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MEDICIONES Y PRESUPUESTO SEGURIDAD Y SALUD.-

In document ANEXO IV.- ESTUDIO DE SEGURIDAD Y SALUD. (página 58-65)

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Tom and his friends have decided to play a game of My Little Pony: Role- playing is Magic, Season Three Edition. While his friends are making their char- acters, he sits down to make his.

Origins: First, he decides that he wants to play a Pegasus, and that his Peg- asus will be male, with a red coat, short golden mane, and blue eyes. His charac- ter will also have a cutie mark of a fiery lightning bolt, and an old saddle bag he carries everywhere. He names his char- acter “Streak.”

Origins: He finds out from his GM that the group will be starting out in the “Adult” Experience Tier, which he notes for later and sets Streak’s XP at 30 accord- ingly.

Characterization: Tom decides that his character Streak’s Guiding Element of Harmony is Honesty; it’s very important to Streak that he is on-time and always fulfills his commitments, which are hall- marks of the personal responsibility in- herent in the Element of Honesty.

Characterization: For Streak’s Back- ground, Tom decides that Streak used to be a delivery pony who missed a deadline and something bad happened because of it, which led to Streak losing his delivery job--Tom leaves the details open for now.

Characterization: For Streak’s Per- spective, Tom decides that because of his past failure and its consequences, Streak has a very strong need to be punctual and on-time, and will try to keep his word no matter what the cost.

Characterization: This leads to Streak’s Direction, and Tom decides that Streak is seeking (in the short term) to become a faster flyer, and (in the long term) to do something special to make up for his past failure.

Traits: Tom decides that Streak is an athlete through and through, and that he relies more on his courage than his smarts. Because of this, he chooses “Daredevil” as Streak’s first Talent, mak- ing his Attribute scores: Mind 1, Body 3, Heart 2.

Traits: With his initial Attributes es- tablished, he calculates Streak’s Fortitude and Willpower scores to be: Fortitude 25, Willpower 15. Because Streak is strong physically, but has lingering self-doubt about his past, Tom is satisfied with these results.

Advantages: Tom reviews the Natu- ral Abilities which Streak is entitled to as a Pegasus. Skywalker allows Streak to fly, which is to be expected and requires no additional effort, but Special Purpose requires that Tom work with his GM to come up with Streak’s special purpose. Together, Tom and his GM decide that Streak’s Special Purpose is “to protect others from harm.”

Advantages: With Natural Abilities done, Tom moves on to Streak’s Special Abilities. He spends Streak’s two Abil- ity Points, one in Wing Power to gain a bonus to wing-aided tasks, and one in Weather Patrol. The first point in Weath- er Patrol entitles Tom to choose one weather effect Streak knows, from the list provided in the Special Ability descrip- tion. He chooses “Lightning,” since it fits Streak’s concept and cutie mark.

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Advantages: Finally, Tom is entitled to choose one Edge for Streak. He choos- es the “Weather Witch” Edge, which will reduce the costs of manipulating weather effects, as he plans to have Streak use lightning relatively often.

Virtue: After reviewing the Virtue re- source and familiarizing himself with the concept, Tom marks down that Streak will begin each Episode with one point of Virtue.

Interests: Tom considers the Skill list and decides that, as a former deliv- ery pony, Streak would need to be able to “get around,” and to “know where he’s going.” He spends two of Streak’s four Skill Points on the Flying Skill in the Athlete category (making it Rank 2), and two Skill Points on the Direction Sense Skill in the Navigator category (making it Rank 2).

Advancement: Tom checks the XP that he marked down for Streak earlier; the starting Experience Tier given by his GM was the “Adult” tier, which puts Streak at 30 XP. At this step, Tom finds that the “Adult” tier entitles Streak to 5 Advancements, 2 Edges, and 1 Talent.

Advancement: Tom chooses “Pow- er” for two of Streak’s five Ad- vancements, yielding a total of four Ability Points. He spends these on the “Wing Power” Spe- cial Ability, raising it to five total points. He then chooses “Train- ing” for the other three Advance- ments, yielding a total of twelve Skill Points. He spends four on the Flying Skill in the Athlete category, making it Rank 6. He also spends four on the Direction Sense Skill in the Naviga- tor category, making it Rank 6 as well. He spends the last four on the Camping

Skill in the Cowpony category, making it Rank 4 (Tom has decided that Streak learned how to camp out during long de- liveries across Equestria).

Advancement: For Streak’s two Edg- es, Tom chooses the “Noble Soul” Edge (which will give Streak an extra point of Virtue at the beginning of each Episode) and the “Determined” Edge (which will allow Streak to recover from being Side- lined once per Scene by spending Vir- tue).

Advancement: Finally, for Streak’s Talent, Tom chooses “Prize Pony,” de- ciding that over time, Streak has had to learn how to use his mind more--but he’s still an athlete at heart. This increases Streak’s Attributes by three points (+2 Body, +1 Mind), to: Mind 2, Body 5, Heart 2. This changes Streak’s Fortitude and Willpower scores as well (since their base Attributes have changed), to: Forti- tude 35, Willpower 20.

With all of this finished, Streak is ready to play.

In document ANEXO IV.- ESTUDIO DE SEGURIDAD Y SALUD. (página 58-65)

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