5. UN MARCO CONCEPTUAL PARA LOS DEICIDAS
5.7 Judios, Gitanos, Brujas y Gente Mala
The definition of co-creation experience has been discussed by scholars of marketing, management, and tourism and hospitality. According to Prahalad and
Ramaswamy (2004b), co-creation experience, as a basis for value is the ‘next practice’ or ‘second generation’ in experience economy. The authors contend that co-creation should not be considered as merely outsourcing or as the minimum accommodation of goods or products to personal needs (e.g., customization or tailor made). Instead, co-creation experience is about the process through which customers interact with the company and generate their own experience. Summarizing this conceptualization, Parahald and Ramaswamy’s definition of co-creation experience refers to an individual’s own unique
personalized value creation process which is continuous (i.e., including past, current, and future experiences) and dependent on the nature of the involvement he or she had with the service providers and other actors. Furthermore, Randall, Gravier and Prybutok (2011) suggest that co-creation experience is an evolutionary process that occurs not only between the firm and the customer but also among the community of customers. Drawing from different theoretical perspectives including service management, S-D logic and service logic, customer culture theory, and service innovation and design, Jaakkola, Helkkula and Aarikka-Stenroos (2015) define service co-creation experience as an actor’s subjective response to, or interpretation of the service elements influenced by
interpersonal interaction with other actors in or beyond the service setting. The authors also argue that service co-creation experience may “encompass lived or imaginary experiences in the past, present, or future, and may occur in interaction between the customer and service provider(s), other customers, and/ or other actors (p. 193).”
Similarly, reflecting the experiential and interactive nature in the service context, tourism researchers commonly define co-creation experience as a process through which tourists interact with service providers, or settings, to create their own unique experience
(Binkhorst & Dekker, 2009; Mathis, Kim, Uysal, Sirgy, & Prebensen, 2016)
Regarding the psychological perspective of co-creation experience, building upon Dahl and Moreau’s (2007) conceptualization of experiential creation, Füller and
colleagues (2011) argue that co-creation experience is the customer’s subjective feelings or psychological states of autonomy, competence, and enjoyment derived from co- creation activities. Furthermore, Kohler and colleagues (2011) state that co-creation experience is the mental state of customers that results from their participation in the
value co-creation process and is composed of pragmatic, sociability, usability, and hedonic experiences (Kohler, Fueller, Matzler, Stieger, & Füller, 2011). Other
researchers consider co-creation experience to be both mental and physical, which refers to the extent to which people are interested in (mental), and participate in tourist activities ranges from watching passively to active enactments (physical) (Prebensen et al., 2015; Prebensen & Xie, 2017).
While the S-D logic demonstrates that value is experientially determined by the beneficiary (e.g., customers), a series of studies conceptualize co-creation experience based on expected benefits or values acquired from co-creation. Based on the benefits perspective and the gaps model which stresses the importance of balancing customer perceptions with expectations to deliver service quality (Zeithaml, Parasuraman, & Berry, 1990), Verleye (2015) argues that co-creation experience depends on the extent to which expected co-creation benefits are met. Consequently, this benefits-driven
conceptualization of co-creation experience is composed of benefits-related experiences including hedonic, cognitive, social, personal, pragmatic, and economic experiences. Grounded on works of Nambisan and his colleagues (Nambisan & Baron, 2007;
Nambisan & Nambisan, 2008) on customer experience in virtue environment, Kohler and colleagues conclude that co-creation experience comprises four value-directed
experiential components (i.e., pragmatic, sociability, usability, and hedonic experiences) (Kohler, Füller, Matzler, Stieger, & Füller, 2011). Similarly, scholars in the field of information management summarize three principle values derived from co-creation (i.e., pragmatic, sociability, and hedonic) and conclude that co-creation experience is
composed of customer learning, social integrative, and hedonic experiences (Zhang, Lu, Wang, & Wu, 2015)
In summary, the key emphases among these existing definitions include: (1) co- creation experience is a continuous process rather than a fixed-time event; (2) co-creation experience is experiential in nature which captures customers’ psychological states (how does the customer feel); (3) co-creation experience highlights the S-D logic’s interactive essence which involves customer interactions with all service actors; (4) co-creation experience is subjectively determined by the customer, which is therefore unique and personalized. Previous definitions of co-creation experience are listed in Table 1.
Table 2.1 Previous Definitions of Co-creation Experience
Author(s),
Year Field Definition Key words
Parahalad & Ramaswamy, 2004b,
Marketing Co-creation experience is an
individual’s unique and personalized value creation process which is continuous and dependent on the nature of the involvement he or she had with the service providers and other actors
involvement, unique, individualized/personalized, continuous (i.e., including past, current, and future experiences)
Binkhorst & Dekker, 2009
Tourism Co-creation experience is about the
process through which customers interact with the company and generate their own experience
customer-company interaction, unique Randall, Gravier, & Prybutok, 2011
Marketing Co-creation experience is an
evolutionary/continuous process that occurs not only between the firm and the customer but also among the community of customers. It inherently implies senses of trust, commitment and connection
Continuous, actors, trust, commitment, connection Kohler, Fueller, Matzler, Stieger, & Füller, 2011
Management Co-creation experience is the mental
state of customers that results from their participation in the value co- creation process and is composed of pragmatic, sociability, usability, and hedonic experiences mental, pragmatic, sociability, usability, hedonic Füller, Hutter, & Faullant,
Management Co-creation experience is the
customer’s combined psychological
autonomy, competence, enjoyment
task enjoyment Minkiewicz,
Evans & Bridson, 2014
Marketing Co-creation experiences are
deliberate and active efforts made by customers which are grouped under three dominant dimensions including co-production, engagement, and personalization
deliberate, active, co- production, engagement, personalization
Varleye, 2015, Management Co-creation experience overall is a
benefits-driven experience consists of sub-experiences including hedonic, cognitive, social, personal,
pragmatic, and economic aspects.
benefits-driven, hedonic, cognitive, social, personal, pragmatic, economic
Zhang, Lu, Wang, & Wu, 2015,
Information & Management
Management Co-creation experience overall is a
value-driven experience composed of customer learning, social integrative, and hedonic experiences
learning, social, hedonic
Jaakkola, Helkkula and Aarikka- Stenroos, 2015
Management Co-creation experience is an actor’s
subjective response to, or
interpretation of the service elements influenced by interpersonal
interaction with other actors in or beyond the service setting. It encompasses lived or imaginary experiences in the past, present, or future, and may occur in interaction between the customer and service provider(s), other customers, and/ or other actors
subjective response, interaction, continuous
Prebensen, Kim, & Uysal, 2016
Tourism Co-creation experience refers to the
extent to which people are interested in, and participate in tourist activities ranges from watching passively to active enactments. It includes both physical and mental experiences
mental, physical, interest, customer participation
Mathis, Kim, Uysal, Sirgy, & Prebensen, 2016
Tourism Co-creation experience is about the
process through which tourists interact with service providers, or settings, to create their own unique experience
Tourist-service provider interaction, unique