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Materiales y recursos didácticos RECURSOS ESPACIALES:

In document SEGUNDO CICLO DE EDUCACIÓN INFANTIL (página 32-35)

Bloque 3. Vida en sociedad y cultura

G. Materiales y recursos didácticos RECURSOS ESPACIALES:

4.1 Network and Mirroring

4.1.1 Network Configuration ...

The SD10 console is fitted with a network card and offers the possibility of remote controlling the console from a standard PC. In order to take advantage of this, you need to verify the console networking is functioning and synchronise your session between the two devices.

The SD10 software on the PC is exactly the same as the console software and the USB key that is provided with the console will contain a file called SD10_xxx.exe that should be used to install the software on the PC.

Alternatively download the Offline Software from the Support downloads section at www.digico.biz.

Run this self extracting ZIP file and change the install path from D:\SD10 to C:\SD10 - this will copy the SD10 folder and its contents to C:\SD10. Now create a new folder called C:\Projects which is where you will save and load your sessions from.

Finally, open the C:\SD10 folder on your PC and double click on the SD10.exe program file to run the application.

IMPORTANT NOTE - When mirroring a console to a PC you are required to set a static IP address on your PC which is in the same subnet as the console itself. The console's subnet mask is 255.255.0.0 and its IP address can be seen next to its entry in the Network panel - in the picture below it is 192.168.2.77.

The IP address of the PC must start with 192.168.xxx.xxx. and must be different to that of the console.

The setup of network addresses on a PC may differ from one operating system to another so if you are in doubt, please consult the documentation for your PC's operating system before proceeding.

As an example, on Windows XP, the IP address and subnet mask can be changed by:

1) Opening the Control Panel>Network Connections.

2) Right clicking on the Local Area Connection and selecting Properties.

3) Double Click on Internet Protocol (TCP/IP) from the list to show its Properties.

4) Set the radio button to Use the following IP address 5) Type the IP Address and Subnet Mask as detailed above 6) Confirm the changes and restart the computer

Before the console and PC can be mirrored, you should ensure that a standard crossover network (Ethernet) cable is connected between the two devices. Without this connection, the two devices will not “talk” to each other.

To open the Network window, touch the Network button at the top of the Master Screen. The following window will open…

Note - The picture above shows a console identified as an SD9 - this entry will reflect the console model used

When running SD10 software on a PC the software will appear in a number of "floating" windows, each of which represent a console section. A screen touch on the console is simulated by a right click with the PC mouse. To switch between console sections use the small toolbar buttons that also appear on the screen marked Master\Left\Right\Overview.

4.1.2 Mirroring for the first time ...

If the console and the PC are connected together, but do not see each other you will see red offline indicators next to the device entries in the network list. In this case you may need to enable Networking.

There is an option in the OPTIONS/SESSION tab to ENABLE CONSOLE NETWORK (YES/NO). This must be set to YES on both devices. After doing this, shutdown and restart both devices and when the sessions are loaded go to the NETWORK window and you should see yellow Online lights against Engine A and one of the Remote Control slots as in the picture above. This indicates that the network has connected the two devices but they are not yet mirrored.

In order to mirror the two devices, they need to be running the same session. The way to achieve this is to load the session into the console, then transfer it to the remote PC using this Network window.

1. Load your session into the console.

2. Open the Network Window

3. Press the Select button for the Remote PC and then press the Send Session To Selected button.

This will copy your current console session and load it into the remote PC. Once this is done, the remote detail section will change to reflect the new loaded session. You can also check that this process is complete by looking at the remote PC and waiting for the progress bar to indicate that the session has finished building.

You can now press the Mirror To Selected button or the Mirror From Selected button.

Note: We recommend mirroring the console TO the remote PC to ensure that the current state of the console is transferred to the remote PC.

The Mirror buttons will turn green, and the console is now mirrored.

Touch Mirror button to activate Mirroring To or From the other device

Buttons greyed out when mirrored

Unmirror Selected device If no devices are selected Unmirror Self

Press here to send a session to the selected device

Press here to receive a session from the selected device Press the Select button to choose which

device to send to or receive a session from

When highlighted in orange the Audio Master button indicates that this audio engine is master for shared racks and their gain controls

Note - The picture above shows a console identified as an SD9 - this entry will reflect the console model used Note - The exact method of Mirroring is determined by a setting in the Options panel / Sessions tab - see below

Mirroring Mode

This option determines how the console will behave when Mirrored via a network to another console or Offline PC.

This option is saved for console not in the individual session.

There are 4 modes of operation.

Full Mirror - all functions mirrored from one device to the other.

Expander - intended for use with an SD7 console and an EX007 Expander unit. The second device mirrors most functions from the first device but significantly, allows different banks to be selected on the different devices.

Remote - intended for use with a PC being used as a Remote Control for a console. Allows different banks to be selected and different setup options on each device.

One Way - only to be used in exceptional circumstances when specifically directed to do so by a qualified DiGiCo support representative.

Functions are mirrored from one device to the second device but not from the second device back to the first.

4.2 Multi-console Setups

4.2.1 FOH and Monitors sharing a stage rack ...

It is possible for 2 DiGiCo consoles to share the inputs from a remote DiGiCo Rack by using the 2 sets of MADI ports on the rack.

In the case of the SD10 the shared rack can be connected by BNC MADI cables to console Ports 1 or 2 (or with optical fibre where fitted).

In the situation where connections are made with BNC MADI cables, only one of the consoles can control the rack functions such as the analogue gain of the mic pre amp and the phantom power switching.

The suggested setup for two SD10's which are sharing the same rack is as follows:

FOH & MONITORS

In document SEGUNDO CICLO DE EDUCACIÓN INFANTIL (página 32-35)

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