Capítulo XVIII
FACTORES QUE INFLUYEN EN EL ESTADO DE SALUD Y CON- CON-TACTO CON LOS SERVICIOS DE SALUD
—Lylyth, Shadow of Everblight
DESCRIPTION
Many battles are fought over strategic locations of uncertain value, but all military strategists know the importance of points.
SPECIAL RULES
Before placing terrain features, place a hill at least 10 in diameter in the center of the table. No other terrain features can be placed on this hill. After the hill is placed, players take turns placing terrain normally.
At the end of each round, a player scores 1 victory point if he has more models on the hill than his opponent does. Ignore and wild warbeasts when counting models on the hill. VICTORY CONDITIONS
A player wins the game when he has 3 victory points or if he has the only remaining warcaster(s) or warlock(s) in play. MULTIPLAYER GAME
In a three-player game, center the hill at a point in the middle of the table 28 from the west table edge.
In a four-player game, the hill remains centered in the middle of the table.
DESCRIPTION
divide his forces, and watch his army collapse under the weight of your assault.
SPECIAL RULES
This scenario is played on a table turned lengthwise with players deploying to the 4´ table edges.
Models with Ambush cannot be placed within 30 of the rear of your opponent’s deployment zone.
A player scores 1 victory point at the end of his last turn each round if he has one or more models in his opponent’s deployment zone and his opponent has no models in his deployment zone.
VICTORY CONDITIONS
A player wins the game when he has 2 victory points or if he has the only remaining warcaster(s) or warlock(s) in play. MULTIPLAYER GAME
10 10 Deployment Zone Deployment Zone 36 12 10 Deployment Zone 10 Deployment Zone 8 5 5 8 5 5
LAST STAND
—Tyrant XerxisNO MAN’S LAND
—Karchev the Terrible
DESCRIPTION
networks of winding trenches where death lurks behind every corner. The only measure of victory is in territory gained.
SPECIAL RULES
Each player begins with a 5 × 8 command trench in the middle of his deployment zone, 5 from his rear table edge. × 5 trench terrain features. Trench terrain features can be placed in contact with other trench terrain features. After these trenches have been placed, each player can place one additional terrain feature no more than 10 in diameter on his side of the table at least 10 from the nearest trench terrain feature.
VICTORY CONDITIONS
A player wins the game at the end of any of his turns if he has more models completely in his opponent’s command trench than his opponent has in that trench. Ignore models warbeasts when counting models in a command trench. A player also wins the game when he has the only remaining warcaster(s) in play.
MULTIPLAYER GAME
This scenario is not suitable for multiplayer games. DESCRIPTION
Last Stand is a desperate battle for survival. Surrounded and of its enemies while the other moves to capitalize on its fortunes or be destroyed in the attempt.
SPECIAL RULES
Before placing terrain, players each roll a d6. The high roller chooses whether to be the attacker or the defender.
models lose the Advance Deployment advantage.
The defender’s deployment zone is a 12 × 36 area in the southeast table edge. The attacker can deploy his forces anywhere within 10 of the north and west table edges. The defender can place two terrain features up to 10 wide within his deployment zone. After these two terrain features are placed, players take turns placing terrain. The defender cannot place terrain within either player’s deployment zone, and the attacker cannot place terrain within the defender’s deployment zone.
VICTORY CONDITIONS
A player wins the game when he has the only remaining warcaster(s) or warlock(s) in play.
MULTIPLAYER GAME
10 10 18 5 Deployment Zone Deployment Zone 18
OCCUPATION
intend to do.—Captain Kara Sloan
At the end of each round starting with the second, a player scores 1 victory point if he has more models completely in the area of the Town Square than his opponent. Ignore and wild warbeasts when determining models in the area of the Town Square.
VICTORY CONDITIONS
A player wins the game when he has 3 victory points or if he has the only remaining warcaster(s) or warlock(s) in play. MULTIPLAYER GAME
In a three-player game, center the Town Square at a point in the middle of the table 28 from the west table edge. The Town Square remains centered in the middle of the table in a four-player game.
DESCRIPTION
small town. Its outer defenses are breached, and two great armies now rush to secure the town before it is consumed
SPECIAL RULES
In the center of the table is an 18 × 18 area representing the Town Square. In the middle of the Town Square is 5 -diameter raised fountain. The fountain area is shallow water that provides cover. Place eight 4 × 6 structures around the Town Square as shown on the map. These structures are ARM 16 and collapse after taking 80 points of damage.
Players then take turns placing terrain normally. Each player must place at least three terrain features, which is limited to structures, ruins, walls, and up to one forest. Remember that terrain features cannot be placed within 3 of another terrain feature. Additionally, no terrain features can be placed within the Town Square.