Given the huge variety of possible body shapes and configurations for vehicles, it’d be impossible to tell you exactly how many weapons can be mounted, or what size and type can fit where. Given this, it comes down to common sense and agreement between the GM and Player on how much customization can be done. For instance, a motorcycle without a sidecar probably hasn’t got enough space for more than one or two fixed weapons, and certainly can’t mount a turret. A family sedan, on the other hand, can probably mount a single pivoted machine gun on the roof, a pair of fixed weapons on the hood/wings, and two dispensers on the rear of the car.
Chapter
Customizations
Customizations are presented as follows: Name
Description and benefits.
Requirement: If a vehicle has to meet a certain minimum Attribute level to possess the Customization. Possible Reasons: Examples of possible descrip- tions for the Customization.
Cost: How much the Customization costs in vehicle points.
Emergency Parachute
The aircraft is fitted with an emergency parachute system that can rapidly be deployed when the vehicle is plummeting groundward. It’s an uncontrolled descent at the whims of the wind, but it beats crashing.
Cost: 1
Emergency Sail
The vehicle is fitted to accept a removable sail of the sort you might find on a ship. Given strong enough winds, the sail can be fitted to propel the vehicle at relatively low speed, in those situations where fuel is low (or nonexistent).
Requirement: Muscle 3 or less Cost: 1
Glide
Even when not powered, the aircraft is able to fly for considerable periods by gliding and riding thermals. Cost: 1
Increased Muscle
The vehicle’s Muscle is increased by 1.
Possible Reasons: Rebored engine, heavier frame. Cost: 1
Increased Nimbleness
The vehicle’s Nimbleness is increased by 1.
Possible Reasons: Four-wheel steering, improved suspension, responsive controls.
Cost: 1
Increased Toughness
The vehicle’s Toughness is increased by 1.
Possible Reasons: Reinforced frame, tougher materials.
Cost: 1
Increased Speed
The vehicle’s Speed is increased by 1.
Possible Reasons: Larger engine, limiter removed, reduced weight, supercharger, twin turbo.
Cost: 1
Off-Road Capable
GM-applied environment modifiers for rough terrain are ignored in all but the most extreme cases. Possible Reasons: Half-track, large tires, suspension lift.
Cost: 1
Oil Slick Dispenser
Driver-operated mechanism covers the road behind the vehicle in a pool of oil. A pursuing driver must make a roll to Keep Control! (page 81). It can be used once before needing a refill.
Cost: 1
Passenger Cage
The passenger section of the vehicle is separated from the driver by a cage of wire, bars, and/or toughened glass, and its passenger doors cannot be opened from the inside. Ideal for ferrying unwilling guests.
Cost: 1 Pivot Mount
Provides a fixed pivot mount on the vehicle for a single weapon, allowing it to be directed by its gunner. An interior pivot mount can only be directed outside in a firing arc of 180 degrees or less, with little elevation; an exterior one (essentially an open platform) can be swiveled to fire anywhere within 360 degrees, or tilted to fire straight up. Interior pivot mounts benefit from the gunner being inside the vehicle and its armor, however.
Cost: 1 Pivot Shield
Provides Major Cover (Cover, page 72) in a single direction to a gunner using an exterior pivot-mounted weapon.
Cost: 1 Pivot Turret
Encloses an exterior pivot mount in the same armor as the vehicle, granting it the combined benefits of interior and exterior pivot mounts, without the restrictions of the former.
Cost: 2
Ram
Halves the Damage the vehicle suffers from its own ramming attacks, frontal collisions, and ramming attacks against its front.
Possible Reasons: Ram prow, reinforced bull bars, thick armor plating on the nose.
Cost: 1
Rider Cockpit
Fits an enclosing cockpit to a motorcycle or other vehicle with the No Cover Flaw, negating it and thus providing Major Cover to its rider/pilot and passengers. Cost: 2
Roll Cage
Halves the Damage passengers suffer in a crash, reducing it to a quarter if they are buckled in. Cost: 1
Sidecar
Requirement: Motorcycle
Adding a sidecar provides space for one more passenger, and allows the motorcycle to be fitted with a pivot mount and associated weaponry, as well as a pivot shield or small turret on the sidecar. On the downside, it reduces the motorcycle’s Nimbleness by one.
Cost: 1
Small Arm Mount
Provides a mount for a personal firearm, such as an assault rifle, allowing it to be used and fired as a fixed vehicular weapon.
Cost: 1
Smoke Dispenser
Driver-operated mechanism which fills the air behind the vehicle with dense smoke every Round for 3 Rounds. Vehicles attempting maneuvers/attacks
Chapter
within the smoke increase the Difficulty of appropriate Actions by three levels. It can be used once before needing a refill.
Cost: 1 Solid Tires
Solid tires cannot be punctured. Cost: 2
Tire-Burster Dispenser
Driver-operated mechanism which covers the road behind the vehicle in a shower of metal caltrops, glass, or sharp fragments of scrap. A pursuing driver must make a Nimbleness/Drive roll to avoid them or have their vehicle’s tires shredded (Get the Tires!, page 80-81). It can be used once before needing a refill. Cost: 2 Vehicle Armor, Light Requirement: Muscle 1 Protection: 8 Cost: 1 Vehicle Armor, Medium Requirement: Muscle 2 Protection: 11 Cost: 2 Vehicle Armor, Heavy Requirement: Muscle 3 Protection: 14 Cost: 3 Vehicle Armor, Extra Heavy Requirement: Muscle 4 Protection: 17 Cost: 4 Vehicle Armor, Extreme Requirement: Muscle 5 Protection: 20 Cost: 5 Weapon, Ballista Requirement: Muscle 2 Cost: 1 Weapon, Flame Thrower Requirement: Muscle 2 Cost: 2 Weapon, Grenade Launcher, Heavy Requirement: Muscle 2 Cost: 3 Weapon, Grenade Launcher, Light Requirement: Muscle 1 Cost: 1 Weapon, Machine Gun, Heavy Requirement: Muscle 2 Cost: 4 Weapon, Machine Gun, Light Cost: 1 Weapon, Machine Gun, Medium Requirement: Muscle 1 Cost: 2 Weapon, Rocket/Torpedo Launcher Requirement: Muscle 1 Cost: 5 Weapon, Trebuchet Requirement: Muscle 4 Cost: 4 Weapon Link
This customization links a pair of weapons to fire together (Linked Weapons, page 80).
Cost: 1
Wheel Spikes
The hubs of the wheels are fitted with rotating spikes or blades. When sideswiping (or being sideswiped by) another vehicle these increase the normal damage multiplier from x2 to x5, for purposes of damaging the other vehicle only. The vehicle bearing the wheel spikes still only takes the normal x2 Damage.
Additionally, with a successful Nimbleness/Drive roll, the driver can use the wheel spikes to attack the tires of another vehicle, destroying a tire each time such an attack is successful.
Cost: 2
Flaws
Flaws are presented as follows: Name
Description and penalties.
Possible Reasons: Examples of possible descrip- tions for the Flaw.
Bonus Points: How many extra vehicle points the Flaw provides.
Decreased Muscle
The vehicle’s Muscle is decreased by 1. Possible Reasons: Lightweight, weak engine. Bonus Points: 1
Decreased Nimbleness
The vehicle’s Nimbleness is decreased by 1.
Possible Reasons: Half-track, ruined suspension, unresponsive steering.
Bonus Points: 1
Decreased Toughness
The vehicle’s Toughness is decreased by 1.
Possible Reasons: Battered frame, flimsy paneling, shoddy welding.
Bonus Points: 1 Decreased Speed
The vehicle’s Speed is decreased by 1.
Possible Reasons: Overburdened, weaker engine. Bonus Points: 1
No Cover
The operator and passengers of this vehicle do not have the benefit of their vehicle providing them any Cover for ranged attacks targeting them and are Ridden Vehicles (page 81) for Damage purposes. This Flaw is negated by the Rider Cockpit Customization. Possible Reasons: Vehicle reduced to little more than framework and engine.
Bonus Points: 2