BOLETÍN OFICIAL DEL ESTADO
MÓDULO FORMATIVO 2: MATERIALES DE PRODUCCIÓN EN INDUSTRIAS GRÁFICAS
Rewards: 150 gil, Steal: Potion, Refine: Sticky Web
Level: 4
The floating sphere seems to be made of living flame, bobbing unsteadily as the nearby air is superheated. Two small fingerless appendages – presumably arms – appear to keep it
balanced. The Bomb’s mouth is wide and grinning, filled with what appear to be red-hot teeth, and the pupilless orange eyes
stare at you with amusement, intensity…and maliciousness. Bombs – also known as Balloons, Purobolos, Grenades, Mines, and Pineapples – are a common magical creature that thrives in
most areas of the world. They are often astonishingly aggressive, willing to even detonate themselves in a spectacular
explosion to finish off their enemies. Some species are capable of what has been dubbed a "Chain-Reaction," where one bomb
can make all the surrounding bombs self-destruct also. The remnants of a defeated bomb looks like an orange, half- deflated and featureless balloon, which retains the explosive
and flammable properties that the Bomb did in life.
Category: Aerial, Arcana
Location: Desert, Lava, Mountains, Plains , Towns Size: 2.5ft
Reaction: Wary or Hostile, depending on species subtype HP: 138 MP: 26 STR: 9 (+3) VIT: 8 (+2) DEX: 11 (+3) INT: 3 (+1) CHA: 4 (+1)
Attacks: Bodyslam, 3 ACC, 18+1d6 damage Magic: Self-Destruct, Fire
Special: Weakness to Ice, Absorbs Fire, Auto-Float, Final
Attack: Self-Destruct, Chain Reaction (Can cause other Bombs to Self-Destruct at the same time it does, but each Self-Destruct only deals 30% of the normal amount, for 41 points of Fire M.ARM damage)
Evasion: 11 ARM: 10 MARM: 3
Rewards: 200 gil, Drop: Bomb Core, Steal: Potion, Refine: Bomb Fragment
Level: 4
“That’s far enough! Drop your weapons and put your hands in the air, rebel scum!”
Wherever civilization flourishes, there will always be those who seek to usurp power – these shock troops serve such aspiring
dictators unwaveringly. Their loyalty is absolute, though their training is minimal and they are best known for their terrible aim.
Imperial Soldiers can be either male or female, generally use low-technology guns as weapons, and wear helmeted uniforms
of matching colors. They are often cleared for use of heavier weaponry should the need arise.
Category: Humanoid Location: Varies Size: Varies by race Reaction: Usually wary HP: 26 MP: 0 STR: 3 (+1) VIT: 3 (+1) DEX: 3 (+1) INT: 3 (+1) CHA: 3 (+1)
Attacks: Bullet, 4 ACC, 15+2d6 damage (Disarmable)
Wave Cannon, -5 ACC, 30+2d6 damage (Disarmable) Bomb Core, 3 ACC, Group, 20+2d6 Fire M.ARM Fisticuffs, 0 ACC, 3+1d6 damage
Magic: None
Special: Reduced Attributes, Lesser Counterattack, Call for
Help, Reduced HP, Item Use: Potion
Evasion: 6
ARM: 20 (0 without armor) MARM: 10 (0 without armor)
Rewards: 100 gil, Drop: Bomb Core, Steal: Potion, Refine: Bracchus Wine
Level: 5
The earth rumbles as the green-skinned colossus approaches, his rancid breath visible in the cool air. The sound of metal grinding on metal accompanies each footstep thanks to the thing’s patchwork armor, and it draws a weapon twice as large
as you….
Ogres are physically imposing enemies found the world over. Blessed with only rudimentary intelligence, they arm themselves
with weapons from steel mauls and flails, or simply use trees ripped out of the ground as makeshift clubs. Even a few Ogres can pose problems for an entire band of adventurers due to their extremely fast regenerative abilities.
Category: Humanoid Location: Size: 3.1-4m Reaction: Hostile HP: 195 MP: 0 STR: 14 (+4) VIT: 10 (+3) DEX: 5 (+1) INT: 1 (+0) CHA: 4 (+1)
Attacks: Chain Flail, 6 ACC, 28+2d6 damage (Disarmable) Crushing Finish, 0 ACC, 42+2d6, Short Range Knockback and has a 25% chance to Shatter Armor
Ogre Pummel, 3 ACC, 14+2d6 damage Magic: None
Special: Resistance to Fire, Resistance to Ice, Regeneration
10, Lesser Counterattack, Final Attack: Crushing Finish
Evasion: 7
ARM: 13 (3 without armor) MARM: 7
Level: 5
The many fins on the strange yellow-orange creature seem to move independently, giving it a very graceful appearance. The darker-colored tips of each tentacle-like fin begin to shimmer – a
moment later, a sizzling orange laser streaks through the water towards you, burning through everything in its path. While at first glance an Achelous could be mistaken for a bizarre
species of fish, these aquatic predators are actually composed almost entirely of magic.
Ancient cultures revered the Achelous, believing them to be the spirits that guided the fallen souls to the Farplane – which is why
even today, so many burials are done in or near large bodies of water.
While the Achelous begins to prepare their dangerous, Slow- casting Homing Laser attack, their fins glow with a shimmering
light.
Category: Aquan, Arcana Location: Water, Snow, Town Size: 2ft Reaction: Hostile HP: 135 MP: 75 STR: 4 (+1) VIT: 6 (+2) DEX: 10 (+3) INT: 12 (+4) CHA: 3 (+1)
Attacks: Cutting Fins, 1 ACC, 16+1d6 damage
Blinding Barrage, 1 ACC, 8+1d6 damage and inflicts Blind
Magic: Homing Laser
Special: Lesser Magical Counterattack, Blind-Proof, Weakness
to Lightning, Resistant to Water
Evasion: 11 ARM: 5 MARM: 10
Rewards: 250 gil, Steal: Ether, Refine: Fish Scale
Level: 5
The gelatinous, cylindrical creature possesses two large humanoid eyes and a massive mouth that take up most of their
semisolid surface. It moves slowly, as if having difficulty remaining in such an upright form, and does not appear to speak. Elemental energies arc and crackle out from the Flan’s
surface.
Whether known as Jellies, Puddings, Oozes, Mousse, or the variety of other names this magical species has been given, these multicolored slime-like creatures rarely attack on sight. With no need to consume nourishment, the motivations of these
magic-wielding elemental blobs are mostly unknown. When attacked, Flans will lash out with everything they have, using their formidable offensive magic to heal themselves if they
find themselves weakened.
Category: Amorph
Location: Lava, Plains , Water, Towns, Snow, Underground Size: Varies Reaction: Wary HP: 150 MP: 85 STR: 2 (+0) VIT: 7 (+2) DEX: 9 (+3) INT: 14 (+4) CHA: 3 (+1)
Attacks: Slime Surge, 0 ACC, 4+2d6 damage
Magic: Low-level offensive magic with the Flan’s same element
(i.e.; Fire, Blizzard)
Special: Unusual Defense: Physical, Call for Help, Absorbs-
[Element] (Varies)
Evasion: 11 ARM: 15 MARM: 5
Level: 5
“Kweh!”
The lovable, large, and common avian creatures known as Chocobo have come in many different colors; some yellow, some blue, black, green, red, white and gold. They are used as transportation between many major cities, and Chocobo
breeding, racing, digging, and taming has been around for hundreds of years. It’s only in the last few decades that airships have begun to replace these creatures as a primary
method of travel.
They possess remarkable senses, capable of hearing other Chocobos from miles away, and smelling buried objects deep
underground.
Though Chocobos are usually extremely friendly, some subspecies which have remained in the hostile wild for many
years have developed aggressive, survivalist personalities.
Category: Beast
Location: Desert, Forests, Mountains, Plains , Towns, Snow Size: 1.3m
Reaction: Almost always Friendly HP: 30 MP: 45 STR: 3 (+1) VIT: 3 (+1) DEX: 11 (+3) INT: 6 (+2) CHA: 13 (+4)
Attacks: Peck, 1 ACC, 6+1d6 damage
Choco Guard, grants the user Protect and Shell
Magic: Choco Ball
Special: Reduced HP x1, Vulnerable to Ice, Vulnerable to
Shadow
Evasion: 11 ARM: 6 MARM: 0
Rewards: 0 gil, Steal: Hi-Potion, Refine: Chocofeather
Level: 6 (Notorious Monster)
A long serpentine head begins to pull itself out of the swamp, the bog water running in long, drool-like rivulets from the beast’s gaping mouth. Then a second head rises, and then a third and a
fourth….
These terrifying multi-headed beasts lurk underwater, waiting for prey of any sort to draw near. They are fearsome combatants with an independently-thinking mind located in each of its many heads.
A Hydra hide can fetch a high price, as the thick skin is waterproof, doesn’t conduct electricity, and nearly impossible to
damage with fire – however, more than one overconfident adventuring troupe have met their end to these dangerous beings.
Category: Aquan, Fiend, Lizard Location: Swamps, Underground Size: 6-7m Reaction: Hostile HP: 282 (Body), 47 (Head) MP: 0 (Body), 64 (Head) STR: 8 (+2) VIT: 12 (+4) DEX: 10 (+3) INT: 7 (+2) CHA: 5 (+1)
Attacks: Bite, 5 ACC, 24+2d6 damage (Head Only)
Sulfurous Breath, 16+2d6 Fire damage, has a 50% chance to inflict Blind (Head Only)
Magic: Poison Breath
Special: Resistant to Water, Large, Resistant to Lightning,
Resistant to Fire, Resistant to Shadow, Multiple Parts, Combination Attack (Triple Threat, deals 300% damage)
Evasion: 10 ARM: 10 MARM: 15
Rewards: 500 gil, Drop: Blood Sword, Steal: Revivify, Refine: Dragon Scale
Level: 6
The bulbous, cycloptic monster is held aloft by two rapidly beating bat-like wings. It’s rubbery skin is the same shade as a Hume’s, with other similar features that genuinely disturb you if
you think too much about it.
The Ahriman is a winged, floating creature with a predominant single eye. Based on its appearance, the creature is often referred to as the Evil Eye or Float Eye. In Monster Talk, they
refer to themselves as Buer.
Ahrimans were once people, twisted and corrupted in undeath by fiendish magic. They fight with a great deal of caution and care
for their own life, lashing out with powerful magicks before retreating to higher ground.
Category: Aerial, Fiend
Location: Desert, Forests, Swamp, Plains , Towns, Snow Size: 3m wingspan, 1m tall
Reaction: Hostile HP: 192 MP: 80 STR: 8 (+2) VIT: 8 (+2) DEX: 6 (+2) INT: 10 (+3) CHA: 4 (+1)
Attacks: Collision Course, 6 ACC, 16+1d6 damage
Grim Gaze, -2 ACC, instantly reduces a target to 0 HP
Magic: Fira, Thundara, Blizzara, Stona, Rasp, Bio, Drain, Aspir,
Blank Gaze
Special: Defense: Magical, Blind-Proof, Call for Help, Auto-Float Evasion: 7
ARM: 10