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5. Programa desarrollado 60

5.4. Funciones

5.4.3. Funciones relativas al cumplimiento de los requisitos de la aplicación

Weapons None

Defenses Reflective hull and sathar self- destruct device (10m3 [treat as a Fusion Bomb])

*The hull section structural points are only 100+2d100.

Hidden Sathar Scout Ship:

The sathar scout ship is unarmed. However, it is extremely fast and maneuverable. It supports a total of six beings (four crew and two passengers), is capable of atmospheric flight and can land or take off from solid ground or underwater. It is equipped with videocom, subspace radio and radar.

Gamma Subsection 6: Wrapping Things Up OOC:

The PCs may be able to recover enough data from the sathar computer to warrant another 100,000 credit payout from the UPF. The information, though not necessarily decipherable by the PCs will hold some valuable information for the UPF scientists.

Specifically, the information gathered will be about their latest genetic research (the dead sathar in the vat) and bio-engineering black racers into sathar attack constructs as well as the clan affiliation of this group of sathar; clan X.

It will be left up to the GM to determine how much or how little information is gleaned from the ship

encounter and the

computer download. The ship information might eventually lead to the

UPF’s own stealth

program as an example.

Gamma Subsection 7: Lift Off

OOC:

The ship located just to the south of the research facility is a sathar scout ship. It has been designed with sathar agents in mind therefore, much of its technology will be similar to technology that the PCs are already familiar with.

Going outside the research facility will expose the PCs to any death weavers that had not previously been killed and/or the natural creatures that inhabit the moon.

Arriving at the location where the ship is hidden, the PCs will discover that the pit is accessed by locating a stairwell heading down through the lava rock to the pit floor. The ship’s access hatch is closed and locked with a level three lock. Once past the outer access hatch into the airlock, the PCs will exit the airlock and enter a larger room. There is a scorpion I sentry gun located in the ceiling of that larger room. It is not hidden in any alcove and is programmed to attack any being that does not match any of the entries in its database.

As with the research facility, once the scorpion I sentry gun becomes active, the ship will automatically be set to self-destruct. Again, as with the research facility, the self-destruct mechanism cannot complete the self- destruction of the ship without direct sathar verification.

Since there are no sathar left to validate this, the PCs should not be in any danger of blowing up as a result of this. A successful roll to disable this function will cancel the self-destruct order easily enough.

Once inside the PCs will need to defeat a level three security lock on the ship’s computer in order to access the system and commandeer the ship.

As with other recovered alien artifacts and or data, the UPF will pay 100,000 credits for this ship. Of course, this means that the PCs will effectively sell this ship to the UPF for 100,000 credits. Why would they do that when they could very likely sell it on the black market for considerably more? Well, their reputation with the UPF will positively increase which could lead to lucrative UPF contracts later and in the end, net the PCs more cash and adventure in the long run.

Besides, how dangerous is it to be flying around in a sathar ship anyway? How many frontiersmen are going to shoot first and sort it out later? And of course, there is the fact that the UPF would view the sale of any such sathar artifact(s) as a criminal act… Gamma Subsection 8:

Experience Awards:

This adventure can effectively be broken into two parts as far as experience is concerned. The outline of exp. awards below shows the exp. given to each party member.

First Part: From the point the PCs enter the new star system till just before they enter the hidden research facility.

Maximum EXP award: 10 points should be awarded for groups that are able to complete all of their mission objectives, collect DNA samples from all of the flora and fauna listed in the flora and fauna section, synthesize at least ten new medications or related products and suffer no PC deaths during this part of the adventure.

Average EXP award: 08 points should be awarded for groups that are able to complete most of their mission objectives, collect DNA samples from three quarters of the flora and fauna listed in the flora and fauna section, synthesize at least five new medications or related products and suffer 25% or less casualties during this part of the adventure.

Minimum EXP award: 05 points should be awarded for groups that are unable to complete all of their mission objectives, collect DNA samples from less than three quarters of the flora and fauna listed in the flora and fauna section, synthesize less than five new medications or related products and suffer more than 25% casualties during this part of the adventure. Second Part: From the point where the PCs enter the research facility till they leave the star system in the commandeered sathar space craft.

Maximum EXP award: 10 points should be awarded for groups that are able to collect all of the sathar data/items possible from the research facility (video of covert ops ship, computer data download and commandeer the unmanned sathar ship hidden near the research facility) , commandeer the unmanned sathar ship hidden near the research facility and suffer no PC deaths during this part of the adventure.

Average EXP award: 08 points should be awarded for groups that are able to collect at least two of the sathar data/items from the research facility (video of covert ops ship, computer data download or commandeer the unmanned sathar ship hidden near the research facility) and suffer 25% or less casualties during this part of the adventure.

Minimum EXP award: 05 points should be awarded for groups that are only able to collect one of the sathar data/items from the research facility (video of covert ops ship, computer data download or commandeer the unmanned sathar ship hidden near

the research facility) and suffer more than 25% casualties during this part of the adventure.

Delta Section