Braxis’ World: M-Type Planet Distance from Sun: 140 x 106
Diameter: 12,100 km
Relative to Earth 0.95%
Orbital Duration
263 Earth days Day Duration
32 Hours
Gravity 0.9 G
Moons 1
Outposts 1
Braxis Off-World R&D Atmos. Process Comp. 73.1% +
Oxygen Nitrogen Sulphur Copper
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Braxis’ World is a harsh and arid planet, with little to offer the casual prospector. With ore samples showing a high contents of impurities, unbreathable atmosphere and harsh weather conditions that ravaged the surface of the planet, word was put out by Weyland Yutani that the planet was nothing more than a chunk of useless rock floating in the void. A planet with no natural resources held no commercial interest for the multibillion dollar company, and it was passed by in the initial survey reports of its system.
That was the story released to the public; however, the truth was very different.
Years before the survey, a small band of raiders and pirates had set up base on the planet, a makeshift port that acted as a go-between for illegal trade and the black market, and a base of operations for many plunderers in the sector. Their base, located beneath the thick crust in a mountainous area of the planet, provided protection from the elements and a safe, sealed environment to work and trade from. Spanning seven subterranean levels, the base was roughly square in shape, each floor the same size with the exception of the topmost floor, and each level had its own specific purpose: the lowest level hosed the machinery and power generators required to sustain an environment in the enclosed station, and the one above that used as an equipment store. The fifth and fourth levels were used as bunks and barracks, while the third was used as the control deck, where he base was run from. Trade and deals were conducted on the second level of the base, and the topmost level acted as the actual port for the base, a large expanse that had been cut out the side of the mountain at an angle and able to hold a large number of flying machines.
Unknown to the raiders, the planet was used as a hunting ground to train younger clan members of the roaming Yautja tribes, an ideal location for accustoming them to harsh elements and unfriendly environments. When the presence of the human colony was revealed to them, their training missions were scrapped for blooding ceremonies, and the Aliens were released on the world, infiltrating the underground layer and drawing all three species into a bloody conflict that ended in victory for the Alien. Some hunters and raiders
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fell in battle, others fled the planet, and few survived, while the Alien claimed the underground base as its own, spreading the hive within it and causing a massive infestation.
It was this infestation that caught the attention of the biological weapons division of Weyland Yutani in a scan of the planet, which led to the terraforming of the planet.
Terraforming a planet wasn’t an easy or cheap process, and something that was reported in financial reports released each quarter: Supporters of the company with a loathing of the Alien creatures would pull their financial backing if they knew of the involvement of the parasitic creature before results were ready to be released, and so the colonisation of the planet needed to be kept low-key. But how could a piece of terraforming equipment such as an atmosphere processor, costing hundreds of millions of dollars, be set up on a planet without shareholders knowing the truth?
Cargo ships filled with all the buildings and equipment required to terraform an environment were often targeted by raiders, mostly for much saught-after hydrogen fuel cells, and it wasn’t hard for the company to fake the loss of one or two ships in the depths of space: these would be investigated to a lesser extent when compared to an entire processing set-up disappearing.
And so the processing station was set up dangerously close to the already-established hive, sitting in the depths of a rocky region called the Devil’s Teeth, the same area that had once served as the battleground to a bloody war. With canyons leading away from site in many directions, it is possible to access almost any area of the planet from that central hub, though why anyone would want to take to the canyons was uncertain: Most regions of the planet were dry and desert-like, the mountains acting like a refuge, an island in a sea of dust and craters. With no plant or animal life, other than the Aliens in their cavern, here wasn’t any need to leave the confines of the base.
The colony itself comprised of the atmosphere processor: a massive structure that climbed over thirty levels into the air and had roots another eight levels beneath the ground, linking directly to the hive by a tunnel carved out the rock on the lowest level. This tunnel was constantly under guard by a number of soldiers and automated defences.
Above ground, three larger outer buildings had been erected around the perimeter, and were connected by a ten-foot high storm-wall: a three-story building to the north of the compound acted as the main gate and hanger for any vehicles, while a building of equal proportions sat to the south of the compound, this one used by many of the colonists as their residence. The third building, in the centre of the perimeter, was the main base of operations for the colony, a five-story mixture of machinery and controls. Within the walls of the compound there was a number of makeshift buildings and cargo storage pods, including three bars and a strip club that had been set up.
Further details of the colony are classified.
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appendIx
Skills/ Special Augments:
Created Specifically for this scenario:
Mother Knows Best +8
A special brand of intelligence shared by the Alien, this version of a Hive Mind allows Aliens to sense what each other experiences, using the Queen as a central communication hub. As an extension to this, the creatures also have a genetic memory, meaning that each creature is born with the same knowledge as the latter.
Elite Strength +12
An enhancement of the Monstrous strength aspect (AFMBE, page 151), the creature imbued with this strength quality is quite capable of rending flesh, bone, concrete and steel. Crushing a skull is no problem for anything with this level of strength as its joints, even finger joints, are as strong as pneumatic pistons. Strength +10
Unnatural Strength +13,
And you thought Elite Strength was tough! Making the tough impossibly tougher, this knocks the strength of the creature up to a level unheard of, making it a rarity to behold and something few would live to tell the tale of. Strength +15
Rule books/ Supplements Used:
All Flesh Must Be Eaten: Core Rule book - You need it to play it. If you haven’t got it, go buy it. If you already have it, buy another copy.
All Flesh Must Be Eaten: Atlas Of The Dead - Mainly for the natural Armour aspect, but a damn fine read, none the less.
Source books I would have liked to use but couldn’t:
All Flesh Must Be Eaten: All Tomorrows Zombies - I really don’t know if this physically exists yet or not... It’s a bit like the Matrix, where there is no spoon. It’s a little like the Holy Grail.
Other Sources of Information:
Aliens - Colonial Marines Technical Handbook - Like a bible for the Marine technology.
Aliens vs. Predator novels: Prey, Hunters Planet and War - Pretty good novels, let me build on the knowledge and background of the Predators a little. Nice one.
Thanks and Big Cheesy Grins To:
Jack Daniels - For giving me that incentive and edge I needed at half one in the morning sometimes.
Jim Beam - A close friend of Captain Jack.
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LXIII
Kerrang!!! - For the music that moved me.
Renderosity.Com, Sparkyzworld.com, Sixus-1 and others I can’t remember - The resource sites I used to obtain the models used in some of the graphics - the models were ace, the piecing them together and rendering them a breeze.
20th Century Fox:
For letting me see a toothed worm burst out of a mans chest when I was 6, and change my life from then on.
Eden Studios:
They made the game.
Legal Gumph & Jargon:
All Flesh Must Be Eaten, Icons, Personalities and Images are all copyright 2000. All Flesh Must Be Eaten is a trademark af Eden Studios. Eden Studios has no editorial review or responsibility for the content of this site, and is entirely the work of the author.
Alien, Aliens, Alien3, Alien: Resurrection, Predator, Predator 2 and Aliens Versus Predator:
AVP, all Icons, Personalities and Images are all copyright of 20th Century Fox. Alien, Aliens, Alien3, Alien: Resurrection, Predator, Predator 2 and Aliens Versus Predator: AVP, and all associated material is a trademark of 20th Century Fox. 20th Century Fox has no editorial review or responsibility for the content of this site, and is entirely the work of the author.