The Apple Feat: The ability to juggle nine apples.
Buy as: PS: Juggling (DEX +5). Total cost: 8 points.
The Ascent by Rope: A hero with this feat can climb ropes much more quickly than normal.
Buy as: Clinging (Normal STR) (10 Active Points); Only To Climb Ropes (-2). Total cost: 3 points.
The Binding of a Noble Champion: A character with this feat knows how to entangle an enemy’s weapon so that he cannot use it.
Buy as: +2 OCV with Bind. Total cost: 4 points. (At the GM’s option, only Spearmen who buy this Feat can use the Bind Combat Maneuver [Fantasy Hero, page 154] at all.)
The Blind-Feat of Birds: A hero with this Feat can shoot a single bird out of a flying flock with his sling... while blindfolded!
Buy as: +4 OCV with Slings (total cost: 8 points) plus Detect Target In Ranged Combat Targeting, Range, Sense (total cost: 22 points). Total cost: 30 points.
The Blow Feat: The hero knows how to strike mighty blows.
Buy as: +1 OCV with the Strike Maneuver in HTH Combat. Total cost: 3 points.
Body Feat: A hero who can perform this feat is tough and strong, able to take blows that would drop other men.
Buy as: +5 PD. Total cost: 5 points.
Cat Feat: This feat allows a warrior to move as qui- etly as a cat.
Buy as: +3 with Stealth rolls. Total cost: 6 points.
Edge Feat: Also called the Blade Feat, Sword-Feat, or Sword-Edge Feat, this feat involves slashing with a sword in a broad arc around one’s head and body to make an almost irresistible attack!
Buy as: +10 OCV with Strike Maneuver with Swords (30 Active Points); Extra Time (Full Phase; -½), Costs Endurance (-½). Total cost: 15 points. [Line Developer’s note: For this Feat, the GM reduces the cost of the Combat Skill Levels to 3 Character Points each (rather than 5) and permits the character to put Limitations on them, since otherwise it would be cheaper just to buy them as un-Limited 2-point CSLs.]
Feat of Cuar: A hero can use this Feat to sweep his weapon around him in a circle, striking multiple opponents. The character cannot perform this maneuver while in a moving chariot (but see The
Whirl of a Brave Chariot-Chief, below).
Buy as: +4 OCV with Sweep with weapons (8 Active Points); Cannot Be Performed In A Chariot (-0). Total cost: 8 points.
The Leap Over Poison: Also called the Leap Over a Poisoned Stroke, this Feat allows a hero to dodge an otherwise lethal blow (a “poisonous” one, in poetic terms).
Buy as: +3 DCV (15 Active Points); Only When Using Dodge/Martial Dodge (-1). Total cost: 7 points.
The Palate Feat: A hero who knows this Feat can consume any food, no matter how hot — even boil- ing soup!
Buy as: +5 ED (5 Active Points); Only Works Versus Limited Type Of Damage (ingested hot or spicy foods; -4). Total cost: 1 point.
138 pCharacters Hero System 5th Edition Revised
The Return-Stroke: Also called the Counter-Blow, this Feat allows a hero to strike back quickly and accurately when an enemy hits him.
Buy as: The Counterstrike Martial Maneuver (see The Ultimate Martial Artist, page 9), but redefined so that it works not after a Block but after any attack that hits the character. Total cost: 4 points. (Characters can buy this Feat even without having 10 total Character Points’ worth of Martial Maneuvers.)
Rope Feat: This Feat allows a character to fight on a tightrope or any other similarly narrow surface.
Buy as: Breakfall (total cost: 3 points) plus Environmental Movement (Supreme Balance) (total cost: 3 points). Total cost: 6 points.
Salmon Feat of a Chariot-Chief: A character per- forms this Feat by leaping out of the car of his char- iot onto the yoke between the horses, thus allowing him to strike a foe he could not otherwise reach this round. If he fails to perform it successfully, he lands badly and doesn’t get to make an attack that Phase; if he fails badly (by 4 or more), he misses the yoke altogether, falls under the horses, and gets trampled by his own chariot (ouch!).
Buy as: Acrobatics (DEX +4) (11 Active Points); Only To Perform This Feat (-2). Total cost: 4 points. (Alternately, if the character already has Acrobatics [unlikely, but possible], he can simply buy this Feat as +4 to the roll with the Limitation.)
Sloping-Feat: A character using this Feat obtains more advantage from his shield — an additional +1 DCV — if he executes the maneuver correctly.
Buy as: +1 DCV (5 Active Points); Only When Using A Shield (-½), Requires A DEX Roll (assumes a DEX Roll of 12- or 13-; -¾). Total cost: 2 points.
The Stroke with Measure: Also called the Precise Stroke, this Feat allows the character to strike a des- ignated part of his target precisely.
Buy as: Targeting Skill Levels: +6 versus Hit Location penalties in HTH Combat. Total cost: 12 points.
The Stroke with Quickness: This Feat allows a hero to strike with blinding speed.
Buy as: Lightning Reflexes: +4 to act first with All Attacks. Total cost: 6 points.
Supine Feat: The character fights as well from a prone position as he would on his feet. If he fails, he suffers the standard penalties for fighting while prone (-2 DCs and ½ DCV).
Buy as: PS: Groundfighting (DEX). Total cost: 3 points.
Swooping Feat: A hero can use this Feat to rush in on his opponent, overwhelming his defenses and striking with the force of momentum to improve the blow.
Buy as: +3 OCV with Move By and Move Through. Total cost: 9 points.
Sword-and-Scabbard Feat: This Feat lets a character unsheathe his sword with lightning speed.
Buy as: Fast Draw (Common Melee Weapons). Total cost: 3 points.
Sword-Twirling Feat: The character twirls his sword about his head and body, impressing onlookers with his blade-handling ability.
Buy as: +10 PRE (10 Active Points); Only To Make Presence Attacks Based On Favorably Impressing People (-1), Requires A DEX Roll (assumes a DEX Roll of 12- or 13-; -¾). Total cost: 4 points.
Wheel Feat: The character can pick up and throw a chariot wheel high in the air, or a great distance. Tualan fighting men and warriors-in-training com- pete in the Wheel Feat as a test of strength, to see who can throw the wheel the highest or farthest.
Buy as: +5 STR (5 Active Points); Only For Throwing (-1). Total cost: 2 points.
Whirl of a Brave Chariot-Chief Feat: This Feat allows a character to perform the Feat of Cuar from a moving chariot.
Buy as: Remove Limitation from Feat of Cuar. Total cost: 1 point.