CHAPITRE II.3. JEAN-MARIE LE CLÉZIO : NIVEAUX D’ICONICITÉ DANS LA GUERRE
II.3.2. SÉMIOSE ET NIVEAUX D’ICONICITÉ DANS LA GUERRE
II.3.2.2. Iconicité de X
These heavily muscled lacerauns are the tanks of Leviathan. They carry around massive bony plates on their backs and skulls to provide armor against the planet’s many predators. They’re ponderously slow moving, but also tough as sun-dried leather and able to shrug off damage that would stagger most others of their kind.
Although the boar’s thick, natural armor does protect against many carnivores, the bony spikes protruding along the scute boar’s spine, sides, and tail are a more effective deterrent. Any creature biting or otherwise attacking a scute boar impales itself on its victim. These bony projections allow the lumbering herbivore to fend off attackers with its head or powerful tail, making it difficult for a predator to do battle with one without suffering serious injury. Not surprisingly, scute boars have few natural enemies.
Although scute boars are plant eaters, they are, by nature, cantankerous animals and threaten anything that wanders into their line of sight.
Fortunately, they move slowly enough to allow most trespassers to escape their wrath.
Attributes: Agility d6, Smarts d4 (A), Spirit d8, Strength d12+2, Vigor d12
Skills: Fighting d6, Notice d6 Pace: 4; Parry: 5; Toughness: 17 (4) Special Abilities:
• Armor +4: Thick hide and bony plates.
• Bone Spikes: A scute boar’s back and sides are covered with bony, spike-like protrusions.
Any melee attacker suffers damage equal to its own Str+d4 if she does not succeed on her Fighting attack with a raise.
• Head Butt: Str+d6.
• Eyes in the Back of Its Head: Like many Leviathan animals, this creature has a set of visual receptors on the back of its head as well.
When awake, it is always treated as an active guard for Stealth rolls.
• Hardy: A second Shaken result does not cause a wound.
• Large: Attackers add +2 to any attack roll directed against this creature.
• Size +5: A scute boar is roughly the size of a small elephant.
• Tail Sweep: The scute boar can lash all opponents in a 3” long by 6” wide area on its rear facing with its massive, spiked tail. This is a standard Fighting attack and damage is equal to its Str+d6.
Scrat
This is the common name for any of a hundred or so species of small herbivores and scavengers on Leviathan. Most settlers and hunters view these lacerauns as either annoyances or vermin.
In the wild, they feed on low-lying plants, but are prone to swarming over an expedition’s rations if left poorly secured.
Attributes: Agility d6, Smarts d4 (A), Spirit d6, Strength d4, Vigor d6
Skills: Fighting d6, Notice d6 Pace: 8; Parry: 5; Toughness: 6 (2) Special Abilities:
• Armor +2: Scaly hide.
• Electroreception: Like most lacerauns, scrats have an organ that senses electrical impulses within 25”. This allows them to halve all penalties for bad lighting when attacking targets that produce even minute electrical impulses, including invisible creatures or those otherwise concealed. They can even
detect invisible or otherwise concealed from sight. While awake, a scrat is always considered an active guard for Stealth rolls.
• Head butt/Bite: Str+d4
• Fleet-Footed: Scrats roll a d10 when running instead of a d6.
• Size –1: Most scrats are about the size of large dogs.
Scylla
Internal differences aside, the scylla shares a number of morphological traits with a terrestrial octopus. Both have roughly spherical central bodies with a mass of tentacle-like limbs sprouting from one side. Both are aquatic and predatory in nature. However, scyllas, having evolved on Leviathan, are considerably more dangerous, at least to the average off-world visitor.
Scyllas grow considerably larger than the average octopus, averaging several hundred pounds in weight and reaching up to 10 feet long from the tip of its tentacles to the top of its
“head.” Their tentacles alone measure over 6 feet in length. The number of tentacles possessed by one of these creatures varies according to the individual and ranges from as few as five to as many as ten. Seven is by far the most common amount, and accounts for the colemata’s mythological name.
Scyllas exhibit camouflage abilities common to some octopuses, with their natural color ranging from grayish-pink to pale
white speckled with green. They are also more aggressive than the terrestrial animal and have been known to pursue their prey into the shallows and even a short distance on land.
These colemata don’t have teeth or a beak to tear flesh from their prey. Instead, they store their kills underwater, allowing the flesh to decay and soften to the point where they can use their tentacles to tear bits off for feeding purposes.
Attributes: Agility d8, Smarts d4 (A), Spirit d6, Strength d12, Vigor d10
Skills: Fighting d8, Notice d6, Stealth d6, Swimming d10
Pace: 2; Parry: 6; Toughness: 11 (2) Special Abilities:
• Aquatic: Pace 10.
• Armor +2: Tough, rubbery skin.
• Chameleon: A scylla that is motionless in an aquatic setting blends nearly perfectly with its background. It gains a +4 to all Stealth rolls and all ranged attacks against it suffer a –2 penalty.
• Constrict: If a scylla’s Fighting attack succeeds with a raise, it has wrapped a tentacle around its victim. It deals normal tentacle damage that round and each round thereafter. The victim may attempt to escape on his action by getting a raise on a Strength roll opposed by the scylla’s Strength.
• Mass of Tentacles: A scylla can attack a number of targets up to the number of its tentacles in a single round at no penalty. However, it cannot make more than one attack a round against any single victim.
• Shock Absorbing:
The scylla’s hydrostatic chambers make it
resistant to relatively slow impacts. It takes only half damage from blunt weapons, falls, and similar attacks.
• Size +2: The average scylla is about the same mass as a horse. Some specimens grow considerably larger, up to Size +5.
• Tentacle: Str+d6. Reach 1.