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el mantenimiento forzoso del suministro y el reequilibrio de la

Chameleon Suit: The fabric of this loose-fitting jumpsuit is a durable polymer weave fitted with pho-totropic implants that cause the suit’s surface to auto-matically match the appearance of its surroundings.

Characters wearing a chameleon suit gain a +4 circum-stance bonus on Hide checks. This bonus is lost if a potential observer has a thermal imaging device.

Disguise Kit: These kits contain thin polymer molds custom-fit to the user’s facial structure and a wide vari-ety of modular implants and appliances. The user can craft any number of partial or full facial masks with the molds, and the tone and texture of the polymer imitates that of real skin. The implants and appliances can be used to create effects such as pigmentation, scarring, simulated injuries, body heat, or facial twitches. Contact lenses, hairpieces, and other such accessories are also included. A disguise kit grants the user a +4 circum-stance bonus on Disguise checks.

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Electronic Lockpicks: These specialized intrusion tools are needed to bypass or open electronic locks. You can attempt to open such a lock with standard electron-ics tools, but you suffer a –2 circumstance penalty.

Electronic Lockpicks, Masterwork: When using these high-quality tools, you get a +2 circumstance bonus on your Open Lock checks.

Forgery Lab: A forgery lab includes the special paper, plates, inks, dyes, cutting tools, laminating mate-rials, and imaging devices you need to make both hard-copy and electronic forgeries. A forgery lab grants you a +10 circumstance bonus on Forgery checks.

Intrusion Suit: The intrusion suit is a form-fitting body stocking that features the same phototropic prop-erties found in a chameleon suit. However, the intrusion suit also incorporates thermal wiring and hundreds of tiny chemical reservoirs that match the wearer’s thermal signature to the temperature of his surroundings. The intrusion suit provides the same +4 circumstance bonus to Hide checks as a chameleon suit, even if thermal imaging is used.

Lockbreaker: This intrusion device looks like a sim-ple mechanical handgun. The end of the barrel is placed against a lock and the trigger is squeezed repeatedly to force a serrated key-blade into the mechanism, forcing the tumblers and causing the lock to disengage.

Lockbreakers are very effective, but they use brute force

to accomplish their task and are aptly named: They ren-der any lock they’re used against completely inoperable.

Lockbreakers grant a +10 circumstance bonus on Open Lock checks against conventional mechanical locks.

They are not effective against other designs, such as combination locks or electronic locks.

Microbug: This device is a microphone, radio trans-mitter, and internal power cell combined in a single miniature package. A microbug’s power supply is not sufficient for continuous transmission, so it stores recorded data until its memory is full and then sends it using compressed burst transmissions. The range of these transmissions is a mere 200 feet, but portable relays can be used to boost the signal.

Safecracker’s Kit: This kit can only be purchased by characters with appropriate security credentials or those with contacts in the criminal underworld. The kit includes a variety of power drills, files, clamps, and other tools specially designed for defeating complex mechanical locks. The kit also features a small fiber optic camera that can be inserted into a drilled hole to view the position of tumblers and other lock compo-nents. A safecracker’s kit grants a +4 circumstance bonus on Open Lock checks against complex mechani-cal locks, such as combination safe locks.

Signal Jammer: This handheld or belt-clip device generates a random broadband signal designed to reduce

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EQUIPMENT

Item Cost Weight

Communications Gear

Credit chip 1 cr —

Datachip (blank) 1 cr —

Datachip (program) 50 cr —

Datapad 300 cr 1 lb.

Language translator 200 cr 1 lb.

Personal communicator 100 cr —

Sensors

Behavior analyzer 500 cr 10 lb.

Behavior analyzer, handheld 400 cr 2 lb.

Digital binoculars 750 cr 1 lb.

Holocam 500 cr 2 lb.

Multiscanner 2,500 cr 3 lb.

Nightvision goggles 250 cr 1 lb.

Security scanner 1,000 cr 2 lb.

Surveillance laser 1,200 cr 5 lb.

Medical Tech

Autodoc 15,000 cr 400 lb.

Diagnostic monitor 300 cr 1 lb.

Medkit 120 cr 5 lb.

Survival Gear

Artificial gill 200 cr 5 lb.

Backpack 40 cr 2 lb.

Climbing gear 250 cr 15 lb.

Drysuit 800 cr 7 lb.

Electronic mapbox 750 cr 1 lb.

Emergency beacon 75 cr —

Emergency pod 1,000 cr 15 lb.

Filter mask 65 cr 1 lb.

Fire paste 5 cr —

Flare 2 cr 1 lb.

Flare gun 25 cr 2 lb.

Hostile environment suit 1,400 cr 12 lb.

Sleeping bag 50 cr 1 lb.

Survival kit 60 cr 8 lb.

Survival rations (one week) 5 cr 3 lb.

Temporary shelter

1-person 300 cr 5 lb.

2-person 500 cr 8 lb.

5-person 800 cr 15 lb.

10-person 1,500 cr 20 lb.

Water purifier 15 cr —

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Espionage Gear

Chameleon suit 1,100 cr 1 lb.

Disguise kit 380 cr 5 lb.

Electronic lockpicks 250 cr 3 lb.

Electronic lockpicks, masterwork 500 cr 5 lb.

Forgery lab 1,000 cr 50 lb.

Intrusion suit 2,400 cr 2 lb.

Lockbreaker 150 cr 1 lb.

Microbug 50 cr —

Safecracker's kit 550 cr 10 lb.

Signal jammer 750 cr 1 lb.

Tools

Appraisal kit 100 cr 5 lb.

Demolitions kit 200 cr 5 lb.

Demolitions kit, masterwork 500 cr 8 lb.

Laser torch 250 cr 5 lb.

Toolkit 100 cr 15 lb.

Toolkit, masterwork 300 cr 20 lb.

Toolkit, specialized 500 cr 10 lb.

Toolkit, specialized masterwork 1,000 cr 15 lb.

Space Gear

Magnetic boots 200 cr 5 lb.

Thruster pack 500 cr 10 lb.

Vac suit 2,200 cr 60 lb.

Power Cells

Microcell 10 cr —

Minicell 15 cr 1 lb.

Heavy cell 50 cr 5 lb.

Clothing

Work clothes 20 cr 3 lb.

Dress clothes 50 cr 2 lb.

Formal clothes 200 cr 2 lb.

Casual clothes 35 cr 1 lb.

Outdoor clothes 50 cr 3 lb.

Winter clothes 40 cr 4 lb.

Miscellaneous Gear

Flashlight 15 cr 1 lb.

Grippers 75 cr 2 lb.

Sunglasses 10 cr —

Bodywrap 50 cr 2 lb.

Handcuffs 40 cr 1 lb.

Lantern 30 cr 2 lb.

Rope 10 cr 2 lb.

Zipcuffs 10 cr 1/2 lb.

the effectiveness of remote sensors and interfere with radio transmissions. It generates broadband white noise and low-level microwave energy, as well as subsonic, infrared, and ultraviolet strobe effects. The signal jam-mer does not prevent detection, of course—indeed, it makes it a forgone conclusion. However, it can make electronic surveillance of content and detail almost impossible. It can mask conversations, prevent clear holographic recording, and block most imaging tech-nologies, including infrared, ultraviolet, and low-power sonar and radar.

Tools

Appraisal Kit: This kit offers a variety of optical sen-sors, chemical testers, and specialized electronics used to evaluate and appraise the value of a wide range of items, including gems and jewelry, coins, stamps, and other collectibles, as well as works of art.

Demolitions Kit: These kits contain detonators, timers, shaping molds, detonation cord, wiring, adhe-sive patches, tape, and a variety of hand tools. Demo kits typically do not include explosives—these must be purchased separately. Without a demolitions kit, you suffer a –2 circumstance penalty on your Demolitions and Disable Device skill checks to set or disarm explo-sive charges.

Demolitions Kit, Masterwork: This kit contains more sophisticated tools, including specialized power tools and electrical sensors. The kit grants you a +2 cir-cumstance bonus on Demolitions and Disable Device checks to set or disarm explosive charges.

Laser Torch: This small hand tool generates a cutting laser suitable for light mechanical tasks. It can cut through 60 inches (5 feet) of hardness-1 material each round. Thus, it could drill a hole in a 60-inch-thick block of glass or cut a circular section with a circumference of 60 inches from a 1-inch-thick windowpane. For sturdier materials, simply divide 60 by the material’s hardness to determine the number of inches the torch can cut through each round. For example, the laser torch can cut through 6 inches of hardness-10 iron each round, or 3 inches of hardness-20 adamantite.

Toolkit: This kit includes a variety of common and useful tools, including a hammer, pliers, wrenches, screwdrivers, hand drill, hand saw, nails, bolts, screws, clamps, and other fasteners. The kit grants you a +2 cir-cumstance bonus to appropriate Craft, Repair Device, and Disable Device checks.

Toolkit, Specialized: This category covers a range of specialized toolkits that assist you with one specific device type. Without a specialized toolkit, you suffer a –2 circumstance penalty on your Craft, Repair, and

Disable Device checks when working on devices of the supported type. Available kits include: electronics toolk-it, mechanics toolktoolk-it, and robotics toolkit.

Toolkit, Masterwork Specialized: These expert kits provide additional and more sophisticated tools. They grant a +2 circumstance bonus on appropriate Craft, Repair, and Disable Device checks. Available kits include: electronics toolkit, mechanics toolkit, and robotics toolkit.

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