2.2 BASES TEÓRICAS
2.2.5 Legislación sobre el Uso de Plantas Medicinales en el Perú
Creature Physical Att. Will. Health Levels Attack Dodge/Soak Abilities
Str/Dex/Sta Spd/Acc/Dmg
Alpha 5/5/4 7 -0x2/-1x3/ Slash: 9/9/5L 10/12L/18B Awareness 4,
Custodian -2x3/-4x2/I (or special) Brawl 3, Dodge 5,
Endurance 2, Resistance 3, Survival 5, Thrown 3
Crystal Fly 1/6/1 6 -1/-4/I N/A 12/None Awareness 5,
Bureaucracy 3, Dodge 6, Endurance 1, Investigation 6, Lore 2, Stealth 5, Survival 3 Fix Beetle 3/5/4 4 -0x2/-1x3/ Claw: 1/6/4L 7/10L/15B Athletics 1,
-2x2/-4/I Awareness 4,
Brawl 1, Bureaucracy 1, Craft 5 (+2 Repair), Dodge 2,
Endurance 2, Presence 1, Resistance 4, Stealth 3, Survival 5
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RYSTALF
LYMinor reconnaissance subroutine daemons of Espinoquae, crystal flies are, as their name suggests, tiny insect machine spirits constructed in the form of flies.
They function as Autochthon’s sensory organs and trans-mit everything they see and hear back to Espinoquae. An area playing host to important work (or a malfunction) may be inundated with crystal flies as Espinoquae monitors the situation. Being largely transparent, crystal flies are extremely difficult to see. Spotting one requires three successes on a Perception + Investigation roll in bright light, four in normal light and five if the light is low.
Crystal flies have an Essence of 1.
F
IXB
EETLEMinor servants of both Domadamod and Noi, these mechanical beetles range from two to five feet long and may have six, eight or ten legs or the same number of wheels covered by metal treads. They are rarely found anywhere but the Reaches and the Far Reaches, as thaumaturgical wards typically keep them from entering cities unless they’re specifically commanded to do so by the Divine Ministers or their subroutines. These small gods of repair are programmed to fix or recycle anything left unattended for too long, although their concept of fixed may vary from that of most
humans. Unattended weapons, armor or other gear might be used to patch Autochthon’s veins, sliced apart and welded back together in configurations of indiscernible purpose or taken away entirely. Magical Materials are par-ticularly prized by these machine spirits.
Fix beetles ignore Alchemical Exalted, but they may attempt to “repair” other injured individuals they find or even “upgrade” uninjured individuals. Some of these “im-provements” or repairs are unquestionably advantageous to their recipients. Others might be more problematic.
Fix beetles rarely exceed Essence 4.
D
RONESLumpen exiles are not the only humans to wander the Reaches and the Far Reaches of Autochthonia. Highly devoted members of the Sodalities, those with a powerful streak of mysticism, may sometimes seek the ultimate com-munion with the Machine God through possession by a machine spirit. This spiritual fusion of human and machine spirit is powerful, but this power comes at the sacrifice of free will. Drones forego their own destinies to become exten-sions of the Divine Ministers, and by extension, of the Machine God himself. These holy seekers, deeply touched by the machine, wander the Reaches of Autochthon learn-ing the paths of the Maker. Their piety sometimes leads
T
ERMINALA
SSEMBLIESThe legs and tentacles of the custodians (and many other machine spirits) end in a remarkably varied array of instruments that allow them to carry out the functions assigned them by Autochthon. The following catalogue lists some of the more common terminal assemblies, but it’s not exhaustive.
Communion Assembly: Custodians need to commune with the Divine Ministers (and their ministerial subroutines) on a regular basis. A communion assembly allows a machine spirit to transmit and receive messages through the Autochthon’s metal veins by simple vibrations. Gremlins cannot use this terminal assembly as they are deauthorized the moment they fall prey to a blight zone.
Cutting Disk: This spinning blade cuts through armor at least as easily as through the metal of Autochthon’s conduit veins. Cutting through normal armor requires two successful attacks, at which point the armor offers no protection. This attack cannot destroy armor of the Five Magical Materials. In combat, cutting disks have the following stats: speed +0, accuracy +2, damage +3L, defense -1. A cutting disk’s rate in Exalted Power Combat is 2.
Drill: The instrument of choice when tapping one of the Maker’s veins, drills also make effective fighting tools, but only if the machine spirit’s opponent is immobilized. Drills make inefficient combat weapons, but they have the following stats when so used: speed -5, accuracy +1, damage +1L, defense -2. If a target is immobilized, on the other hand, accuracy goes up to +5 and damage increases to +4 lethal. The drill’s damage is piercing in Exalted Power Combat, and its rate is 1 (3 if the target is immobilized).
Essence Welder: By tightly focusing a band of Essence, the terminal assembly can melt small quantities of metal, just enough to fuse together two pieces of metal. Used against flesh, Essence welders inflict four lethal health levels of burn damage.
Flame Source: Many custodians have occasion to use fire, either in cleaning, in order to flame weld or for melting small amounts of lead or glass. At its smallest, such a flame is an inch of pure blue fire, but it can extend to a blazing lance of flame up to the spirit machine’s Essence in yards. This flame inflicts (spirit’s Essence x 3) health levels of lethal burn damage per turn.
Nozzle: Some custodians carry supplies of dispensable substances useful in making repairs. They extrude many of these through metal nozzles.
• Thick black lubricating grease is usually used on large joints throughout Autochthon, but expelled on the ground, it can make it difficult for a character to maintain his footing (Dexterity + Athletics, difficulty 2).
• Acid etches metal and glass, cleans away impurities and neutralizes strongly alkaline substances.
Depending on the strength of the acid, it can inflict a wide range of damage. Most acids have no effect on the Magical Materials, but given the relatively common nature of these metals in Autochthonia, many machine spirits need to be able to affect them. Consequently, some machine spirits carry magical acids that can eat through jade and orichalcum as easily as through iron. Such acids inflict aggravated damage when they come in contact with skin.
• Water is useful for cooling overheated pipes or preventing saws from overheating when cutting through the thick metal of the Maker’s major veins. It can also be a boon to those lost in the passageways of the Reaches.
Some nozzles can be two-way conduits, sucking up substances as easily as they dispense them. These vacuum nozzles can be used for sucking up liquid, dirt or metal filings left by drills or cutting disks.
Pincer: Used to pick up small objects, a pincers can be almost like a small metallic hand, a very basic claw or it might resemble the front limb of a scorpion. The worst can inflict up to one health level of lethal damage.
Larger pincers may be used to get opponents in a clinch.
Syringe: Some custodians are more accustomed to dealing with humans than others. Others take samples or inject catalysts into key locations. Both types often have syringes built in to their limbs’ terminal assemblies.
These can be filled with an array of fluids, from poisons to alchemical formulations (see the Exalted Players Guide, pp. 139-142). Some of these fluids may be salutary, others may be harmful. Most industrial chemicals are at least as poisonous as court poison (see Exalted, p. 243) when injected. Targets much be clinched or must lack lethal soak for injection to take place.
them to work in the courts of the Divine Ministers, perform-ing functions for the Great Maker that remain, to the rest of Autochthonian society, pure mystery.
Their city-bound fellows view these holy madmen with a mixture of reverence and fear. Were their devotion not so valuable, these crazy mystics might be persecuted, but drones, on those rare occasions when they unplug from their divine communion and return to society, are a great source of knowledge about the Great Maker and his vast Reaches.
Most drones make pilgrimages to the Reaches and the Far Reaches where they rarely deal with other humans.
From time to time, though, a drone may enter a city as a representative of one Divine Minister or another to parlay with key members of the Tripartite, including Alchemicals.
After uncoupling from their machine spirit, former drones lose the powers invested in them by their possessing machine, but they almost always show a keen understanding of thaumaturgy they did not have prior to their possession.
Drones are Storyteller characters only. Their power is impressive, but for the duration of their possession, they are no longer individuals, but part of the mechanical overmind of the Great Maker. Exaltation precludes this kind of possession by machine spirits. Furthermore, drones are creatures of, by and for Autochthonia. Drones will not willingly leave the Great Maker for any reason, and should
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ORPSE-F
RAMEP
UPPETSFix beetles do not understand mortal death, and they have been known to assemble machine-ani-mated frames into which they install the remains of the dead. The robotic frame animates the corpse in the same way a puppeteer animates a marionette, sometimes even to the extent of using small pulleys and wires to impart a semblance of facial expressions.
In Autochthonian cities, the dead are disposed of almost immediately, so rats and Lumpen outcasts are the usual subjects of these clumsy animation attempts. Most outcast camps are more than passingly familiar with the sight of these shambling devices wandering blindly through the Reaches. The out-casts destroy corpse-frame puppets on sight and scavenge any parts they can from the frames, but some of these bizarre artifacts wander the Reaches and even the Far Reaches until their bodies rot and all but the attached bones fall away.
one be forcibly taken out, the machine spirit will abandon its human host before the drone passes through the seal.
are extraordinarily proficient at the things they can do.
The powers below are those exhibited most frequently by drones, although this list is by no means exhaustive.
Frame Enhancement
Human flesh is often weak and fragile compared to metal and ceramic. Frame Enhancement rectifies some of this weakness of the flesh. The drone distributes (possess-ing spirit’s permanent Essence) dots among his Physical Attributes. For reasons of basic structural integrity, no Attribute can exceed any other by more than three dots.
Integrity Reassertion Prana
Guarding the symmetry and integrity of the drone’s host body is key to its possessing spirit’s mission. A drone’s body rapidly heals any imperfections (including wounds) to reach its optimally ordered state. The drone regains one health level per turn; open wounds quickly sprout tiny silk filaments that weave across the gash, intertwining into whole flesh and bone in seconds. This power can effec-tively regrow limbs or organs, but it can’t resurrect its host from the dead.
Drones with this power are immune to mundane disease (although mystical ailments that can affect ma-chine spirits can still affect drones). This particular form of regeneration also provides defense against other effects that forcibly change or interferes with a drone’s physical integrity. Even the most outlandish transformation of the drone can be repaired within minutes. Such drones do not physically age from the time of their possession; they are effectively outside the cycle of growth and decay until their possessing spirits depart.
Lightning Field
As a self-defense technique, the drone can generate a sparking blue field of lightning around herself, shocking or even electrocuting anyone that touches her. For 10 motes of Essence, Lightning Field inflicts 10 levels of bashing damage that can only be soaked with Stamina. By increas-ing the Essence expenditure to 20 motes, she makes the damage lethal.
Pattern Optimization
Drones are frequently taken to the hostile environ-ment of the Far Reaches to do the work of the Divine Ministers. Those with this ability are perfectly symmetri-cal, have no minor flaws (scars, freckles, wrinkles, etc.) and have no hair anywhere on their bodies. Add successes equal to their possessing spirits’ Essence to all Resistance rolls. In dangerous situations, such a drone can spend 2 motes of Essence to gain additional +1L/+1B soak up to the Spirit’s Stamina + Valor.
Soothing Subsonic Vocalization
By speaking in a soothing tone of pure, crystalline logic and channeling Essence to communicate both above and below the conscious range of human hearing, the drone can make her words seem self-evident. Spend 5 motes, and roll the possessing spirit’s Manipulation + Presence. The target’s player must roll more successes on a Willpower roll than the
A
LTERNATIVEM
ACHINEV
IRTUESThe Virtues of machines are not the Virtues of humanity. Compassion, for example, is an empty set in the processors of the machine spirits. Machine spirits have a Virtue system that differs markedly from that of living creatures.
Players and Storytellers are welcome to stick with the established Virtue system for ease of play.
However, those who want to get under the metallic skin of a machine just a bit more may find the following alternative Virtue system helpful.
Compassion becomes Reception. It represents the spirit’s sensitivity to the transmissions of the Great Maker, his Divine Ministers and other ma-chine spirits. It is also a measure of the strength and clarity of the signals the machine spirit receives from Autochthon and the Divine Ministers. A strong transmission helps machine spirits recover from dam-age by reasserting their proper functioning with repair protocols. It also allows machine spirits to monitor events taking place elsewhere in the vastness of the Maker. Machine spirits with a Reception of 2 or lower cannot operate outside of Autochthon.
Conviction becomes Transmission. This Vir-tue reflects both the strength of a machine spirit’s programming and the efficiency with which it relays its programming to others. If Reception is the ma-chine spirit’s sensitivity to incoming signals, Transmission represents the strength of its outgoing signal. In some ways, Transmission also includes the lengths to which a machine will go to achieve its programmed objectives.
Temperance becomes Stability. This is the machine spirit’s ability to defend and maintain its functions and system integrity. Temperance also reflects the machine spirit’s ability to adjust and modify its programming with internal cybernetic feedback and regulatory systems.
Valor becomes Power. Power represents the machine spirit’s capacity to achieve its programmed objectives, how much force it’s authorized to project into the physical world and its dedication to achiev-ing its programmed objectives. In most cases, Power also determines how much clearance a spirit has to access certain zones of the Maker.
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RONEP
OWERSThe synthesis of man and machine produces powerful agents for the Divine Ministers. While they have only a fraction of the versatility of the Exalted (of any type), they
drone achieved or accept as perfectly reasonable anything the drone says and behave accordingly.
The trance state evoked by this power ends instantly if the subject is harmed in any way.
Structural Repair
It is the lot of worker drones to repair machines as well as to maintain the structure of Autochthon. They are invested with the ability to reweave strands of an object’s pattern. Under their ministrations, metal, glass and other components grow back like damaged tissue. For one scene, add a number of successes to all Craft rolls equal to the drone’s possessing spirit’s permanent Essence as metal, glass and synthetic substances become malleable at his touch. A drone performing Structural Repair on an Al-chemical Exalt can repair one health level per turn of sculpting the Exalt’s form. This power costs 10 motes.