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Capítulo 3. Implementación y Prueba

3.1. Implementación

The city of Nowhere has over a thousand inhabitants.

The following are some of the key places in the city, but the Gamemaster should feel free to create more strange inhabitants and places if they feel the need to.

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The Sailor’s Rest

This pub arrived here unoccupied apart from ‘Old Ted’ who sits here all day drinking from what appears to be the same pint of beer. The place was quickly claimed by a small consortium led by Atticus Smith, a businessman from a far future Earth colony. Atticus is shrewd in that he charges very little for the drinks available at the pub. He only asks that regulars bring food and goods for the owners as often as they can manage. As such the pub has quickly become something of a community centre in the town.

The pub serves a surprisingly good selection of beer and spirits, and on a good day will offer stew made from whatever the community has brought in. Old Ted gets to drink and eat for free, as he is the only one who knows how to properly change a barrel. The group that runs the pub all have different jobs to do, but all take an equal share of whatever is brought here.

Atticus Smith: A businessman from the Earth colony of Torravore. He plays the genial host of the bar and welcomes visitors. Basically he spends his time

‘maintaining customer relations’ to avoid doing any real work. As he was very wealthy he misses his old lifestyle, but secretly relishes the chance to rebuild his fortune.

Helios: A Greek warrior and seasoned commander.

Helios has taken a while to get used to the place.

He maintains security in the pub with Daravek, a Draconian.

Daravek: A Draconian noble who fails to understand humans and is somewhat annoyed that they are so prevalent here. He helps Helios manage security as he is familiar with a blade.

Maggie Prentice: A Victorian chambermaid who really manages the pub. She is the only one who knows how to clean or cook. She generally waits tables and doesn’t mind her lot as its better than being a chambermaid! However, fair minded characters might notice she has more leverage than she thinks and help her spread out the workload among the others.

The Sweet Shop

This old English style sweet shop is run by Jane Arterton, a young lady who was stolen from Regency England. She is very polite and well mannered, but still a little frightened to venture outside too often.

She adores children and is happy to give sweets to those who come in. She often offers jelly babies,

which are oddly in plentiful supply here. She will be eager for news and gossip given her self-imposed isolation.

The shop is one Jane used to run with her mother, although only she was pulled into Nowhere with the shop. The place is small and crammed with all manner of different sweets and candies in large glass bottles. As Jane is so nice and can trade for sweets, she usually finds people bring most of what she needs here.

Odd Job Repair Shop

One of the most useful places in the town is the Odd Job Repair Shop. It is run by Thorval and Sarah Michealsson, who met and married in Nowhere.

Thorval is a Swedish blacksmith from the age of the Vikings. Sarah is an American Caltech graduate in engineering. Between them there is little they cannot repair or build. What began as a partnership blossomed into romance and they have made a new life together here.

In return for trade goods or skilled assistance they will repair technology and work metal as their customers desire. Sarah is particularly interested in learning more about technology beyond her 21st century understanding as well.

Her pet project is a means to use sound to work mechanical systems from a distance, for which she finds parts easier to come by.

Thorval and Sarah are currently working very slowly on a project for Bethany. She is getting them to construct a weapon capable of blowing a hole in a building. It will make Bethany almost unstoppable. Neither is convinced it is a good idea, hence they’re working slowly, but refusing Bethany or taking too long will have consequences they do not want to think about.

Battleground Street

Not all the inhabitants of Nowhere have learned to live together. Some time ago a small Sontaran war party turned up and decided to conquer the place. Luckily for everyone else they quickly ran into a group of Silurians who

disagreed. Each morning the Sontarans awaken and begin a new assault on the Silurian positions. Both have managed to bed in so deeply in the rows of houses they have taken control of that they are at a stalemate. Neither side is willing to admit this and continues to demand the other side surrender.

While the Sontarans love that the battle is never ending, the Silurians are not so keen. Two factions have developed among the reptiles. One faction wants to try and negotiate a peace. The other side wants to commit to an all out offensive and end the war in one last battle.

The Theatre Royale

This rather down-at-heel Victorian playhouse offers a variety of music hall-style entertainments for those who want an evening out. In many cases the performers just like to perform; after all, it passes the time. The evening is run by the theatre’s manager Albert Carlisle, a rotund gentleman with an infectious laugh. He believes passionately that the stage is a place of transformation, and that everyone has an act if they are fearless enough to step on a stage. Some of the noteworthy acts are:

Dilly and Dally: A comedy duo who perform slapstick numbers and slightly bawdy songs. Very popular but not to everyone’s taste. They wear clown-like costumes and heavy make-up so no one recognises who they really are when off stage. In fact they work for Bethany the Mayor and report back to her of any interesting things they discover among the performers and the audience.

Cleopatra Smith: This belly dancer has a popular act that the more prudish residents believe should be banned. The highlight of the dance is part magic trick. She dances with several different coloured silk scarves and at the end throws them at the audience

where they seem to merge into one long colourful length of silk (much like a certain someone’s scarf).

Tom Dandy: This comedian has a very physical and acrobatic slapstick comedy act. He has also been ability to create patterns of light in the air that she uses to augment the reading. She is currently being pressured (by Dilly and Dally) to leave the theatre and work for Bethany, who recognises her talent is unique and potentially valuable. Aurora understood the measure of Bethany at their first meeting and is frightened of what will happen if she agrees.

However, she is beginning to get more frightened about what will happen if she doesn’t.

The Company Royale: The mainstay of the performance is a series of short plays offered by the resident company of the theatre. These plays are simple renditions of old fairy tales, led or narrated by Albert Carlisle. The company consists of six members at present as well as Albert: Thomas Darian, who plays the young leads and handsome princes and is unspeakably arrogant about it; Alice Farthing, who plays the princesses and is genuinely nice but clueless; Tilly Potter, who plays any boys and children; Gladstone, a very fat man who drinks far too much and plays larger characters like Humpty Dumpty; Margaret Matheson fills in some of the bit parts but usually stage manages, organises the props and sorts out the costumes; and Bastion Grey, the only one with any real acting training who plays the older male characters like kings and evil uncles. He never ceases to remind the others of his training and laments the loss of his youth that means Thomas now plays the parts he loved.

The Town Hall

Near the Cathedral in the middle of town is what has become known as the Town Hall. It is a large building that Bethany has taken control of. Several of her thugs guard the place, lazing around but keeping an eye on things. Any sign of trouble bring a gang of them pretty quickly. Bethany herself maintains apartments on the top floor, and uses the main hall as her audience chamber. The main hall is dominated by a large staircase with a small landing that splits off into two leading to the upper floors. Bethany usually sits on a throne on the landing to hear complaints or supplications from those who seek audience.

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The Cathedral

In the centre of the city is the huge Cathedral that is the lair of Dust. The place is guarded by four Fendahleen, so no one goes there. It is thought to be a place of monsters. Dust is actually the only creature who really knows what the city is and how it came to be. It is also the only one who knows the correct temporal angle to leave the void. It has been waiting for two things to arrive, the Doctor and a ship. Now it seems the characters have brought both.

The cathedral is huge but little different from any other cathedral. The interior of the main chapel is dominated by a vast stained glass window of the

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