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PARTE II: MARCO TEÓRICO DEL PERIODISMO TURÍSTICO: DEL PERIODISMO DE VIAJES A

5 EL TURISMO EN LOS MEDIOS DE COMUNICACIÓN:

5.3 ESTRUCTURA Y COMPOSICIÓN DE EL PAÍS Y EL MUNDO:

was orphaned at an early age and grew up at a temple.

There he was given the time to study, and he proved a quick student. He devoured books on the arcane and soon proved to be a powerful user of magic in his own right, but his peaceful life of learning came to a violent halt the day that the Guild came to arrest his master for undermining their authority.

Sandeep was asked to come to Malifaux personally by Viktor Ramos in order to help train a new generation of Arcanists in the ways of magic. He holds his classes in secret, instructing his students in the art of manipulating the aetherical currents of Malifaux and the proper use of Soulstones.

The locations of his classes frequently move, always staying one step ahead of the Guild. In quiet moments of reflection and meditation, Sandeep often regrets the upheavel and wishes for a peaceful, quiet environment where his students could grow and prosper. However, he knows the tyranny and cruelty of the Guild all too well, and he will not rest until all people are free of their oppression.

Sandeep DeSai

Beacon: Other friendly non-Peon models within 12" and LoS may take Ca Actions printed on this model's stat card at -1 Ca during their Activations. An Action taken in this way may not be taken again via Beacon (by any models in this Crew) until the next Turn.

Impossible to Wound: Damage flips against this model suffer -. Damage flips against this model may not be cheated.

Student of All: Once per Turn, after another model successfully uses one of this model's Actions with a t in the final duel total, this model may discard a card to take a (1) Action.

Arcane Shield: If this model has not Activated during this Turn, reduce all damage it suffers by 1, to a minimum of 0.

Sandeep Desai

R Mantra of Unraveling: When damaging, the damage flip gains + for each R in the final duel total.

(1) The Mind Among The Senses (Ca 6 / TN: 11 / Rst: Wp / Rg: 12): Push target model 6" towards this model.

R Healing Mantra: After succeeding, heal up to 2 damage on this model.

TACTICAL ACTIONS

(0) The Path To Salvation (Ca 6 / TN: 11M): Place this model within 6" of its current location; it may not be placed in terrain or in base contact with another model or Marker. Only Academics and Minions may take this Action.

(0) As Your Deed, So Your Destiny (Ca 6 / TN: 11): This model may immediately perform a (1) Interact Action.

t The Mantra Of True Self: The Interact Action may be declared while this model is engaged.

M The Traveler's Mantra: Before performing the Interact Action, push this model up to 3".

Sandeep DesaiSandeep Desai

78

ARCanIST STATS Not all nightmares are born in Malifaux. Earth is

an ancient place and it has its share of demons and abominations that prey on the weakness of men.

Banasuva is one such creature. He is an Asura, a demon who stalked the land of India in ancient times. He was born of anger and flame, and he feeds on the rage of those around him.

It is said that a great hero challenged Banasuva to a duel and defeated him, forever trapping him inside of the hero's weapon of choice: his gada. But the victory was both a blessing and a curse. While Banasuva could no longer stalk the countryside and slaughter at will, the one who wields the gada must forever resist the temptation of Banasuva's wrath.

Sandeep now wields the gada. He only unleashes Banasuva at times of dire need. When Sandeep's anger flares too brightly, however, Banasuva grows in strength and can temporarily escape his prison, wreaking the carnage which is his only solace.

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ABILITIES

Cg

Wk Ht

Wp

Df WD

Jealous Fire Lord: This model may not be Hired. After this model is summoned, it is sacrificed unless another friendly Gamin within 6" and LoS of it suffers 2 damage that may not be reduced, then sacrifice all other friendly Totems in play.

Flaming Demise: All models in p2 suffer 1 damage and gain the Burning +1 Condition when this model is killed (not sacrificed).

Melee Expert: This model gains 1 additional AP which may only be used to take Ml Actions.

Banasuva Banasuva

Minion, Totem (Sandeep Desai), Rare 1 Minion, Totem (Sandeep Desai), Rare 1

5 4 8 5 7 3 GAMIN

GAMIN

COST COST

8 8 BanaSuva

50mm ATTACK ACTIONS

(1) The Thousand Arms Of Justice (Ml 6 / Rst: Df / Rg: y2): Target suffers 3/4/5 damage.

M Flare: After damaging, the target gains the Burning +1 Condition.

t Burst Damage: While dealing Moderate or Severe damage, this Attack gains +b to damage.

TACTICAL ACTIONS

(1) Toss: Target a Ht 1 model within 1". Push the target up to 10" in any direction. If the target ends in base contact with impassable terrain or one or more models, the pushed model and each model in base contact with the pushed model must succeed on a TN 13 Df duel or suffer 2 damage. The target gains the following Condition until the end of the Turn: "Insignificant: This model may not take Interact Actions."

(0) Blessing In Flame: Target a friendly Gamin within 8" and select one Ability or Action printed on the target's stat card that this model does not already have. This model gains the chosen Ability or Action until the end of the Turn as if it were printed on this model's card.

BanasuvaBanasuva

80

Kudra's family was slaughtered by the Guild. She was tempted into joining the Arcanist movement by a mixture of revenge and her own magical talent.

Now she is one of Sandeep's best students. He does what he can to avoid showing favoritism, but Kudra's mastery of both the Arcane and martial arts are the best in all of Sandeep's classes. It also helps that she often shoots down stupid questions from the other students and points out flaws in their logic, which Sandeep finds greatly amusing (though he would never humiliate one of his students himself).

Since crossing the Breach, Kudra has found a new affinity for animals, most prominently snakes, and is often able to gently bend them to her will. Although her talents are not nearly great enough to command the fearsome Malifaux wildlife in the same way Marcus does, smaller animals from back on Earth are no problem, and she often goes into combat wielding a pair of cobras as a weapon.

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ABILITIES

Cg

Wk Ht

Wp

Df WD

Butterfly Jump: After this model is successfully targeted with a non y enemy Attack Action, it may discard a card to push up to 3" in any direction. Range, LoS, and cover are drawn from its new position and, if it is no longer a legal target, the Action immediately fails.

Df/Wp (t) Lessons Learned In Blood: Once per Turn, after failing against an enemy, draw a card.

A Worthy Student: Once per Turn, after this model spends a Soulstone, it may discard a card to add 1 Soulstone to this Crew's Soulstone Pool after resolving the current Action.

Serpent Speed: This model may take four (1) Cobra Strike Attack Actions as a result of the Charge Action instead of the usual Attacks granted by Charge.

Kudra Kudra

ACADEMIC ACADEMIC Henchman, Living, Rare 1 Henchman, Living, Rare 1

6t 5t 8 6 7 2

COST COST

7 7

CACHE CACHE

6 6

KuDRA

30mm ATTACK ACTIONS

(1) Cobra Strike (Ml 6 / Rst: Df / Rg: y1): Target suffers 1/2/3 damage and gains the Poison +1 Condition.

(1) Elemental Bolt (Ca 5 / Rst: Df / Rg: z10): Target suffers 2/3/4 damage.

M Flare: After damaging, the target gains the Burning +1 Condition.

M Mighty Vault: After damaging, place this model within 4" of its current location, not in terrain.

t Burst Damage: While dealing Moderate or Severe damage, this Attack gains +b to damage.

TACTICAL ACTIONS

(0) Minor Illusion (Ca 5 / TN: 12 / Rg: 10): Place one 50mm Illusionary Forest Marker within range. This Marker is treated as Ht 4 terrain with the dense, severe, and soft cover traits. Remove this Marker the next time this Crew takes this Action.

KudraKudra

ARCanIST STATS Amina is a lawyer in Ridley who protects M&SU

interests. Unlike many other practitioners of the legal arts in Malifaux, she genuinely cares about people and fights diligently for the rights of the common man against the oppressive Guild.

Many of the people of Ridley know her as a bustling whirlwind of papers with a half-smile that only stops to make a witty comment. Amina’s dry sense of humor often goes over people’s heads, but she never slows down long enough to mind.

Her work in Ridley has had great results, and she is a significant reason as to why the Guild has never been able to establish a true legal foothold there.

Despite her diligent work for the Union, she pays homage to mysterious patrons from Earth, who originally sent her to Malifaux to gather intel on the political workings of things beyond the Breach.

Even so, her compassion for those she represents is genuine, and she never gives up on a case.

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Endless Bureaucracy: After this model suffers damage from an enemy Attack Action, it may discard a card to push the Attacking model up to 2" in any direction.

"Actually, Our Claims Extend...": When an enemy model takes an Interact Action within a6, this model may discard a card to add 1 Soulstone to its Crew's Pool.

"According To The Injured Workers Act...":

When another friendly Living model within a6 that has half or fewer of its Wounds remaining is targeted by an Attack, this model may suffer 1 damage to make the Attack suffer -.

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