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LOS ANTECEDENTES El mercado en el cual se

#Lynhänder

LOS ANTECEDENTES El mercado en el cual se

Thrown Weapons can be of many differ- ent shapes and sizes. They must be constructed with no core and may not be internally weighted with hard materials. These weapons can never be used as a melee weapon in a fight; they must be thrown. Because they can be odd sizes and shapes, they must be approved on a case-by- case basis. All Thrown Weapons may be used to Waylay.

Thrown Weapons with any single measure- ment over 24 in. / 61 cm. should be tagged as a “Heavy Thrown Weapon” and will have a base damage of 3 instead of 2.

Chapters may rule that some specific Thrown weapons, called Boulders, may only be lifted by creatures with Superhuman Strength and the skill Thrown Weapon. Boulders are usually represented by garbage bags full of wrinkled paper or open cell foam and will be tagged appropriately.

Claws must be primarily red. While small decorations of other colors are allowed, all claws must be easily recognizable as red from a distance without asking whether the weapon is a claw. Other weapons may not use red as their predominant color and should leave no question that they are not claws when seen from any range.

Claws usable by the PC skill Claw must be of short weapon length. Some monsters may have long claws or even two handed claws, but must follow the rules standard rules for fight- ing with two weapons (including length restric- tions) or a two handed weapon.

Base

Min Max Damage

Ranged Short bow 25 in / 63.5 cm 33 in / 83.8 cm 2 Long bow 33 in / 83.8 cm 58 in / 147.3 cm 3 Light crossbow 14 in / 35.6 cm 25 in / 63.5 cm 3 Heavy crossbow 25 in / 63.5 cm 32 in / 81.3 cm 4 Thrown weapon 2 in / 5.1 cm 40 in / 101.6 cm 2 or 3 One Handed Small weapon 20 in / 50.8 cm 28 in / 71.1 cm 1 Short weapon / Claw 28 in / 71.1 cm 36 in / 91.4 cm 2 Long weapon 36 in / 91.4 cm 48 in / 121.9 cm 2 Spear 48 in / 121.9 cm 58 in / 147.3 cm 2

Two Handed

Polearm 62 in / 121.9 cm 72 in / 182.9 cm 3 Staff 60 in / 152.4 cm 72 in / 182.9 cm 2 Two handed blunt or edged 48 in / 121.9 cm 62 in / 157.5 cm 3

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Blunt weapons, axes, one handed spears

and pole arms must have a padded head that is shaped appropriate to the weapon type. This padded head must be made out of foam and it must be placed over the 5/8" pipe insulation that covers the core. The head must be notice- ably thicker than the pipe insulation and should squash easily. Everything above the grip area must be padded—like all weapons, any part that might come into contact with your opponents should have foam padding. Note that blunt weapons may never be used to thrust.

One handed spears can only be used to perform thrusting attacks, and can never be thrown. A character hit by any part other than the thrusting tip takes no damage.

Staffs may only be handled in the middle 3 feet. This distance should be marked off so it is easily identifiable. You must have both hands on the staff to attack, but you may block with only one hand on the staff, or in conjunction with a short weapon for the purposes of the Two Weapons skill. Note that for safety reasons, padding may be required on the grip section of the staff depending on how it is designed.

Two handed weapons must be used with both hands at all times. If you lose the use of one arm (such as from a Wither spell), then you cannot wield the weapon at all.

Archery

Archery is represented with a packet de- livered attack. Each packet must be blue.

Bows are made of a curved phys rep, pad- ded like a regular weapon. No string is attached. It is considered a Two Handed Weapon for at- tacking purposes; in other words, both hands and both arms must be free to utilize a bow.

The grip of the bow must be in the bow’s center and the bow may only ever be utilized while holding the grip. A Bow phys rep is not required to have open cell tips on its ends. How- ever, as with all weapons, sufficient padding must be in place that the core of the weapon may not be felt and a marshal judges the weapon to be safe in combat.

The bow phys rep can be used for block- ing defense with one hand. If the archer has the Two Weapon skill and is using a short bow, then they may use it with a long weapon or with a one handed spear. A bow may not be used for melee attacks or waylays.

Crossbows are made of closed cell foam only—no PVC core is allowed. No string is attached. A crossbow cannot be used for block- ing. It is considered a Two Handed weapon for attacking purposes; in other words, both hands and both arms must be free to utilize a cross- bow. In our game, the crossbow is meant to be a lighter, more portable counterpart to the bow.

Using the skill: When using a bow, the arm holding the bow must be held straight out and aimed at the target. A crossbow may be held with arm bent, but must still be aimed at the target. The arrow or bolt packet must be touched to the bow/crossbow and then brought up to the chin/shoulder area before being thrown. The packet may be held at the chin/shoulder area for as long as desired and then thrown. If the packet leaves the chin/shoulder area, it must be touched to the bow/crossbow again.

The archer must finish the damage verbal before throwing the packet. If the packet is not thrown, it is still consumed. Shields and weap- ons will block an archery attack.

Head shots from archery packets do not count. Hand shots do not count if a usable weapon is in that hand, as the hand is consid- ered part of the blocking weapon. Shots to a hand without a weapon in it, or a weapon that the target cannot use, or one hand on a two handed weapon, are considered hits.

Quivers: An archer may not have more arrow or bolt tags on them than they have room for in their quivers. One quiver may hold up to 20 arrows or bolts. A quiver is defined as any pouch or container whose dimensions are a minimum volume of 64" with no dimension

smaller than 1". A foam phys rep of a quiver may also be used. For each multiple of the maxi- mum quiver volume, a quiver can hold an ad- ditional 20 arrows or bolts.

You may carry as many quivers as you are able.

Ammunition: Arrows are used exclusively by bows. Bolts are used exclusively by cross- bows. Arrows and bolts are treated exactly the same as far as the rules are concerned, except that they may only be used with their respec- tive weapon. Arrows and bolts are on tags simi- lar in design to armor tags, and when used, you must rip off the amount of arrows or bolts used in the battle.

Arrow and Bolt Loss: Arrows and bolts are consumable. Once the verbal is stated, the arrow or bolt is lost even if it is not thrown, and the appropriate number of arrow or bolt tags must be given up after each battle. Like spell packets, you can retrieve arrow or bolt packets in a Hold but you cannot call a Hold in order to retrieve them.

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