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Informar a la coordinación nacional de recursos financieros sobre el cumplimiento de objetivos, funciones y programas de trabajo

técnicos 1. Conocimientos básicos de Auditoría

10. Informar a la coordinación nacional de recursos financieros sobre el cumplimiento de objetivos, funciones y programas de trabajo

nary class ring — large, gold, a little gaudy, with a bright red stone in the center. But it’s actually a powerful blaster (albeit one with limited range and energy).

Energy Blast 8d6 (40 Active Points); IIF (-¼), Limited Range (20”; -¼), 6 Charges (-¾). Total cost: 18 points.

Anaesthetic Gas Button: One of the buttons on Talos’s labcoat or sweater sometimes conceals a short-range knockout gas projector.

Energy Blast 4d6, NND (defense is Life Support [Self-Contained Breathing]; +1) (40 Active Points); IAF (-½), No Range (-½), 4 Charges (- 1). Total cost: 13 points.

Invisibility Field: Circuitry woven into Talos’s clothes allows him to bend lightwaves around him- self and become invisible for a short period of time.

Invisibility to Sight Group (20 Active Points); IIF (-¼), 12 Charges (-¼). Total cost: 13 points.

Protection Field: When superheroes threaten, Talos can activate this device, which projects an invisible defensive screen around his body.

Armor (12 PD/12 ED) (36 Active Points); IIF (-¼), 12 Charges (-¼). Total cost: 24 points. Background/History: For the first time, everything was going perfectly in the life of Wayland Talos. Even though he was only in his early 30s, he’d founded a freelance technology design and consult- ing firm that was thriving. A year ago he’d married the woman of his dreams — Maria, beautiful Maria, who could see past his scrawny frame to the heart within. He woke up looking forward to every new and wondrous day.

And then the superheroes came and ruined it all. Maria worked as an administrative assistant in one of those big office buildings downtown — he could never remember which one. Unfortunately,

WAYLAND TALOS

PLOT SEEDS

ARGENT decides Talos has become too much competition and needs to be eliminated. Rather than dirtying its own hands, it decides to trick the PCs into doing the job. Using contacts in the media, it begins playing up the PCs’ public image, knowing this is bound to draw Talos’s unfavor- able attention — and that when he lashes out against them, the PCs will track him down and capture him. What will the heroes and Talos do when they discover ARGENT is playing them both for fools? Talos teams with Teleios to create and equip clones of all the heroes. They plan to have the clones commit all sorts of high-visibility crimes, thus sullying the PCs’ names. When everyone’s turned against the PCs and their lives are at the most miserable, Talos will order the clones to kill them.

After being diagnosed with terminal cancer, Talos decides to take Millennium City’s heroes with him when he goes. He plans to build a massive “energy bomb” to level the city — but first he has to steal the parts he needs. Can the heroes figure out what’s going on in time to stop him and save the city?

127

Millennium City

Chapter Six

it was the one a group of terrorists chose to invade and take hostage. The Justice Squadron responded, expecting to end the standoff quickly... only to find the terrorists much better prepared, and much better armed, than expected.

The ensuing battle wrecked a huge section of the building, but only one life was lost — Maria’s. Heartbroken and in anguish, Talos was certain of one thing: if those “heroes” had just left well enough alone, his wife would still be alive.

Unable to stop bitterly brooding about the situation, Talos couldn’t concentrate on his work, and within a few months he’d lost all his contracts and his company — another thing to lay at the feet of these so-called “heroes”! They didn’t care about people like him; they just stomped around, fight- ing, not caring who got hurt in the process.

Determined to strike back at the heroes who’d hurt him, Talos began using his techno- logical expertise to design weapons and equip- ment for criminals, even supercriminals — anyone who’d go up against superhe- roes and hurt them.

In July 1992, when he heard the news about the Battle of Detroit, Talos rejoiced that so many heroes had died, not caring that sixty thousand other people lost their lives as well. For once, the heroes had gotten what was coming to them. But the idea of the Millennium Project incensed him. The touch of superheroes befouled the whole concept. It was their fault the city had to be rebuilt, their inspiration that gave rise to the whole “City of the Future” idea, their assistance that made it possible. The whole situation was intolerable.

Unwilling to let the heroes have free reign over an entire city, Talos packed up his shop and his few meager possessions and moved to Michigan. Soon the burgeoning Millennium City criminal element didn’t lack for equipment and high-tech weapons. Today, the underworld regards Talos as one of its best armorers, a man who helps it maintain parity in the face of the MCPD’s MARS units and high-tech gadgetry. Personality/Motivation: Consumed by bit- terness, anger, and even subconscious guilt at not having protected his own wife, Way- land Talos has spent decades lashing out at the people he deems responsible for all the misery in his life — superheroes, and by extension the public officials and authority figures who don’t stop them. But despite all his rationalizations, the truth is he’s a vicious, spiteful person who’s simply given in to an excuse to exercise his

basest impulses. He likes poking society with a stick to watch it howl, and to see people suffer the kind of pain he’s suffered. Unable (or, more accurately, unwilling) to participate in the fun directly, he does so indirectly by supplying crimi- nals and terrorists with weapons and technologi- cal services. Every time he hears about a villain using one of his weapons to hurt someone, he smiles, briefly... and then gets back to work. Quote: “It’s a simple problem, really. But I have just the weapon to solve it for you.”

Powers/Tactics: Wayland Talos is basically a coward; he doesn’t like pain, and doesn’t want to fight anyone, superhuman or otherwise. He prefers to act from within the shadows and

behind the scenes. But if forced into a confrontation, he usually has one or more disguised weapons on his person. He doesn’t like to carry guns, grenades,

or other such ironmongery; he prefers the elegance of a blaster concealed in

a piece of jewelry, or an invisibility field generator built seamlessly into his clothes.

Campaign Use: Wayland Talos gives you an easy way to provide crimi-

nals with the high-tech gadgets and weapons they need to commit their crimes. If the New Purple Gang needs a tunneling machine, Talos can build it. If VIPER wants to call in an outside consultant to improve its blasters, Talos is the man for the job.

Changing Talos’s power level typi- cally involves altering his Gadget Pool: if you want him tougher, give him more points’ worth of gadgets; if you prefer to make him closer to a normal person, reduce the Pool to 30 or 20 points. You could also raise or lower his Skill rolls.

As a Hunter, Talos is vicious, spiteful, and cruel — but never directly involved. Rather than attack an enemy himself, he’ll hire a supervillain to do it for him, or give his customers discounts on weapons if

they’ll attack his adversary with them. Appearance: Wayland Talos looks like a kindly old man — greying hair, glasses, wearing plain sweaters (and sometimes a lab coat or work apron) — until you look at his eyes. Cold and cruel, filled with a bitterness and pain he gladly inflicts on the world whenever he can, they disturb anyone who gazes into them. Although soft-spoken, he has a knack for filling his words with biting malice and uncomfortable implications.

H

ere are a few more detailed plot seeds to help your keep your Millennium City cam- paign exciting and fun.