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Marco Jurídico Nacional e Internacional El modelo de World Coach Colombia como

compilación dE marcos concEpTualEs,

2.1 Marco Jurídico Nacional e Internacional El modelo de World Coach Colombia como

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n Call of Catthulhu, monsters and other things that might mean harm to the heroes

do not have statistics. Just like the Player Cats, foes work their way through the world based on description and the Cat Herder’s view of what makes sense, modified by player awesomeness as appropriate. The examples below give some idea of how to handle scraps with very big and dangerous opponents.

ShAGGoTh

The most common horror from another dimension, a Shaggoth looks like a thick, clotted hairball such as an ordinary cat might cough up, but many times larger. Its vile mass oozes with sticky and acidic digestive fluid, nauseating to smell. They vary in size, but an average Shaggoth is big enough to envelop a car and some reported specimens could absorb a house. A Shaggoth slowly rolls straight ahead, easily outrun, but leaving a wake of destruction. It’s not clear that they even have senses.

Scrapping: If it can catch it, a Shaggoth can engulf any creature smaller than an elephant and dissolve its body completely. The slightest touch of the thing’s gelatinous ichor causes serious burns, and it inflicts simultaneous Injury and Grab results with each victory. No ordinary Scrapping Result from a cat will get a Shaggoth’s attention; it’s not even smart enough to be delayed by a Holding Action (I, p30). To stop it, heroes will need to come up with a way to crush, burst, or burn it with a great deal of force.

MoNSTeR ANIMAl

Usually summoned by a Major Ritual, a Monster Animal looks like a giant version of a normal cat, dog, or other creature, with exaggerated or even demonic features. Monster Animals attack in mindless rage, sometimes pursuing a target designated by the summoning High Priest, sometimes rampaging at random.

Scrapping: A cat can’t really Hurt such a thing, but successful attacks could Stun it. Armed with the thing’s Secret Name, a Coven of Fftar-Axlan could send it back to its world of origin... but someone would have to lead the thing into the ceremonial circle at just the right moment.

The CATNIP oUT oF SPACe

A rare cosmic horror, the Catnip falls to Earth as a meteorite, a frozen lump that crashes down and quickly thaws into dimly glowing gas. Wherever it lands, it spreads a corrupting influence through the soil and water. Cats in the affected area slowly lose control, acting wilder and wilder, and finding it harder to stay away. In time, any cats who haven’t escaped go completely mad and march to the center of the blight, where the Catnip absorbs their minds, abandons their bodies, and blasts off into space in a glowing cloud, ready to infect another world.

A Player Cat first senses the influence of the Catnip in Dream, as drifting tendrils of tempting smell and color; successfully inventing a way to fight off their grip will grant a brief period of immunity in the physical world. Cat heroes might have to persuade local cats to abandon the area en masse, or perhaps bravely venture to the center of the blight and deploy a countermeasure dreamed up by cat elders who remain safely back at home.

The MeW-Go

This alien cat species comes from a planet known as Yuckuth, a place of freezing cold, constant rain, and no houses. They rarely visit Earth, but when they do, they seek to harvest terrestrial creatures for use in dreadful experiments. The Mew-Go themselves appear as large, cat-headed creatures with rubbery, fungal strips that hang down to form shaggy fur and twisted tentacle-limbs. Only partially material, they bound through the air in long, slow leaps, or float away like balloons, and cannot be confronted with ordinary Scrapping.

A Mew-Go moves slowly, but they can vary the solidity of their body parts. They travel between planets by phasing from the physical world into unlikely angles, floating through certain complex movements and turnings, and rematerializing in the new place. On Earth, they set snares for humans and other creatures and attempt to lure, scare, or trick them into being trapped and immobilized. From some frozen part of their homeworld they bring metallic bubbles with a special property that lets the Mew-Go carry the contents along through the dimensions. A captive cat goes snugly into such a bubble. Less fortunate, a human or other larger creature will have its brain removed with tentacle-ends turned hard and sharp as diamond scalpels; the Mew-Go preserve the brain’s life, pop it into a bubble of its own, and haul all their captives back to Yuckoth for unknown fates.

Escaping from a Mew-Go lab on Yuckoth and finding a way back to Earth would make for a perilous catventure indeed.

GUNS

Humans arm themselves with many terrifyingly loud devices, and if the discharge from one of these hits a cat, the results will be grim.

Scrapping: If the gun-using human is too far away to be attacked, the best a cat can hope for is to Dodge. Running away is the best plan, or else coming up with something clever to discourage further fire. If the shooter wins, the cat is grazed by shot or a bullet for an Injury. If unable to run freely out of the way, or if trying to prevent gunfire from reaching another target, the cat attempts a Holding Action, with the possibility of taking a direct hit and being killed outright.

CARS

Driven with intent to kill, a car is just as deadly as a gun. The driver is

invulnerable unless the cat figures out a very tricky way to jump through a window or convertible top: a Dire Challenge even for a Scrapper or Catcrobat.

Scrapping: The car can’t be Hurt or Stunned, and leaping aboard for a Grab, if the Cat Herder even allows it, subjects the cat to ongoing Throw attempts. If a fleeing cat can successfully Dodge, on the following Scrapping contest she can try to inflict a Shove result, which at the Cat Herder’s discretion may cause the distracted driver to swerve at just the wrong moment and hit an obstacle.

ses yeux me déconcertés, déranger

jéai dé battre en retraite et dessiner de mémoire

The Notebook of Tour-Boullion (fragment)

The Notebook of Tour-Boullion (fragment)