with this Quality gains a +2 bonus to any Perception-based rolls to sense trouble or danger in his immediate surroundings. It’s also hard to sneak up on him; the same bonus applies when he resists Stealth rolls.

Spacer

2-point Quality

You are experienced in space travel. More importantly, you are capable of operating a starship using the Pilot skill or Blaster skill without penalty. Characters who don’t have the Spacer Quality incur a –4 penalty to their rolls.

Skill Specialization 1-point Quality

You are especially skilled in one specific aspect of a general Skill, and gain a +2 when doing your thing. You might be a Botanist (Knowledge), an ace in the seat of a Starfighter (Pilot), a naughty Twi’lek skilled in Seduction (Persuasion), or a bounty hunter who’s a crack-shot with his daddy’s Heavy Blaster Pistol (Blaster.) Whatever Specialization you choose must be specific. You can have as many as you like, buying this Quality each time. Some examples of specialties are listed in the Skill descriptions.

Special Sense 2-point Quality

Your species (or perhaps you’re a droid or cyborg) has a special sense, such as low-light vision, dark vision, extraordinary hearing, tremor-sense, a keen olfactory sense; the ability to see into the infrared or ultraviolet spectrums, or something else. Choose one.

44 Sweet Disposition

3-point Quality

You are just so darn nice and wholesome that folks take kindly to you. Any time you want to influence someone to help you with something or do you a favor, you gain a +2 bonus. This bonus only applies if you have not tried to fight or intimidate your target or anyone else around recently. Zero-G Training

1-point Quality

You suffer from no Dexterity penalties incurred due to weightlessness. Everyone else operates at a –3 to all Dexterity rolls when the gravity’s been switched off.

DRAWBACKS

Note: Drawbacks assigned during the game as a result of game-play do not grant the character extra points.

Adversary

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