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Chapter
Outrider
The outrider’s job is a dangerous one, and they’re not apt to stop for anyone when moving.
Muscle 2
Understanding 2 Tenacity 2 Appeal 2 Nimbleness 3 Toughness 3 Senses 2
Skills: Athletics 2, Brawl 1, Drive 3, Lore 2, Melee 2, Notice 3, Persuade 2, Shoot 3, Stealth 2, Survive 2, Tech 2
Attacks: As weapon Armor: 2 Health: 14 Mutations/Abilities: 1-5: None, 6: Mutation/Mutie Armor: Light (motorcycle leathers and helmet) Weapons: Knife (Nimbleness, 4L, Short), Wrist Crossbow (Nimbleness, 2L, Short, Ammo 12) Gear: Clothing, binoculars, small toolkit with a few essential tools, and roll once on any one of the Scavenging tables (pages 54-60) except Military.
Vehicle/Mount: 10 vehicle points to spend on a motorcycle. Example:
Dual-Sports Bike Muscle 1, Nimbleness 4, Toughness 2, Speed 3, Pass: Driver + 1, Health 45, Increased Speed, Increased Toughness, Off-Road Capable, Oil Slick Dispenser, No Cover
Pit Fighter
Enslaved, paying for a crime or debt, or a voluntary gladiator, the pit fighter fights for survival and reward.
Muscle 3
Understanding 1 Tenacity 3 Appeal 1 Nimbleness 3 Toughness 3 Senses 2
Skills: Athletics 3, Brawl 3, Criminal 1, Heal 1, Intimidate 3, Melee 3, Notice 2, Persuade 1, Shoot 1, Sleight 1, Stealth 1
Attacks: As weapon Armor: 2 Health: 18 Mutations/Abilities: 1-4: None, 5: Mutation/Mutie, 6: Two Mutations, Mutie Flaw, extra Flaw
Armor: Light (sparse collection of leather straps, small metal plates, and sections of mail, possibly with a helmet or metal mask)
Weapons: Brass Knuckles (Muscle, 4L), Knife (Nimbleness, 4L, Short), Medium Flail (Muscle, 9L), Net (Nimbleness, Entangle)
Gear: Clothing, dice, and roll once on any one of the Scavenging tables (pages 54-60) except Military.
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Raider
The typical mechanized savage. He wants your stuff and doesn’t care if he hurts or kills you to get it.
Muscle 3
Understanding 1 Tenacity 2 Appeal 1 Nimbleness 3 Toughness 3 Senses 2
Skills: Athletics 1 / Boat 2 or Drive 2 / Brawl 2, Criminal 1, Intimidate 2, Melee 3, Notice 2, Persuade 1, Scavenge 1, Shoot 3, Stealth 2, Survive 2, Tech 1 Attacks: As weapon Armor: none Health: 16 Mutations/Abilities: 1-3:None, 4-5:Mutation/Mutie, 6: Two Mutations, Mutie Flaw, extra Flaw
Weapons: Knife (Nimbleness, 4L, Short), Medium Vicious Bludgeon (Muscle, 7L), Pistol Crossbow (Nimbleness, 4L, Short, Ammo 12)
Gear: Clothing, and roll once on any one of the Scavenging tables (pages 54-60) except Military.
Vehicle/Mount: 10 vehicle points to spend on a dune buggy, jet ski, medium truck, motorcycle, or speed boat. Examples:
Dune Buggy Muscle 2, Nimbleness 3, Toughness 3, Speed 1, Pass: Driver + 1, Health 75, Pivot Mount + Light MG (Nimbleness, 10L, Distant, Ammo 100, Burst), Off-Road Capable, No Cover
Dual-Sports Bike Muscle 1, Nimbleness 3, Toughness 1, Speed 2, Pass: Driver + 2, Health 30, Sidecar + Pivot Mount + Light MG (Nimbleness, 10L, Distant, Ammo 100, Burst), Off-Road Capable, No Cover
Speed Boat Muscle 2, Nimbleness 2, Toughness 2, Speed 1, Pass: Driver + 3, Health 60, Pivot Mount + Light MG (Nimbleness, 10L, Distant, Ammo 100, Burst)
Road Warrior
Road-going knight, mercenary, thug, or glory hound, the road warrior’s life is his battlecar.
Muscle 2
Understanding 2 Tenacity 2 Appeal 2 Nimbleness 3 Toughness 3 Senses 2
Skills: Athletics 1, Brawl 2, Drive 3, Heal 1,
Intimidate 1, Lore 1, Melee 1, Notice 3, Persuade 2, Scavenge 1, Shoot 3, Stealth 1, Survive 1, Tech 2 Attacks: As weapon Armor: 12 Health: 14 Mutations/Abilities: 1-5: None, 6: Mutation/Mutie Armor: Light (motorcycle leathers)
Weapons: Knife (Nimbleness, 4L, Short), Medium Handgun (Nimbleness, 9L, Short, Ammo 12)
Gear: Clothing, toolbox and essential tools, and roll once on any one of the Scavenging tables (pages 54-60) except Military.
Vehicle/Mount: 16 vehicle points to spend on an automobile. Example:
Family Sedan Muscle 2, Nimbleness 2, Toughness 2, Speed 2, Pass: Driver+3, Health 60, Light Vehicle Armor: Protection 8, Pair of Linked Fixed Light MGs (10L, Distant, Ammo 100, Burst, Linked), Pivot Mount+Flamethrower (Understanding, 12L/4L Fire, Short, Ammo 5)
Remnant
The remnant jealously guards the tech central to his community and believes the old ways are best.
Muscle 2
Understanding 2 Tenacity 2 Appeal 2 Nimbleness 2 Toughness 2 Senses 2
Skills: Athletics 1, Brawl 2, Drive 1, Lore 3, Melee 2, Notice 2, Persuade 2, Scavenge 1, Shoot 3, Stealth 1, Tech 3
Attacks: As weapon Armor: none Health: 12 Mutations/Abilities: 1-5: None, 6: Mutation/Mutie Weapons: Knife (Nimbleness, 4L, Short), Medium Rifle (Nimbleness, 10L, Distant, Ammo 5)
Gear: Clothing, gas mask, Geiger counter, and roll twice on any of the Scavenging tables
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Trog Skulk
Chapter
Skulk
Frequently selfish, sometimes cold-blooded, the skulk may be a thief, killer, thug, or rarely, a revolutionary.
Muscle 2
Understanding 2 Tenacity 2 Appeal 2 Nimbleness 3 Toughness 2 Senses 2
Skills: Athletics 2, Brawl 2, Criminal 2, Intimidate 1, Lore 1, Melee 2, Notice 3, Persuade 2, Shoot 2, Sleight 2, Stealth 3, Tech 1
Attacks: As weapon Armor: none Health: 12 Mutations/Abilities: 1-5: None, 6: Mutation/Mutie Weapons: Crowbar (Muscle, 6L), Knife (Nimbleness, 4L, Short), Light Blunt Bludgeon (Nimbleness, 4N), Pistol Crossbow (Nimbleness, 4L, Short, Ammo 12) Gear: Clothing, crowbar, basic lock picks, and roll six times (for stolen goods) on any of the Scavenging tables (pages 54-60) except Military.
Sentinel
Dedicated or corrupt, the sentinel is charged with protecting the settlement and keeping the peace.
Muscle 3
Understanding 2 Tenacity 3 Appeal 2 Nimbleness 2 Toughness 3 Senses 2
Skills: Athletics 2 / Boat 1 or Ride 1 / Brawl 2, Heal 1, Intimidate 2, Lore 1, Melee 2, Notice 3, Persuade 2, Shoot 3, Stealth 1, Tech 1
Attacks: As weapon Armor: 2 Health: 16 Mutations/Abilities: 1-5: None, 6: Mutation/Mutie Armor: Light (roughly padded jacket and pants with small metal plate reinforcements)
Weapons: Knife (Nimbleness, 4L, Short), Light Crossbow (Nimbleness, 8L, Long, Ammo 12, Reload 2), Medium Blunt Bludgeon (Muscle, 7N)
Gear: Clothing, binoculars, and roll once on any one of the Scavenging tables (pages 54-60) except Military.
Scavenger
Always happy to trade and on the look out for new sources, the scavenger has little tolerance for rivals.
Muscle 2
Understanding 2 Tenacity 3 Appeal 2 Nimbleness 2 Toughness 3 Senses 2
Skills: Athletics 2 / Boat 1 or Ride 1 / Brawl 1, Lore 2, Melee 2, Notice 3, Persuade 3, Scavenge 3, Shoot 2, Stealth 1, Survive 1, Tech 2
Attacks: As weapon Armor: none Health: 16 Mutations/Abilities: 1-5: None, 6: Mutation/Mutie Weapons: Crowbar (Muscle, 6L), Knife (Nimbleness, 4L, Short), Light Rifle (Nimbleness, 6L, Long, Ammo 10), Medium Axe (Muscle, 10L)
Gear: Clothing, gas mask, Geiger counter, assorted scavenging tools, large pack, and roll four times on any of the Scavenging tables (pages 54-60) except Military.
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105
Shaman
‘Steader
The ‘steader really doesn’t trust you, and unless you’re there to trade, you’d better get moving, stranger!
Muscle 2
Understanding 2 Tenacity 3 Appeal 2 Nimbleness 2 Toughness 3 Senses 2
Skills: Athletics 1 / Boat 2 or Drive 2 or Ride 2 / Brawl 2 / Heal 1 or Lore 1 / Melee 2, Notice 2, Persuade 1, Shoot 3, Stealth 1, Survive 2 / Tech 2 or Zoofinity 2
Attacks: As weapon Armor: none Health: 16 Mutations/Abilities: 1-5: None, 6: Mutation/Mutie Weapons: Knife (Nimbleness, 4L, Short), Light Crossbow (Nimbleness, 8L, Long, Ammo 12, Reload 2) Gear: Clothing, and roll once on any one of the Scavenging tables (pages 54-60) except Military.
Tribal Shaman
Spiritualist, healer, and advisor, the shaman’s approval or lack can make the difference in tribal dealings.
Muscle 1
Understanding 2 Tenacity 3 Appeal 2 Nimbleness 2 Toughness 2 Senses 2
Skills: Athletics 2 / Boat 2 or Ride 2 / Brawl 2, Heal 1, Intimidate 1, Lore 1, Melee 2, Notice 3, Persuade 1, Shoot 1, Sleight 1, Stealth 3, Survive 2, Zoofinity 1 Attacks: As weapon Armor: none Health: 12 Mutations/Abilities: 1-4: None, 5: Mutation/Mutie, 6: Two Mutations, Mutie Flaw, extra Flaw
Weapons: Knife (Nimbleness, 4L, Short)
Gear: Clothing, decorative necklace, pouch of herbs and dubious ingredients, pestle and mortar, pouch of divination bones
Vehicle/Mount: Canoe or Horse
Tribal Brave
Hunter, warrior, protector, the brave is a proud member of his tribe and is suspicious of outsiders.
Muscle 3
Understanding 2 Tenacity 2 Appeal 2 Nimbleness 3 Toughness 3 Senses 2
Skills: Athletics 3 / Boat 2 or Ride 2 / Brawl 2, Melee 3, Notice 3, Persuade 1, Shoot 2, Stealth 3, Survive 3, Zoofinity 1
Attacks: As weapon Armor: none Health: 16 Mutations/Abilities: 1-4: None, 5: Mutation/Mutie, 6: Two Mutations, Mutie Flaw, extra Flaw
Weapons: Knife (Nimbleness, 4L, Short), Short Bow (Nimbleness, 8L, Ammo 12, Short), Short Spear (Nimbleness, 9L, Long), Medium Vicious Bludgeon (Muscle, 7L)
Gear: Clothing, decorative necklace Vehicle/Mount: Canoe or Horse
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Wastelander