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In document 1.- Concepto y regulación. (página 53-70)

There are three sources named S1, S2 and S3, whose supply quantities are 8, 19 and 17

respectively. There are four destinations D1, D2, D3 and D4 whose demands are 11, 3, a4

and 16 respectively. Transportation cost from every source to every destination is same.

Solve the transportation problem to find the optimum allocations.

8.2 Encoding

Establish arbitrary feasible connections between the sources and destinations.

Figure 10: A Feasible Solution for the Transportation Problem

Develop the corresponding Spanning tree notation.

Figure 11: Spanning Tree Representation

8.3 Prüfer number

Prüfer number is an encoding technique used to encode spanning tree representations [6].

It is the sequence of numbers of nodes to which the least valued leaf nodes (dangling nodes) are connected. If there are „n‟ stations in a Transportation problem (including

sources and destinations), the Prüfer number consists of n-2 digits. The steps to find the

Prüfer number for the above spanning tree are shown below.

Figure 12: Prüfer Number 8.4 GA Operators

The Prüfer number representations of all the feasible solutions need to be obtained first.

They can be evaluated using the fitness function. The fitness for different feasible

solutions can be obtained by calculating the allocations for links between different

sources and destinations, from which the total cost can be obtained. Here, the fitness

should be evaluated in inverse scale. The solution with least cost must be allotted

maximum fitness. Selection process can be followed by Fitness evaluation. It can be

9 Conclusion

The genetic algorithm (GA) is a search heuristic that mimics the process of natural

evolution. This heuristic is routinely used to generate useful solutions to optimization and

search problems [7]. Genetic algorithms belong to the larger class of evolutionary

algorithms (EA), which generate solutions to optimization problems using techniques

inspired by natural evolution, such as inheritance, mutation, selection, and crossover.

In a genetic algorithm, a population of strings (called chromosomes or the genotype of the

genome), which encode candidate solutions (called individuals, creatures, or phenotypes)

to an optimization problem, evolves toward better solutions. Traditionally, solutions are

represented in binary as strings of 0s and 1s, but other encodings are also possible. The

evolution usually starts from a population of randomly generated individuals and happens

in generations. In each generation, the fitness of every individual in the population is

evaluated, multiple individuals are stochastically selected from the current population

(based on their fitness), and modified (recombined and possibly randomly mutated) to

form a new population. The new population is then used in the next iteration of the

algorithm. Commonly, the algorithm terminates when either a maximum number of

generations has been produced, or a satisfactory fitness level has been reached for the

population. If the algorithm has terminated due to a maximum number of generations, a

satisfactory solution may or may not have been reached.

Initially many individual solutions are randomly generated to form an initial population.

The population size depends on the nature of the problem, but typically contains several

hundreds or thousands of possible solutions. Traditionally, the population is generated

randomly, covering the entire range of possible solutions (the search space).

Occasionally, the solutions may be "seeded" in areas where optimal solutions are likely to

During each successive generation, a proportion of the existing population is selected to

breed a new generation. Individual solutions are selected through a fitness-based process,

where fitter solutions (as measured by a fitness function) are typically more likely to be

selected. Certain selection methods rate the fitness of each solution and preferentially

select the best solutions. Other methods rate only a random sample of the population, as

this process may be very time-consuming.

Most functions are stochastic and designed so that a small proportion of less fit solutions

are selected. This helps keep the diversity of the population large, preventing premature

convergence on poor solutions. Popular and well-studied selection methods include

roulette wheel selection and tournament selection.

The next step is to generate a second generation population of solutions from those

selected through genetic operators: crossover (also called recombination), and/or

mutation.

For each new solution to be produced, a pair of "parent" solutions is selected for breeding

from the pool selected previously. By producing a "child" solution using the above

methods of crossover and mutation, a new solution is created which typically shares many

of the characteristics of its "parents". New parents are selected for each new child, and the

process continues until a new population of solutions of appropriate size is generated.

Although reproduction methods that are based on the use of two parents are more

"biology inspired", some research suggests more than two "parents" are better to be used

to reproduce a good quality chromosome.

These processes ultimately result in the next generation population of chromosomes that

is different from the initial generation. Generally the average fitness will have increased

This generational process is repeated until a termination condition has been reached.

Common terminating conditions are:

 A solution is found that satisfies minimum criteria

 Fixed number of generations reached

 Allocated budget (computation time/money) reached

 The highest ranking solution's fitness is reaching or has reached a plateau such that

successive iterations no longer produce better results

 Manual inspection

 Combinations of the above

Problems which appear to be particularly appropriate for solution by genetic algorithms

include timetabling and scheduling problems, and many scheduling software packages are

based on GAs. GAs have also been applied to engineering. Genetic algorithms are often

applied as an approach to solve global optimization problems.

As a general rule of thumb genetic algorithms might be useful in problem domains that have

a complex fitness landscape as crossover is designed to move the population away from local

References

[1] Representations for Genetic and Evolutionary Algorithms, Franz Rothlauf, Springer 2005

[2] Davis, L. D., editor. 1991. Handbook of Genetic Algorithms. Van Nostrand Reinhold

[3] Lawrence V. Snyder, Mark S. Daskin, A Random-Key Genetic Algorithm for the

Generalized Traveling Salesman Problem, Department of Industrial Engineering

and Management Sciences, February 25, 2005

[4] Genetic Algorithms-A tutorial, A A R Townsend, July 2003

[5] Genetic Algorithms and Engineering Optimization. Mitsuo Gen and Runwei Cheng, New York: John Wiley, 2000

[6] G. A. Vignaux and Z. Michalewicz, A Genetic Algorithm for the Linear Transportation Problem, IEEE Transactions on systems, man, and cybernetics, vol. 21, no.2, March/April 1991, pg.no.445 - 452

In document 1.- Concepto y regulación. (página 53-70)

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