Marco teórico
2.2. Líneas de ensanchamiento espectral
With the retreat of both the Dark Eldar and the Necron, the Minervans spent weeks scouring the planet hunting down Dark Eldar stragglers. Public executions of the darklings were commonplace amongst the civilians despite the military orders to turn over prisoners alive. Indyuvil and her remaining Syndicates were never found though many claimed sighting the band of raiders for years to come. There were those who believed that the
Dark Kin who managed escape still hunted the desert world for the weak and unwary. The Dracon and her followers became ghost stories that caused many sleepless nights for children… and their parents as well.
The citizens of Scarab that were rescued slowly returned back to their jobs and families even though their lives had clearly changed. Each city constructed make-shift emergency civilian assistance centers where names and pictures of lost ones were logged and posted. In the first weeks after the Minervan victory, civilians rejoiced as survivors who had been separated were gratefully reunited. But slowly the realization fell upon the population that there were thousands of souls that would never be returning. Remorse turned to anger and several riots broke out across the planet. The Minervans, themselves dealing with substantial losses of their comrades, now were forced to perform riot control on the very people whom they had protected. The incidents were few but left a lasting animosity between the mining communities and the military that protected them. Investigations revealed the corporation that sponsored the original excavation at Dig Site 113 was a fraud. The members of its
offices were found dead and no evidence of Lars Benict's existence was ever discovered.
Commissar Krikel's body was never found either. Despite General Sikir's testimony and numerous eyewitnesses that placed him fighting on the front lines when the Orb detonated, the Inquisition was highly suspicious of his disappearance and rumors circulated that Krikel was somehow involved in the surprise attack. The officers who had served with the Commissar for years knew that he had become the scapegoat for every failing the Imperial Forces were guilty of. Family of one of the great heroes of the Scarab Conflict would find his name stricken from Fallen Honored Lists and shockingly the subject of a posthumous demotion.
General Sikir went on to take the 8th, 15th and 33rd Armored Regiments to fight on Balumar despite reservations from his command staff and Inquisitors alike. His victory over the forces of that governor became one of the swiftest in the Minervan Legion's history.
Intelligence on Archon Layr and his Kabal of Pain’s Way was sketchy at best until several years later when the pirates made another bold raid in the midst of a conflict between the Imperial Guard and Tau. The scale of the attack was far smaller than that of on Scarab and the goal was clearly the theft of Tau technology. Loss of life was low for all parties concerned but the Dark Eldar were able to take advantage of the disorganization of the conflict. Taking this high of a risk indicated that the Kabal had grown even stronger since the Scarab Conflict, or perhaps more desperate.
Finally, the detailed planet wide searches uncovered the location of the reactivated Tomb Complex. Inquisitors of the Ordo Xenos were dispatched to investigate the site, but eventually all findings were turned over to the Adeptus Mechanicus for study. The presence of such a large Necron force so deep within the Imperium became the source of speculation that perhaps the Necron were ready to move against the Imperium openly at last.
6.0 Raiders Scenarios
6.0.1 General Rules
The Epic: Armageddon and Epic: Swordwind books should be used as your rule sets and Epic: Raiders was designed to be played with all existing published and experimental armies. These scenarios are not necessarily designed to be balanced and some are quite one sided, but each is meant to place your armies within the Scarab Conflict.
The Imperial Armies mainly consist of Minervan Regiments and local Planetary Defence Forces. The orbit around Scarab was controlled by the Dark Eldar so unless noted differently, none of the Imperial armies may select Spacecraft.
The Dark Eldar are forced to assault Scarab from space as there is no local Webway Portals available. So unless noted differently, none of the Dark Eldar armies can field a Wraithgate.
The Necron are trying to recover the Æonic Orb from Dig Site 113 and the entire activity is orchestrated by the Deceiver. So unless noted differently, none of the Necron armies can use an Æonic Orb, Abattoir, Tomb Complex, or the Nightbringer C'tan.
6.0.2 Anti-Aircraft Batteries
Several scenarios call for these fixed emplacements that, for scenario purposes, cannot be destroyed or suppressed. They cannot be captured and used by the enemy but their functioning can be stopped by keeping Minervan and PDF units away.
Type Speed Armour Close Combat Firefight
Fixed Emplacement N/A None N/a N/a
Weapons Range Firepower Notes
Anti-Aircraft Cannons 30cm 2 x AA5+ None
Notes: Batteries cannot be suppressed or destroyed. AA will fire as long as an unbroken friendly unit is within
15cm at the time of it shooting.