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A modo de conclusión

8) Nge2..Supports c3 knight, develops knight & gets ready to castle.

Ne5..Attacks Bishop on c4

12) Nd5..Develops knight in center & attacks b4 bishop.

Bxd2

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13) Qxd2..Develops queen, connects rooks on back rank.

Nh5..Avoids exchange

14) f4..Idea to attack knight, gains space.

Qc8..Creating Bishop+Queen Battery

15) f5!

Ne5..Outpost square for knight.

16) Qc3

c6..Attacks knight.

17) Ndf4 Nxf4

18) Nxf4..Reloads.

Ng4.. a purposeless move.

19) Nh5! attacks g7 pawn, creates mate threat on g7.

Nf6..Only way of defense against Qxg7#

White plays Nh5!

20) Nxf6+

gxf6..Opening up king of black 21) Qxf6! Queen close to enemy king.

d5..Opens up diagonal for Bishop + Queen 22) Rf3! Rook lift & attacking prospect.

Bxf5..Black has no defense against mate by Queen & Rook combination.

23) exf5

Qxf5..Forced or mate on g-file.

24) Rxf5 Rfd8

25) Rg5+

Kf8

26) Re1! Stops king from escape.

Rd7

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27) Qh8# Black lost the Game.

White plays Qh8#

Black lost after being stunned! White wins 1-0

KEY POINTS:

1) Playing an opening to surprise an opponent, this also requires good preparation & knowledge about openings. (“A player surprised is half beaten”)

2) Developing pieces on good squares. ( Nc3, Ne2, Bd2, Bb3) 3) King safety. (O-O)

4) Pawn attack on e & f file. ( e4, f4)

5) Opening up opponent’s king castle.( Nxf6+) 6) Rook lift for an attack on opponents kingside. (Rf3) 7) Creating Mating net around opponent’s kingside.

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Game: 16

[White:"Odysseus"]

[Black:”Diehard"]

[Opening: "Dutch defense: Stonewall variation."]

[ECO :"A85"]

1) d4..Equally good move as e4 with the same purpose of controlling the center.

d4 controls c5, e5 squares, gains space, opens up diagonal for bishop.

c6..Preparing d5 on next move, thus opting to play Caro-kann or Slav defense against d4 2) Nf3..Supports d4, develops knight.

d5..Attacks center, controls half the territory.

3) e3..Supports d4 pawn, opens up white bishop diagonal, thus clears way to castle for king.

e6..Over protects d5 square, but clears diagonal for e7 bishop.

4) Bd3..Develops bishop, clears way to castle.

f5..Attacks e4 square, this formation introduces the Stonewall variation of Dutch defense against the Queen’s gambit opening by white.

5) c4..Attacks d5 square, gains space, clears c3 for knight.

Nf6..Develops knight, controls d5 square 6) Nc3..Develops knight.

Be7..Clears diagonal, develops bishop, supports f6 knight.

7) O-O..King safety.

O-O..King safety

8) b3..Supports c4, clears b2 square for bishop fianchetto.

Nbd7..Develops knight 9) Bb2..Bishop fianchetto.

Ne4..Clears way for d7 knight on f6 square, while taking knight near enemy territory

10) cxd5 exd5

11) Nd2..Attacks e4 knight.

Ndf6! Develops knight, supports e4 knight, clears way for c8 bishop.

Both sides well developed.

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12) f3..Attacks e4 Knight.

Nxc3..Exchanges knight to reduce white’s grip in center & to keep tempo.

13) Bxc3

Qc7..Develops queen

14) Qc2..Creates bishop, queen battery, creates threat on f5 pawn.

Bd6..Ignores threat, & attacks h2 pawn.

15) h3

Nh5..Eyeing, g3 square

16) e4

Bh2+! Kicks white king out of the castle, now

if Kh1, then Ng3+! Forks King & Rook. Goes an exchange up after KxB

If KxB, then NxR+ Double check by Queen & Knight, then Kg1 is forced, Ne3 attacks Queen.

Black plays Bh2+!

17) Kf2..King escapes from corner.

Qg3+ introduces queen in attack & pressurizes king side attack.

18) Ke2

Nf4+! King’s knight close to enemy camp also wins tempo as now white has to move king again.

19) Kd1

Qxg2..Takes weak pawn & opens up file for attack.

20) exf5

Nxd3..White d3 bishop is protecting e2 square & also f1 square, hence removing the defender.

21) Qxd3

Bxf5..Develops bishop, connect rooks attacks queen.

22) Qe2..Idea to exchange queens & reduce tension.

Bc2!! Note that white queen is only defended by white king, so attacking white king with bishop check, now if KxB then QxQ.

23) Ke1 forced move in order to protect queen of white.

Rae8! Develops rook on open file, pins white queen & strengthens attack.

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Black plays Rae8! Pins queen.

24) Ne4..Forced move as it blocks the open file, unpins white queen.

Bg3+! Activates bishop, strengthens attack. Now if, white plays NxB then Qg2 x Qe2 mate.

25) Kd2

Bf4+! Again if KxB then QxQ.

26) Ke1

dxe4! Now if white plays QxQ then exf!! Discover check by rook on white king & white queen can’t be saved.

27) Qc4+ last resistance before defeat.

Kh8

28) Rf2..Attacks black queen.

cxf3# Black wins.

Black plays dxe4!

Black plays cxf3!#

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White gets mated after being stunned! Black wins 0-1

KEY POINTS:

1) Making early pawn moves are not recommended in any defense until you have complete knowledge about that defense.

2) King’s safety. (O-O)

3) Developing pieces. ( Nf6, Be7, Ne4)

4) Kicking opponent’s king from a safe place (corner) to an unsafe place (center). (Bh7+) 5) Forcing opponent’s king into mating net. (Bc2)

6) Activating rooks on open files. (Rf8, Re8) 7) Looking for tactics like decoy, pin, fork, skewer

Note: The safe place for king is where your opponent has no attacking pieces & pawns.

If your opponent is attacking on wings then corner is a bad place for your king.

The safe place for king should be decided on basis of position on board and opponent’s attacking chances.

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Game: 17

[White:"Likche"]

[Black:”Diehard"]

[Opening:"Caro-kann defense"]

[ECO: "B10"]

1) e4..Open game.

c6..Caro-Kann defense, semi-open game.

2) Be2..Unusual move here.

d5..Attacks e4 pawn & gains space in center.

3) exd5

cxd5..Black has a pawn in center.

4) Bf3

Nf6..Develops knight & supports pawn on d5.

5) Ne2..Develops knight with idea of Ng3 or Nd4, clears back rank for castle.

e6..Supports d5 pawn & clears diagonal for bishop on f8.

6) O-O ..king’s safety

Nc6..Develops knight, strengthens center control.

7) d4..Strikes center.

Bd6..Develops Bishop on an aggressive square 8) Re1..Activates rook on e-file where black king.

Qb6..Indirectly pins white’s c1 bishop which has to protect b2 pawn.

9) Nbc3..Develops knight.

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