5. CONCLUSIONES Y RECOMENDACIONES
5.2. CONCLUSIONES
Animals represent property in the form of domeseticated livestock. The property point value of the herd is equal to the theoretical cost of purchasing all the animals. Do not assume that this is an inappropriate property for a futuristic setting (e.g. Banthas). A herd is valuable because it is mobile and can be relocated to avoid danger, taxation, or just for a change of scenery. Management of the herd is fairly simple compared to most forms of revenue-generating property. Hiring someone to manage it for you is relatively cheap as a result. Certain kinds of animals also provide a steady stream of usable resources: furs, milk, cheese, meat, horn, bones for weapons, and so on. If you do not purchase Land to support your animals, you are assumed to be using common lands. This may result in a wide range of risks to your animals. If common grazing lands do not exist in your setting, you must purchase
Land to support your herd.
Animal Profits: You can sell individual animals at any time for their market value. Each month, the herd
generates profit equal to the result of a Herding roll by the caretaker of the herd multiplied by 0 currency units per property point. So if you were trained at Herding and rolled dice for a total of , you would generate 0 current units that month per property point. If permitted, your animals can breed during their mating season. The GM will determine how many animals are born each year (varies by animal).
Business:
Businesses represent property in the form of functioning commercial enterprises. The property point value of the business is equal to the theoretical cost of buying all the equipment and inventory to run the business. A business is capable of generating strong returns compared to other forms of property, but it requires a lot of energy and oversight to manage properly. Hiring someone to manage your business can be very expensive. Businesses may provide useful resources to you during the game. For example, it could be very helpful to own a pawn shop, even if the revenues are small. Businesses are the most flexible of the property types, but also the most fragile. An economic downturn can eliminate a lot of your property very quickly. Businesses are even more risky than outright investments in financial instruments. Are you prepared to take the risks?
Business Profits: Each month, to generate business profit you must make a special roll. Compare the combined result of an Analysis roll and a Negotiation roll by the manager of the business to a difficulty number
representing the business climate (determined by the GM). If your roll is higher than the difficulty value, the business generates profits equal to the difference between your roll and the difficulty value, multiplied by 00 currency units per property point. If your roll is lower than the difficulty value, the business takes losses equal to the difference between your roll and the difficulty value, multiplied by 00 currency units. For example, assume you are trained at Analysis and Negotiation and rolled 6 dice for a total of 4. The GM informs you the difficulty value was 0. Your business would generate 400 current units that month per property point.
You can leave profits in the business and when the profits reach 00,000 units, the business will increase in value by one property point. You can leave losses in the business and when the losses reach 00,000 units, the business will decrease in value by one property point. If this reduces the business to zero property points, it goes bankrupt. Alternatively, you can cover losses out of your pocket or take cash for yourself out of the profits.
Property Animal Business Fortification Investment Land Library Rank Structure Title Vehicle
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Fortification:
Fortifications represent property in the form of a structure designed for vigorous defense, like a castle or a space station. The property point value of the fortification is equal to the theoretical cost of buying the land on which the fortification sits, building it, and stocking it with equipment and reserve provisions. Fortifications are different from regular structures in that they typically require special dispensation from the government to build. The local duke might not take kindly to your decision to build a huge castle on your farmland. Fortifications can obligate you to perform some kind of defensive service to the local government at a time of their choosing. However, fortifications can be very useful for escaping enemies. You can usually sleep soundly in your castle.
Fortification Upkeep: Each month, your fortification has a base upkeep of d6 per property point, multiplied by 0 current units. This must be paid or else the fortification will fall into decay. While in decay, base upkeep continues to be calculated and tracked. When it reaches 00,000 currency units, the fortification will decrease in value by one property point. On top of base upkeep, you must pay the salaries of all servants and defenders.
Investment:
Investments represent property in the form of a financial instrument, like a mutual fund portfolio. The property point value of the instrument is equal to the invested funds, not the current liquidation value. You can generate reliable returns over time. Investments can grow or shrink in value as the economy changes, so they involve more risk than stuffing the money in your mattress. However, your mattress does not pay interest on your accounts. When you take your investment and at any game anniversary thereafter, you can choose to invest conservatively, diversified, or aggressively.
Investment Profits: Profits are percentage gains on invested funds over the course of a year. Conservative
investments generate profits of (d6 minus ) percent. Diversified investments generate profits of (d6 minus 4) percent. Aggressive investments generate profits of (d6 minus , multiplied by 0) percent. These rolls are made secretly by the GM at the start of the year. So if you are aggressively invested and she rolls a , your investments lose 0% over the year. However, if she had rolled a 6, your investment would make 0% profit that year. If you ask your GM how your investment is doing mid-year, she is encouraged to give you a current status that reflects the volatility of your choices (i.e. aggressive values change widely from day to day while conservative ones don’t).
Land:
Land represents property in the form of territorial rights, like a plantation or a planetary body that you own. The property point value of the land is equal to original purchase value. Land is typically valued by either location in a developed area or
productive value in an undeveloped area. If your land is producing some kind of agricultural product, you must hire people and/or purchase machines to work the land. If you are not going to be around, you will also need to hire someone to manage it. Land is typically more valuable in pre-modern times. If you purchase a Business, Fortification, or Structure the price of the land is included. You do not need to purchase additional land unless you want to have surrounding territory or land in a different area.
Land Profits: Each year, the land generates agricultural profit equal to the result of a Farming roll by the caretaker of the land multiplied by 00 currency units per property point. So if you were trained at Farming and rolled dice for a total of , you would generate ,400 current units that year per property point.
Land Upkeep: Each month, your land has a base upkeep of d6 per property point, multiplied by 0 current units. This must be paid or else the land will fall into decay (overgrown, unusable, etc). While in decay, base upkeep continues to be calculated and tracked. When it reaches 00,000 currency units, the land will decrease in value by one property point. If the point value of land reaches zero, you still own it but it would be unable to generate any agricultural returns until restored via reinvestment of 00,000 currency units. On top of base upkeep, you must pay the salaries of all caretakers and field workers.
Library:
Libraries represent property in the form of information, like books or a database. The property point value of the library is equal to original purchase value of the items within it. Libraries are useful for conducting research. They are particularly valuable in worlds with magic that is learned from books or in securing access to books on a rare subject matter, like ancient Egypt. The information contained within the library may or may not be completely legal to own. If your Library contains illegal materials, the price of acquiring such materials should be increased appropriately by your GM.
Library Profits and Upkeep: Normally, libraries do not generate profits or accumulate upkeep. For physical books, you must pair a library with a Fortification or Structure in which to store them. For digital libraries, you must determine where it is being stored. These auxiliary matters may accumulate upkeep. If you open your library to the public and charge a fee, it ceases being a library and is instead a Business.
Rank:
Ranks represent the value of having a civil service status, like a governor or sheriff. The property point value of the rank is compared to other civil service individuals. A character with a rank valued at property points is a less powerful person than one valued at 6 property points. The names of your ranks are left up to you and the GM. Ranks allow you to access certain facilities, personnel, or information that someone without that rank would be unable to obtain. For example, a sheriff could access criminal records that a person off the street would simply be unable to acquire. Ranks usually come with some kind of civic obligation, even if it as simple as a job you are expected to perform. The value of having a rank will vary widely from setting to setting. Consult with your GM before you place any property points in rank.
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Structure:
Structures represent property in the form of a structure either designed for residence, like a house or mansion, or designed for a commercial purpose, like a warehouse or dock. Those designed with a military purpose of a non-defensive measure (e.g. barracks) are also considered structures. Those with a defensive purpose are covered under Fortification. The property point value of the structure is equal to the theoretical cost of buying the land on which the structure sits, building it, and stocking it with furniture and appliances. A structure is a useful location for storing excess equipment, resting, hiding things, or building things. Relaxing in your own home reduces the number of hours necessary to remove a Stress point by one hour.
Structure Upkeep: Each month, your structure has a base upkeep of d6 per property point, multiplied by 0 current units. This must be paid or else it will fall into decay. While in decay, base upkeep continues to be calculated and tracked. When it reaches 00,000 currency units, the structure will decrease in value by one property point. On top of base upkeep, you must pay the salaries of all servants and caretakers.
Title:
Title represent the value of having a feudal status, like a Count, or religious status, like a Cardinal. The property point value of the rank is compared to other individuals. A character with a Title valued at property points is a less powerful person than one valued at 6 property points. The names of your titles are left up to you and the GM. Titles allow you to own things that other people cannot simply buy, such as Fortifications or military equipment. They also typically grant some kind of law enforcement or legal powers as an official of the government. Titles almost always carry heavy obligations to some political figure above you. The value of having a title will vary from setting to setting. Consult with your GM before you place any property points in title.
Vehicle:
Vehicles represent property in the form of a mechanical means of conveyance, like a truck or spaceship. The property point value of the vehicle is equal to the purchase price on the open market. Vehicles are
exceptionally useful in moving around the game world. You may be required to own an official license and/or registration to operate the vehicle and this may need to be renewed on a frequent basis. Military vehicles will often require a Title or Rank to possess legally. Unlike most other forms of property, vehicles can be stolen fairly easily. If you leave your Ferrari parked in a slum neighborhood, don’t expect it to be waiting for you when you get back.
Vehicle Upkeep: Each vehicle has a different upkeep, determined by the GM or defined in a setting supplement. A modern pickup truck needs only a few things to keep going, gasoline and occasional maintenance, while an interstellar spacecraft would obviously require much higher upkeep.
Mechs:
A Mech is a special type of vehicle with a modular design that supports complex customizations. A Mech is built from a number of points called Tons, each representing a metric ton of weight. Once designed, a Mech is referred to by that number; e.g. a 50 ton Mech. A Mech chassis is subdivided into 8 sections. Different components are loaded into each section. No single section can weigh more than 5 tons.