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Psychics gain access to the following spells. Many of these spells are found in the Core Rulebook; the spells marked with an asterisk (*) appear in Chapter 4 of this book, and those that are found elsewhere are marked with superscript abbreviations denoting their source. The psychic casts all spells as psychic spells.

0-Level Psychic Spells: Arcane mark, bleed, dancing lights, daze, detect magic, detect poison, detect psychic significance*, f lare, ghost sound, grave words*, haunted fey aspectUC, know direction, light, lullaby, mage hand, mending, message, open/

close, prestidigitation, read magic, resistance, siftAPG, stabilize, telekinetic projectile*, virtue.

1st-Level Psychic Spells: Abjuring stepUC, abundant ammunitionUC, adhesive spittleACG, air bubbleUC, alarm, animal purpose trainingACG, animate rope, ant haulAPG, anticipate perilUM, beguiling giftAPG, blendARG, blurred movementACG, borrow skillAPG, breakAPG, bungleUM, burst of adrenaline*, burst of insight*, calm animals, cause fear, charge object*, charm animal, charm person, color spray, command, compel hostilityUC, comprehend languages, confusion (lesser), decompose corpseUM, decrepit disguise*, deja vu*, delusional prideUM, detect aberrationAPG, detect animals or plants, detect secret doors, detect thoughts, detect undead, delusional prideUM, diagnose diseaseUM, discern next of kinACG, disguise self, disguise weaponACG, ear-piercing screamUM, endure elements, enlarge person, entropic shield, erase, expeditious retreat, feather fall, feather stepAPG, flare burstAPG, floating disk, forbid actionUM, forced quietUM, fumbletongueUM, glue sealACG, heightened awarenessACG, hold portal, hypnotism, identify, ill omenAPG, illusion of calmUC, interrogationUM, invigorateAPG, invisibility alarmACG, jump, jury-rigUC, ki arrowUM,

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liberating commandUC, lock gazeUC, long armACG, longshotUC, mage armor, magic aura, magic missile, mask dweomerAPG, memorize pageACG, mind thrust I*, mindlink*, mirror strikeUC, moment of greatnessUC, monkey fishACG, murderous commandUM, negative reactionUC, peacebondUC, polypurpose panaceaUM, psychic reading*, quintessence*, recharge innate magicARG, reduce person, remove fear, restore corpseUM, see alignmentUC, shadow weaponUM, share languageAPG, shield, silent image, sleep, sow thoughtARG, stunning barrierACG, summon minor monsterUM, summon monster I, sunder breakerACG, sundering shardsACG, telempathic projection*, thought echo*, touch of combustionARG, true strike, unerring weaponUC, unprepared combatantUM, unseen servant, unwitting allyAPG, vanishAPG, ventriloquism, vocal alterationUM, whispering loreARG, youthful appearanceUM.

2nd-Level Psychic Spells: Acute sensesUM, adhesive bloodACG, adorationUC, alter self, amplify stenchMC, ancestral regressionARG, animal aspectUC, animal messenger, animal trance, ant haul (communal)UC, anticipate thoughts*, anonymous interactionACG, apport object*, augury, aversion*, bear’s endurance, bestow insightARG, bestow weapon proficiencyUC, blindness/deafness, blood armorACG, blood blazeARG, blood in the waterMC, blur, boiling bloodUM, bullet shieldUC, bullet wardACG, bull’s strength, bouyancyACG, calm emotions, cat’s grace, chill metal, commune with birdsARG, compassionate allyUM, confessAPG, create treasure

mapAPG, crimson confessionACG, cushioning bandsUM, darkvision, daze monster, delay painUM, demand offering*, detect mindscape*, disfiguring touchUM, disguise otherUM, eagle eyeAPG, eagle’s splendor, effortless armorUC, endure elements (communal)UC, enshroud thoughts*, enthrall, euphoric cloudACG, extreme flexibilityACG, false life, feast of ashesAPG, find traps, fleshy facadeMC, focused scrutinyACG, fox’s cunning, ghost whip*, ghostly disguiseUM, glideAPG, haunting mistsUM, heat metal, hidden speechAPG, hideous laughter, hold animal, hold person, howling agonyUM, hypercognition*, hypnotic pattern, id insinuation I*, implant false reading*, inflict pain*, instant armorAPG, instigate psychic duel*, investigative mindACG, invisibility, ironskinMC, jitterbugsARG, kinetic reverberationUC, knock, levitate, life pactACG, locate object, mad hallucinationUM, magic mouth, make whole, mask dweomer (communal)UC, mental barrier I*, mental block*, mind thrust II*, minor image, mirror hideawayACG, mirror image, misdirection, miserable pityUM, muffle soundACG, object reading*, obscure object, oneiric horror*, oppressive boredomUM, owl’s wisdom, pain strikeAPG, paranoia*, perceive cuesAPG, phantom trap, piercing shriekUM, pilfering handUC, placebo effect*, protection from arrows, protective penumbraUM, pyrotechnics, qualmUC, resist energy, returning weaponUC, rope trick, savage mawARG, scare, sculpt simulacrumUM, see invisibility, seek thoughtsAPG, shadow anchorARG, share language (communal)UC, share memoryUM, shatter, shield of fortificationACG, shield other,

silence, silent tableACG, skinsendUM, sonic screamACG, speak with animals, spectral hand, spider climb, spontaneous immolationUC, status, steal breathARG, steal voiceUM, stricken heartACG, suggestion, summon monster II, tactical acumenUC, telekinetic assemblyUC, thought shield I*, time shudderACG, touch of idiocy, twilight hazeACG, twisted spaceUC, undetectable alignment, unnatural lustUM, warding weaponUC, whispering wind, zone of truth.

3rd-Level Psychic Spells: Ablative barrierUC, adjustable disguiseACG, agonizing rebukeARG, air breathingMC, analyze aura*, anchored stepACG, apport animal*, arcane sight, aura sightACG, babble*, blink, bleed gloryMA, blood biographyAPG, blood scentARG, borrow fortuneAPG, burst of speedUC, catatonia*, chain of perditionUC, clairaudience/clairvoyance, cognitive

block*, contagious zeal*, contingent actionACG, continual f lame, countless eyesUM, cup of dustAPG, darkvision (communal)UC, daze (mass)UM, deep slumber, devolutionAPG, dispel magic, displacement, distracting cacophonyUM, ectoplasmic snare*, ego whip I*, eldritch feverUM, emotive block*, enter imageAPG, excruciating deformationUM, fearsome duplicateARG, feather step (mass)APG, f ly, force punchUM, gaseous form, guiding starAPG, haste, healing thiefUC, helping hand, heroism, hostile levitationUC, id insinuation II*, illusory script, invisibility sphere, isolateMC, ki leechUM, loathsome veilUM, locate weaknessUC, major image, mantle of calmACG, marionette possessionUM, meld into stone, mental barrier II*, mind thrust III*, mindlocked messengerACG, mindscape door*, minor dreamARG, nixie’s lureARG, node of blasting*, nondetection, object possession (lesser)*, pellet blastUC, pierce disguiseACG, protection from arrows (communal)UC, protection from energy, purge spirit*, rage, rain of frogsUM, reckless infatuationUM, resinous skinUC, resist energy (communal)UC, restore mythic powerMA, returning weapon (communal)UC, sands of timeUM, share gloryMA, share sensesAPG, shrink item, slow, speak with dead, spider climb (communal)UC, strangling hairUM, stunning barrier (greater)ACG, summon monster III, swarm of fangsMC, synaptic pulse*, synesthesia*, telekinetic maneuver*, thought shield  II*, tongues, touch injectionUC, transfer regenerationMC, twilight knifeAPG, unadulterated loathingUM, vampiric touch, versatile weaponAPG, vision of hellUM, wall of nauseaACG, water breathing, water walk, witnessUM.

4th-Level Psychic Spells: Adjustable polymorphACG, age resistance (lesser)UM, agonizeUM, animal aspect (greater)UC, anti-incorporeal shellACG, arcane eye, aura alteration*, aura of doomUM, black tentacles, break enchantment, calcific touchAPG, cast outAPG, charm monster, condensed ether*, confusion, contingent scrollACG, control summoned creatureUM, coordinated effortAPG, create mindscape*, crushing despair, curse of burning sleepACG, curse of magic negationUM, darkvision (greater)UM, deathlessMA, debilitating portentUC, detect scrying, dimension door, dimensional anchor, discern lies, divination, dominate animal, dream, ego whip II*, enchantment foilACG, enlarge person (mass), eyes of the

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voidACG, false life (greater)UM, fear, f leshworm infestationUM, force hook chargeUM, forgetful slumberARG, freedom of movement, geas (lesser), ghost wolfARG, globe of invulnerability (lesser), hallucinatory terrain, healing warmthARG, id insinuation III*, illusory wall, intellect fortress I*, interrogation (greater)UM, invigorate (mass)APG, invisibility (greater), locate creature, malicious spiteUM, mental barrier III*, mind probe*, mind thrust IV*, mindwipe*, minor creation, minor phantom objectARG mirror transportACG, moonstruckAPG, mythic severanceMA, named bulletUC, nondetection (communal)UC, oneiric horror (greater)*, overwhelming griefUM, overwhelming presenceUM, pain strike (mass)APG, persistent vigorACG, phantasmal killer, planar adaptationAPG, planar ally (lesser), protection from energy (communal)UC, rainbow pattern, reduce person (mass), resilient reservoirARG, resilient sphere, riding possession*, scrying, sending, shadow stepUM, shadowy havenARG, shield of fortification (greater)ACG, shout, simulacrum (lesser)UM, sleepwalkAPG, speak with hauntACG, spell immunity, spellcrash (lesser)ACG, stoneskin, summon monster IV, synaptic scramble*, telekinesis, telekinetic chargeUC, telepathic bond, terrible remorseUM, thought shield III*, thoughtsense*, tongues (communal)UC, touch of slimeUM, triggered suggestionACG, true formAPG, unbearable brightnessACG, vomit twinARG, wall of blindness/deafnessACG, wandering star motesAPG, water walk (communal)UC.

5th-Level Psychic Spells: Absorb toxicityUC, arcana theftUM, astral projection (lesser)UM, banish seemingAPG, command (greater), commune with nature, contact other plane, denounceAPG, dismissal, dominate person, dream scan*, echolocationUM, ego whip III*, entrap spirit*, erase impressions*, ethereal envelope*, etheric shards*, explode head*, fabricate, false vision, feast on fearACG, feeblemind, forbid action (greater)UM, half-blood extractionARG, hold monster, hostile juxtapositionUC, id insinuation IV*, intellect fortress II*, interposing hand, lend pathMA, life bubbleAPG, mage’s private sanctum, major creation, major phantom objectARG, mental barrier IV*, mind fog, mind swap*, mind thrust V*, mirage arcana, modify memory, nightmare, object possession*, overland f light, passwall, permanency, persistent image, phantasmal webAPG, planar binding (lesser), plane shift, possession*, prying eyes, psychic asylum*, psychic crush I*, remote viewing*, retrocognition*, secret chest, seeming, serenityUM, smug narcissismUM, song of discord, sonic thrustUM, spell immunity (communal)UC, spell resistance, spellstealMC, steal powerMA, stoneskin (communal)UC, suffocationAPG, suggestion (mass), summon monster V, summoner conduitUC, synapse overload*, synaptic pulse (greater)*, telepathy*, teleport, thought shield IV*, tower of iron will I*, true seeing, truespeakARG, utter contemptUM, village veilARG, wall of ectoplasm*, wall of force, wall of soundUM, waves of fatigue, wreath of bladesUC.

6th-Level Psychic Spells: Age resistanceUM, analyze dweomer, animate objects, antilife shell, awaken construct*, battlemind linkUM, bear’s endurance (mass), blade barrier, bull’s strength (mass), cat’s grace (mass), cloak of dreamsAPG, conjure black puddingUM, contingency, create mindscape (greater)*, curse (major)UM, curse of disgustUM, disintegrate, dispel magic (greater), dream council*,

dream travel*, dust formUC, eagle’s splendor (mass), ego whip IV*, enemy hammerAPG, envious urgeUM, ethereal jaunt, find the path, f luid formAPG, forceful hand, foster hatred*, fox’s cunning (mass), geas/quest, getawayAPG, globe of invulnerability, heroism (greater), incorporeal chains*, inf lict pain (mass)*, intellect fortress III*, joyful raptureUM, leashed shacklesUM, legend lore, mental barrier V*, mind thrust VI*, mislead, named bullet (greater)UC, object possession (greater)*, owl’s wisdom (mass), permanent image, planar adaptation (mass)APG, planar ally, planar binding, primal regression*, programmed image, psychic crush II*, psychic surgery*, repress memory*, sonic formACG, spellcrashACG, stone tell, summon monster VI, thought shield V*, tower of iron will II*, transformation, unwilling shieldAPG, veil, vengeful outrageUM, withdraw aff liction*.

7th-Level Psychic Spells: Age resistance (greater)UM, antimagic field, arcane sight (greater), banishment, circle of clarityUM, create demiplane (lesser)UM, def lectionAPG, dimensional bounceACG, ectoplasmic eruption*, ego whip V*, elude timeAPG, ethereal envelopment*, finger of death, f ly (mass)APG, foe to friendAPG, forcecage, grasping hand, hold person (mass), hostile juxtaposition (greater)UC, insanity, instant summons, invisibility (mass), ki shoutUM, limited wish, lunar veilUM, mage’s magnificent mansion, mage’s sword, mind blank, phantasmal revengeAPG, phase door, power word blind, project image, psychic crush III*, repulsion, resonating wordUM, reverse gravity, scrying (greater), sequester, simulacrum, spell turning, summon monster VII, synesthesia (mass)*, telekinetic sphere, teleport (greater), teleport object, temporary resurrectionUM, terraformMA, tower of iron will III*, unshakable zeal*, vision, walk through spaceUC, waves of ecstasyUM, waves of exhaustion, word of recall.

8th-Level Psychic Spells: Antipathy, bilocation*, binding, brilliant inspirationAPG, call constructUM, charm monster (mass), clenched fist, create demiplaneUM, demand, dimensional lock, discern location, earthquake, etherealness, euphoric tranquilityAPG, fool’s forbiddanceAPG, frightful aspectUC, iron body, irresistible dance, maze, mind blank (communal)UC, moment of prescience, orb of the voidUM, planar ally (greater), planar binding (greater), possession (greater)*, power word stun, prediction of failureUM, prismatic wall, protection from spells, prying eyes (greater), psychic crush IV*, refuge, scintillating pattern, screen, shout (greater), spell immunity (greater), summon monster VIII, sympathy, temporal stasis, tower of iron will IV*, trap the soul.

9th-Level Psychic Spells: Akashic form*, ascensionMA, astral projection, create demiplane (greater)UM, crushing hand, divide mind*, dominate monster, dream voyage*, foresight, freedom, gate, heroic invocationUC, hold monster (mass), implosion, imprisonment, interplanetary teleportUM, mage’s disjunction, microcosm*, mind swap (major)*, power word kill, psychic crush V*, psychic image*, soul bind, spell immunity (greater communal)UC, suffocation (mass)APG, summon monster IX, telekinetic storm*, teleportation circle, time stop, tower of iron will V*, transmute blood to acidUM, wail of the banshee, wall of suppressionAPG, weird, wish.

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Spiritualist

Becoming a spiritualist is not a calling—it’s a phenomenon.

When a creature dies, its spirit f lees its body and begins the next stage of its existence. Debilitating emotional attachments during life and other psychic corruptions cause some spirits to drift into the Ethereal Plane and descend toward the Negative Energy Plane. Some of these spirits are able to escape the pull of undeath and make their way back to the Material Plane, seeking refuge in a psychically attuned mind. Such a fusing of consciousnesses creates a spiritualist—the master of a single powerful phantom whom the spiritualist can manifest to do her bidding.

Role: The spiritualist seeks the occult and esoteric truth about life, death, and the passage beyond, using her phantom as a guide and tool. The connection with her phantom allows her to harness the powers of life and death, thought and nightmare, shadow and revelation.

Alignment: Any.

Hit Die: d8.

Starting Wealth: 2d6 × 10 gp (average 70 gp).

CLASS SKILLS

The spiritualist’s class skills are Bluff (Cha), Craft (Int), Fly (Dex), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).

Skill Ranks per Level: 4 + Int modifier.

CLASS FEATURES

The following are the class features of the spiritualist.

Weapon and Armor Proficiency: A spiritualist is proficient with all simple weapons, kukris, saps, and scythes, as well as with light armor.

Spells: A spiritualist casts psychic spells drawn from the spiritualist spell list (see page 76). She can cast any spell she knows without preparing it ahead of time, assuming she has not yet used up her allotment of spells per day for the spell’s level. To learn or cast a spell, a spiritualist must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a spiritualist’s spell equals 10 + the spell level + the spiritualist’s Wisdom modifier.

A spiritualist can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table 1–9: Spiritualist. In addition, she receives bonus spells per day if she has a high Wisdom score (see Table 1–3 on page 17 of the Pathfinder RPG Core Rulebook).

A spiritualist’s selection of spells is limited. A spiritualist begins play knowing four 0-level spells and two 1st-level spells of the spiritualist’s choice. At each new spiritualist level, she learns one or more new spells as indicated on

Table 1–10: Spiritualist Spells Known. Unlike her number of spells per day, the number of spells a spiritualist knows does not affect her Wisdom score. The numbers on Table 1–10 are fixed.

Upon reaching 5th level, and at every third spiritualist level thereafter (8th, 11th, and so on), a spiritualist can learn a single new spell in place of one she already knows.

In effect, the spiritualist loses the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least 1 level lower than the highest-level spiritualist spell she can cast. A spiritualist can swap out only a single spell at any given level and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.

Knacks: A spiritualist learns a number of knacks, or 0-level psychic spells, as noted on Table 1–10 under Spells Known. These spells are cast like any other spell, but they can be cast any number of times per day. Knacks prepared using another spell slot, because of metamagic feats applied to them, for example, consume spell slots as normal.

Phantom: A spiritualist begins play with the aid of a powerful and versatile spirit entity called a phantom. The phantom forms a link with the spiritualist, who forever after can either harbor the creature within her consciousness or manifest it as an ectoplasmic or incorporeal entity. A phantom has the same alignment as the spiritualist, and it can speak all the languages its master can. A spiritualist can harbor her phantom in her consciousness (see the shared consciousness class feature on page 73), manifest it partially (see the bonded manifestation class feature on page 74), or fully manifest it. A fully manifested phantom is treated as a summoned creature from the Ethereal Plane, except it is not sent back to the Ethereal Plane until it is reduced to a negative amount of hit points equal to or greater than its Constitution score.

A spiritualist can fully manifest her phantom through a ritual that takes 1 minute to perform. When the phantom is fully manifested, the spiritualist can change the form of the phantom’s manifestation (either from ectoplasmic to incorporeal or vice versa) as a full-round action that provokes attacks of opportunity. When the phantom manifests, its hit points are unchanged from the last time it manifested, unless the phantom was slain and returned to the Ethereal Plane; in this case, the phantom manifests with half its maximum number of hit points.

The phantom does not heal naturally, and can be healed only with magic or by being tended to with the Heal skill while fully manifested in ectoplasmic form. The phantom stays fully manifested until it is either returned to the spiritualist’s consciousness (a standard action) or banished to the Ethereal Plane. If the phantom is banished

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