8. ESTRUCTURA Y ETAPAS PARA LA PUESTA EN FUNCIONAMIENTO DE
8.5 ESTRUCTURA DE LA APLICACIÓN WEB
alaRum (mj 4/mn 5/n 6) CTN: 22 SP Cost: 3 Vs: — Range: 10’ Duration: 1 Day
Description: Caster creates a 20’ radius area that is centered
upon a specific, non-moving point. If any creature of Tiny size or larger crosses the boundary of the warded area, the alarm will sound. The caster chooses, at the time of casting, whether this will be an audible or mental alarm.
If mental, the caster, if within 1,000’ of the alarm spell, will hear a pinging tone in his head if the alarm is set off. This would be enough to instantly wake the caster, but not enough to disrupt any spell casting. If audible, the spell produces the sound of a bell ringing. This sound can be heard quite clearly up to 100’ away, so it could alert others to the caster’s presence. (Base: Illusion)
animate oBject (mj 3/mn 4/n 5)
CTN: 19 SP Cost: 2
Vs: — Range: 50’
Duration: 10 Minutes
Description: Caster causes one medium-sized non-magical
object that does not weigh more than 10 lbs. to animate and be able to move on its own. Alternatively, the caster can animate 2 small objects or 4 tiny objects. Boon Points can be used to animate more objects or larger objects.
The animated objects are imbued with the ability to move (not fly, but they can “walk” and “jump”) at a rate of up to 10’ per round and a semblance of life, and they may be ordered to attack a person. The objects will have an Attack Bonus of 1 for every 3 points above the casting TN the caster’s roll was in casting this spell. The object, if a weapon will do its normal Base Damage, but no Strength Damage. If it isn’t a weapon, then it will do 1 point of Base Damage per size increment (i.e. tiny = 1, small = 2, etc.).
The animated objects may be ordered to perform tasks other than attacking a person. For example, an animated broom or mop could be ordered to sweep or mop a room.
In order to change its given task, the caster must spend a round concentrating and make a basic Save vs. Will or else the object will continue on its last given task. (Base: Animate) chaRm PeRson (mj 4/mn 5/n 6)
CTN: 23 SP Cost: 3 Vs: Will Range: 10’
Duration: 1 Hour
Description: Target believes that the caster is a good friend.
So long as the caster is friendly towards the target or takes no offensive action against him, the target will behave in a friendly manner. If the caster or others of his party are in combat with, or acting in a threatening manner towards the target when the spell is cast, the target gains a +5 modifier to his Save. If anybody attacks or acts threatening towards the Charmed being, he will get a second Save with a +3 modifier. (Base: Influence)
conjuRe missiles (mj 2/mn 3/n 4)
CTN: 17 SP Cost: 1 Vs: DEF Range: 50’
Duration: —
Description: Caster shoots a small spray if tiny darts at the
target. If the attack is successful, the darts do a Base Damage of 4 + the caster’s Intelligence Bonus. (Base: Attack) identiFy (mj 3/mn 4/n 5)
CTN: 20 SP Cost: 2
Vs: — Range: Touch
Duration: —
Description: When cast, this spell allows the caster to
concentrate on an object that he is touching for 2 minutes. At the end of this time, he will have determined the magical abilities of the object as long as it was not an artifact. He also learns how to operate the item, and how often it may be used and/or how many charges it contains. (Base: Reveal)
mage aRmoR (mj 4/mn 5/n 6)
CTN: 22 SP Cost: 3
Vs: — Range: Touch
Duration: 10 Minutes
Description: Target is encased in an invisible force field that
grants him a bonus of +2 to his DEF. This force shield field also reduces all damage received by 2 points and Mage Armor does not impede spell casting or have any penalties like worn armor does. (Base: Defend)
minoR disguise (mj 3/mn 4/n 5)
CTN: 21 SP Cost: 2
Vs: — Range: Touch
Duration: 1 Hour
Description: Target is cloaked in a minor illusion that makes
them appear to be of any race of the caster’s choosing. The illusion allows the target’s size to appear up to 20% larger or smaller than normal. This spell affects nothing more than how the target looks, not how he smells, sounds, or feels.
Any character that interacts with the disguised character will get a Save vs. Int to realize that the target is disguised by an illusion. Boon Points may be used to add additional senses to the illusion. Each added sense increases the TN of the Save vs. Int by 3 points. (Base: Illusion)
minoR illusion (mj 3/mn 4/n 5)
CTN: 21 SP Cost: 2
Vs: — Range: 10’
Duration: 1 Hour
Description: Caster is able to create a static, non-moving
illusion that is no greater in size than a 5’ radius. This illusion is visual only. The caster may use Casting Boon Points to include additional sensory components such as smell, sounds, or touch. (Base: Illusion)
PlayeR’s/gm’s section
shield (mj 2/mn 3/n 4)*
CTN: 18 SP Cost: 1
Vs: — Range: 5’
Duration: 5 Minutes
Description: Caster creates a floating disk of translucent
magical force 2’ in diameter that floats in front of him, up to 5’ away. The caster may move the disk by moving his hand and the disk acts like a shield, and provides the caster with a +2 to his DEF. (Base: Defend)
sleeP (mj 4/mn 5/n 6)
CTN: 23 SP Cost: 3 Vs: Will Range: 20’
Duration: 1 Minute
Description: Caster puts target into a magically induced
slumber. Normal noises will not wake the targets, but loud noises, such as screaming, or slapping or wounding the target will wake him up. (Base: Influence)
mysticism
awaReness (mj 3/mn 4/n 5)
CTN: 20 SP Cost: 2
Vs: — Range: Self
Duration: 10 Minutes (C)
Description: This spell takes 2 full rounds to cast. Caster
is able to sense the presence of thinking, sentient beings within a 50’ radius around him. This spell lasts for 10 minutes, but only works if the caster is concentrating. If the caster stops concentrating, he loses the ability to sense others until he begins concentrating again.
The amount of information gained is based on how long the caster spends concentrating. With 1 round of concentration, the caster knows how many sentient beings are within the radius (this includes himself and any friends), but not where or what they are doing. With 2 rounds of concentration, the caster will know how many beings there are and get a general idea of their direction and distance. With 3 rounds of concentration, the caster will also know their general actions (i.e. casting a spell, but not which spell). (Base: Reveal)
distRactions (mj 4/mn 5/n 6)
CTN: 22 SP Cost: 3 Vs: Wis Range: 20’
Duration: 2 Rounds
Description: Target is distracted and unable to focus on
anything, giving him a -4 modifier on all actions. Targets get a +5 on their Save if they are in combat at the time that the spell is cast. Additionally, any attempt to attack the target will allow him a new Save against this spell, this time with a +3 modifier. (Base: Flash)
emPathy (mj 3/mn 4/n 5)
CTN: 21 SP Cost: 2 Vs: Will Range: Self
Duration: 10 Minutes (C)
Description: This spell takes 2 rounds to cast. Caster is able to
sense the emotions of any one character or creature within 50’ by concentrating on that character or creature. The caster may shift his concentration to a different character or creature at any time within the duration. The target of this scrutiny is allowed to make a Save vs. Will to prevent their emotions from being read. (Base: Telepathy)
enhanced senses (mj 4/mn 5/n 6)
CTN: 24 SP Cost: 3
Vs: — Range: Self
Duration: 10 Minutes
Description: Caster gains a bonus of +4 to all perception
rolls for the duration as all of his senses are heightened. This spell also allows the caster to see further than normal, and to even track somebody by scent if the conditions are right. The caster can hear up into the ultrasonic range as well. (Base: Reveal/Aid)
FaR sense (mj 3/mn 4/n 5)
CTN: 19 SP Cost: 2
Vs: — Range: Self
Duration: 10 Minutes
Description: Caster is able to concentrate and move either
his point of vision or his point of hearing up to 100’ feet away. It takes 1 round for him to move the given sense that far. While the sense is elsewhere, the caster does not have that sense at the location of his body. For 1 Casting Boon Point, the caster may move both senses at the same time. The caster may also choose to be able to use a selected sense at both the far location and at his body for 1 Casting Boon Point. (Base: Transform)
inneR vision (mj 3/mn 4/n 5) CTN: 19 SP Cost: 2 Vs: — Range: Self Duration: 10 Minutes Vs: — Range: Self Duration: 10 minutes
Description: Caster can concentrate and he is able to move
and “see” normally even if his vision is obscured or negated by any means. In essence, this spell allows the caster to visualize and see his surroundings under any conditions, including magical or non-magical darkness, mists, fogs, or even if blind. (Base: Transform)
mystic Bolt (mj 2/mn 3/n 4)
CTN: 17 SP Cost: 1 Vs: DEF Range: 50’
Duration: —
Description: Caster focuses his chi energy into powerful bolt of
force that does a Base Damage of 4 + the caster’s Willpower Bonus. (Base: Attack)
PlayeR’s/gm’s section
oBject Reading (mj 3/mn 4/n 5)
CTN: 20 SP Cost: 2
Vs: — Range: Touch
Duration: varies
Description: Caster is able to learn information about an
object. The caster must touch or hold the object in order to read it. For every minute spent in contact with and concentrating on the object, the caster will learn a new bit of information as follows:
• The meaning of any writings or inscriptions upon the object.
• The approximate age of the object.
• The powers and/or abilities of the object, if any. • A mental image of the last person to possess the object
for any length of time. This also will give him other previous owners, in order from most recent to most distant, all the way back to the creator of the item. The caster may attempt to determine a specific bit of information when reading an object. This requires the caster to make a Save vs. Will in order to pull on the desired information.
There is a 1 in 10 chance that any information gained through this spell will be inaccurate or distorted in some fashion. Also, if there is a trap or curse placed on the object, attempting to read the object will almost always (9 out of 10 chance) activate it against the caster. (Base: Reveal) scRying (mj 2/mn 3/n 4)
CTN: 18 SP Cost: 1
Vs: — Range: Self
Duration: 5 Minutes
Description: Caster is able view a distant location or
person. The caster must have met the person in the flesh (and spoken with them for at least a full minute) or be personally familiar with the location from having been there for at least 5 minutes. Regardless of whether the focus of the vision is a person or place, the vision only shows the caster a 5’radius area at most. Outside of that radius, all appears blurry to the caster. If there are persons within the radius that the caster does not know, they will also appear blurry and indistinct. There is no limitation on the distance of the object of the vision from the caster. By spending 1 Casting Boon Point, the caster can also hear sounds from the vision. As with the visual aspects, unknown sounds are heard as indistinct murmurs. (Base: Divination) suggestion (mj 2/mn 3/n 4)
CTN: 17 SP Cost: 1
Vs: Int Range: 10’
Duration: —
Description: Caster is able to empathically implant a
suggestion in the mind of a living, sentient target. This suggestion must be one that seems logical and reasonable and natural to the target. It cannot be something that will cause him harm or put him into peril.
The target receives a Save vs. Int to realize that the suggestion did not originate from within their own mind. Those who make their Save will realize that somebody is trying to influence them and will be able to ignore it. Those who fail their Save will believe the suggestion to be an idea of their own and will act upon it as soon as it is possible for them to do so.
It is important to note that this suggestion is empathically planted, so there is no need for the caster to know the language of the target. (Base: Influence)