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METODOLOGÍA

In document UNIVERSIDAD COMPLUTENSE DE MADRID (página 196-200)

METODOLOGÍA

4. METODOLOGÍA

Section 4.10: Crew Qualities

Crew Qualities are aspects of a crew member's per-sonality, that may be helpful or harmful depending on the situation. A clever player can use a crew member's Qualities to their benefit, which is why additional Qualities cost Potential, but they can still be a burden as well.

This Is Who I Am

When crew members act in accordance with their Qualities, they gain 1 Concentration. When crew mem-bers ignore or act against one of their Qualities, they lose 2 Concentration. More serious acts of support or neglect may gain or lose the crew member more Con-centration, as well.

Add Your Own

There are lots and lots of possible Qualities, and these are only a few. Feel free to add more, as long as it's okay with the Mission Control and the other play-ers. Make sure that the Benefit is something that won't come up every 10 minutes, and the Fault is something that the crew member could struggle with on a fairly regular basis, also. You should also make sure that the Quality is fun, and shakes things up a bit. Don't make boring Qualities!

Brash Brash

Crew Quality

“I know what to do, and I'm going to do it, and you're not going to stop me.”

The crew member never shies away from speaking their mind, or doing what they think is right, or wrong.

■ Brash Benefit

■ The crew member gains 1 Concentration when they do what they think is right, regardless of what others think.

Fault

■ The crew member loses 2 Concentration when they meekly back down and do what others tell them to.

Cheerful Cheerful

Crew Quality

“I just know it'll all work out in the end!”

The crew member believes that everything will work out for the best, in the long view. Optimism is a great thing in moderation, but this crew member often gets into trouble, thinking that things are never so bad that they can't handle it.

■ Cheerful Benefit

■ The crew member gains 1 Concentration when they persevere despite difficulties, declaring that everything's alright.

Fault

■ The crew member loses 2 Concentration when they make unusual preparations for bad out-comes; after all, everything is going to be fine, and there's no need to worry.

Compassionate Compassionate

Crew Quality

“There's too much pain and suffering in the galaxy, but at least I can help.”

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The crew member cannot stand the sight of others in pain, and does all they can to help others. Maybe they're deeply religious, maybe they're a Biomedical that took something like the Hippocratic Oath (and takes it seriously), or maybe they just have a soft heart.

■ Compassionate Benefit

■ The crew member gains 1 Concentration when-ever they help the injured or less fortunate, whether friend or foe.

Fault

■ The crew member loses 2 Concentration if they let another suffer, when they could do

some-thing to help. Image courtesy Public-domain-photos.com

Competitive Competitive

Crew Quality

“No one is better than me. And I can prove it, too.”

The crew member seems to think everything is a game, and they're determined to win. As the Terran saying goes, “second best is just the first loser.”

■ Competitive Restriction:

Cannot also be Relaxed.

Benefit

■ The crew member gains 1 Concentration when they meet a challenge head-on, whether they can win or not.

Fault

■ The crew member loses 2 Concentration when they back down from an interesting challenge, one they might learn something from.

Creative Creative

Crew Quality

“Hey! I've got an idea! No one's ever tried this before!”

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This Time … it's This Time … it's Personal

Personal

If the players are skilled If the players are skilled roleplayers, Qualities are ready-made roleplayers, Qualities are ready-made hooks for getting crew members hooks for getting crew members emotionally involved in their emotionally involved in their Assignments.

Assignments.

Mission Controls, and Swordmasters Mission Controls, and Swordmasters and Envoys and Planetologists, should and Envoys and Planetologists, should look at the Qualities as a recipe for for look at the Qualities as a recipe for for the Assignment. Choose one Quality the Assignment. Choose one Quality from each crew member and make from each crew member and make sure that there's something in the sure that there's something in the Assignment for them. Compassionate Assignment for them. Compassionate crew members should find someone crew members should find someone that needs their help, Vengeful crew that needs their help, Vengeful crew members should get to settle their members should get to settle their scores, and Curious crew members scores, and Curious crew members should get into trouble exploring should get into trouble exploring dangerous places.

dangerous places.

The crew member regularly comes up with new and exciting ways to solve problems. Never content with old solutions, this crew member constantly tries new things, sometimes causing one problem as they solve another.

■ Creative Restriction:

Cannot also be Dogmatic.

Benefit

■ The crew member gains 1 Concentration if they solve a problem in a way no one else ever has before.

Fault

■ The crew member loses 2 Concentration if they choose an old, tried-and-true plan when a new and interesting plan is available.

Curious Curious

Crew Quality

“I wonder what's just around this corner...”

The crew member values new information and ex-periences more than safety and comfort, and may find themselves in difficult situations as a result.

■ Curious Benefit

■ The crew member gains 1 Concentration when they go somewhere they're not supposed to, or do something they're not supposed to, in order to learn and explore.

Fault

■ The crew member loses 2 Concentration when they ignore the really interesting thing right in front of them, just because it might not be safe.

Devious Devious

Crew Quality

“Trust me.”

This crew member excels at finding sneaky ways around problems. Their crewmates might not be able to trust them completely, but they have to admit, Devi-ous methods are very effective in certain situations.

■ Devious Benefit

■ The crew member gains 1 Concentration if they break the rules to get things done.

Fault

■ The crew member loses 2 Concentration if they take on someone else's job. After all, the crew member's forte is to get other people to do their work for them, not vice versa!

Dogmatic Dogmatic

Crew Quality

“Rules are rules.”

The crew member can follow orders to the letter, like a perfect soldier or robot. Never a doubt, never a second thought. But when they're asked to improvise, they get confused and hesitate.

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Image courtesy NASA/NSSDC (doesn't imply endorsement).

■ Dogmatic Restriction:

Cannot also be Creative or Swashbuckling.

Benefit

■ The crew member gains 1 Concentration if they do what they've been told, whether it makes sense to do so or not.

Fault

■ The crew member loses 2 Concentration if they take the initiative and act on their own, making decisions for themselves.

Greedy Greedy

Crew Quality

“People in danger, lives at stake. Mm-hmm.

Right. So … we are getting paid for this, right?”

Forget dark matter credits make the galaxies rotate.; Wealth is all this crew member wants or needs.

■ Greedy Benefit

■ The crew member gains 1 Concentration when they get something for substantially less than it's worth, or they get paid a great deal for their goods and services.

Fault

■ The crew member loses 2 Concentration when they lose credits on anything but luxury. If you're overcharged for spaceport docking fees, that counts.

Guilty Guilty

Crew Quality

“So many people died … is it fair that I sur-vived?”

Terrible things happen, and it's natural to look for someone to blame for many sentients, for reasons log; -ical, or illog-ical, they decide that they're the one at fault.

■ Guilty Benefit

■ The crew member gains 1 Concentration when they take the fall, whether they were truly at fault or not.

Fault

■ The crew member loses 2 Concentration when they're forced to realize that their actions had no bearing on what happened.

Hard-Working Hard-Working

Crew Quality

“We can stand around and talk, or we can get cracking. Which one is it gonna be?”

This crew member can't rest while there's still stuff that has to get done. Impatient with lazy folks, others rely on the crew member to get things done.

■ hard-Working Restriction:

Cannot also be Lazy.

Benefit

■ The crew member gains 1 Concentration when they solve a problem by applying muscle and patience right away.

Fault

■ The crew member loses 2 Concentration when they sit around while there's work to be done.

Honorable Honorable

Crew Quality

“I always keep my word. You can count on that.”

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The crew member keeps their word, always living up to the spirit as well as the word of every bargain.

■ Honorable Benefit

■ The crew member gains 1 Concentration when they fulfill a promise, at a personal loss.

Fault

■ The crew member loses 2 Concentration if they betray their vows for any reason whatsoever.

Irrational Hatred [ ] Irrational Hatred [ ]

Crew Quality

“Why don't you just go back to your stinking homeworld? It's not safe here for your kind …

Choose one sentient species, nation, organization, or other group. The crew member experiences great difficulty interacting with individuals from this group.

■ Irrational Hatred [ ] Benefit

■ The crew member gains 1 Concentration when they get a chance to prove their superiority over their hated targets.

Fault

■ The crew member loses 2 Concentration when forced to tolerate, work with, or acknowledge the strengths of the target group.

Jittery Jittery

Crew Quality

“AAAH! Don't sneak up on me like that! It might not end well for you next time!”

The crew member is always the first to act. They may attack the enemy before they're in place, but their

crewmates aren't completely safe if the crew member is startled.

■ Jittery Benefit

■ The crew member gains 1 Concentration when they act immediately, with no deliberation or hesitation.

Fault

■ The crew member loses 2 Concentration when they dither instead of act.

Lazy Lazy

Crew Quality

“Recalibrate the starboard EM sensors?

Sure, lieutenant, I'll get around to it.”

Spacers aren't generally known for idleness, but some get out of their duties with a combination of effi-ciency and charm.

■ Lazy

Restriction:

Cannot also be Hard-Working.

Benefit

■ The crew member gains 1 Concentration when they get out of some work, by putting it off or getting someone else to do it.

Fault

■ The crew member loses 2 Concentration if they have to engage in physical work, including com-bat, that they could have avoided.

Lighthearted Lighthearted

Crew Quality

“Okay, so a Prelloth chef, a Terran rodeo clown, and a Malkaari priest all go into this bar

… ”

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Life is too important to take things seriously.

There's always time for a good laugh, and the crew member likes it best when they can break the ice with a good joke.

■ Light-Hearted Restriction:

Cannot also be Shy.

Benefit

■ The crew member gains 1 Concentration when they make someone laugh.

Fault

■ The crew member loses 2 Concentration if they must pass up the opportunity to make a joke, for any reason.

Outgoing Outgoing

Crew Quality

“Hi! What's your name, and what star system are you from?”

The crew member is genuinely interested in others, and others tend to find the attention charming.

■ Outgoing Restriction:

Cannot also be Serious or Shy.

Benefit

■ The crew member gains 1 Concentration when they meet and learn about someone totally un-like themselves.

Fault

■ The crew member loses 2 Concentration if they ignore or shun someone really interesting, or really mysterious.

Pacifist Pacifist

Crew Quality

“I'm not going to fight you. We can settle this peacefully.”

This crew member rejects violence, except as a tool of last resort.

■ Pacifist Benefit

■ The crew member gains 1 Concentration when they manage to find a non-violent solution, when violence seemed inevitable.

Fault

■ The crew member loses 2 Concentration when-ever they seriously injure or kill another sen-tient when there was any other choice.

Paranoid Paranoid

Crew Quality

“They could be listening in right now. Who?

Anybody, that's who!”

The crew member is suspicious and guarded, leap-ing to conclusions about others' methods and motives.

■ Paranoid Benefit

■ The crew member gains 1 Concentration when-ever they confirm that someone was covertly watching or listening to them.

Fault

■ The crew member loses 2 Concentration when-ever they trust someone who hasn't spent sev-eral weeks anxiously trying to earn their trust.

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Phobia [ ] Phobia [ ]

Crew Quality

“I … am … not ... afraid … ”

Some spacers know what death looks like. For some, it's orbitfall loss of maneuvering jets and the; burning crash to the surface, the agonizing dizziness, the screaming before the end For others, it's psion… -ics, or Alters, or a particular species. Spacers raised in orbital colonies often have an aversion to open spaces and large bodies of water, and groundsiders sometimes lose their reason the first time they experience a free drive jump.

■ Phobia [ ] Benefit

■ The crew member gains 1 Concentration when they avoid or flee from the source of their fears. Any attempt to stay away calms and strengthens them.

Fault

■ The crew member loses 2 Concentration each round that they're forced to face their fear.

Rational Rational

Crew Quality

“There's got to be a logical explanation for this. Run the scans again.”

The crew member doesn't believe anything they can't see, hear, or touch. It's tough for them to take anything on faith, but tough for them to be fooled by extravagant claims, as well.

■ Rational Restriction:

Cannot also be Swash-buckling.

Benefit

■ The crew member gains 1 Concentration when-ever they find a logical explanation for some mystery.

Fault

■ The crew member loses 2 Concentration any time they're forced to admit that there is no rational explanation for some phenomenon, or when their rational explanations are shown as inadequate.

Relaxed Relaxed

Crew Quality

“It's no big deal.”

The crew member is calm and placid, acting slowly but with well-considered calm.

■ Relaxed Restriction:

Cannot also be Competitive.

Benefit

■ The crew member gains 1 Concentration when they cope with danger calmly, without hasty mis-steps that might make things worse.

Fault

■ The crew member loses 2 Concentration when they act without considering all the possible op-tions.

Romantic Romantic

Crew Quality

“The galaxy is a big, lonely place. It's nice to have some company.”

The crew member seeks intimate relationships with others, whether of a physical or purely Platonic nature.

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■ Romantic Benefit

■ The crew member gains 1 Concentration when they initiate a new romantic relationship, or their relationship advances.

Fault

■ The crew member loses 2 Concentration when their relationship suffers, or when they fail to pursue a relationship for fear of getting hurt, or because it's against the rules or inconvenient.

Serious Serious

Crew Quality

“This is no laughing matter.”

The crew member isn't really one for fun and games. Mirth seems like a lot of wasted energy, espe-cially when there's important work to do.

■ Serious Restriction:

Cannot also be Light-Hearted or Outgoing.

Benefit

■ The crew member gains 1 Concentration when they ignore time-wasting activities and get stuff done.

Fault

■ The crew member loses 2 Concentration if they indulge in trivial social rituals or celebrations.

Shy Shy

Crew Quality

“No one cares what I have to say, so you can stop trying to be polite.”

This crew member is reserved and introverted, quiet and observant.

■ Shy

Restriction:

Cannot also be Outgoing.

Benefit

■ The crew member gains 1 Concentration when they manage to fix an interpersonal problem without having to speak to anyone.

Fault

■ The crew member loses 2 Concentration when forced to make Social Skill rolls, including Op-posed Rolls against others' Social Skill use.

Stubborn Stubborn

Crew Quality

“You don't agree with me because you're not listening!”

This crew member is difficult to dissuade from a chosen course of action.

■ Stubborn Benefit

■ The crew member gains 1 Concentration when they win against strong opposition.

Fault

■ The crew member loses 2 Concentration when they back down without a fight, or fail to point out that their way is best. Stubborn crew mem-bers are always sore losers.

Swashbuckling Swashbuckling

Crew Quality

“Are there any chandeliers I can swing off of?”

To this crew members, high ideals and emotions are more important than rules or logic. The crew

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ber strives to be a hero, and seeks adventure, danger, and true love among the stars.

■ Swashbuckling Restriction:

Cannot also be Dogmatic or Rational.

Benefit

■ The crew member gains 1 Concentration when they throw themselves heedlessly into danger for the good of others.

Fault

■ The crew member loses 2 Concentration if they do what is reasonable rather than what they believe is right.

Vengeful Vengeful

Crew Quality

“I'll never forget that day-cycle, but eventu-ally, I'll get my revenge.”

No one gets the better of this crew member. No one.

■ Vengeful Benefit

■ The crew member gains 1 Concentration when-ever they get revenge for some slight.

Fault

■ The crew member loses 2 Concentration when-ever mocked or betrayed, and there's no imme-diate chance for reprisal.

Zealous [ ] Zealous [ ]

Crew Quality

“The galaxy would be a better place if ev-eryone were free of their delusions and em-braced the Light. Let me tell you about it … ”

The crew member has some topic or goal that inter-ests them beyond anything else. This may be a reli-gion, a political philosophy, a social agenda, or even a rigid lack of beliefs. The crew member can be difficult to get along with, because their way is everything to them, and they don't understand others' lack of enthusi-asm.

■ Zealous [ ] Benefit

■ The crew member gains 1 Concentration when they get a chance to proselytize about their be-liefs, or follow specific, challenging teachings at great personal cost.

Fault

■ The crew member loses 2 Concentration when forced to remain silent about their beliefs, or forced to compromise their beliefs because they're inconvenient.

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Industry Assembly Corporations

Agriculture Agrivision Galactic (diverse), Da'Ssel Corp (Sselwa), Lifesbreath Laboratories (Laramite), Mandoro Growers (Vanthi), Shining Harmony Group (Terran, defunct).

Banking and Finance: First Assembly Bank (diverse), Horizon Financial Services (Malkaari), Ironclad Investments (Prelloth), Seong-Woo United (Terran).

Biomedical Al-Ahmed Bio-technical (Terran), Kada Ess Pharmaceuticals (Vanthi), OverSpark GeneTai-loring (Laramite), Warreen Lifebringers (Malkaari)

Electronics and Meks: CogniSys Inc. (Meks, Terran), CyberCore (Cyber implants, Diverse), Infinitech Corp.

(Diverse), Mardaol Electric (Malkaari), Novatronics (diverse).

Hover Vehicles: Centauri Engineering (Terran), Dawning Star Hover-craft (Malkaari), Neshatha Motorgar-dens (Prelloth), HawkFire Motors (diverse), Vega Industries (Terran).

Mining: Pata Sheth Mining Guild (Prelloth), Pioneer Combine (Terran), Verge Resources (Diverse).

News and Entertainment: Action Programming (diverse), Sol Media Inc. (Terran), Shana Hologardens (Prelloth), Tri-Orb Diversions (diverse).

Personal Weapons: Chuan Shen Kwoon (Terran, melee weapons), Elite Defense Systems (Prelloth), Maka Endo Bio-Weaponry (Vanthi), OmniSun Protection (Diverse), Titan Arms (Terran), Way of Fire Ar-maments (Malkaari), Wicked Edges (diverse, melee weapons).

Starships: Ama'ada Shipwrights' Guild (diverse), Découverte Corp. (Terran), Iskorish Shipgardens (Prelloth), Lunar DriveWorks (Terran), Framers of Thiluuz (Jalsek), Tachyon Ship-builders (diverse, defunct), Zha-Ssurda Interstellar (Malkaari).

Misc. Products: Bold Horizons (diverse), Lightbringer Consortium (diverse), Malaweo General Products (Malkaari), Quaternary Inc. (diverse), Shen Wei Conglomerated (Terran), Tashbo Interstel-lar (Prelloth), UniFac Inc. (Laramite), Zeensa Wayfinders (spec. in star maps, Prelloth)

In document UNIVERSIDAD COMPLUTENSE DE MADRID (página 196-200)