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VI. Diseño Metodológico

7.5. Perfil del consumidor

wizard or secret tradition appropriate to the powers granted. In some campaigns, the Slaver of the Dead might be only available to evil characters, but there is no reason this need be the case.

Hit Die: d4.

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EQUIREMENTS

To qualify to become a slaver of the dead (Sld), a character must fulfill all of the following criteria.

Feats: Spell Focus (necromancy), Spell Mastery (one

of the spells chosen must be animate dead).

Skills: Intimidate 2 ranks, Knowledge (arcana) 8

ranks, Knowledge (religion) 5 ranks, Spellcraft 10 ranks.

Spellcasting: Must be able to cast both necromancy

and enchantment spells and be capable of casting at least two necromancy spells of 5th level, one of which must be animate dead.

Like all of the followers of Chardun, the slavers of the dead are driven to conquer everything in their path. To this end, the slavers have learned to raise and control large amounts of undead creatures. The slavers, who are made up almost exclusively of charduni dwarves, believe that they are following the Great General’s mandates. They enslave the bodies of the dead in order to provide eternal servants to not only the charduni, who favor themselves as The Overlord’s chosen people, but also to Chardun himself, should he ever have need of them.

Many of the tales that are heard about charduni slave- patrols come from the workings of these necromancers. The charduni prefer to capture live targets, using mind-control- ling enchantments, and march them back to the bleak mines that supply these dark dwarves with precious gems and the metal they need to forge their weapons of war. It is here, in the Thorn Mines, that most slaves suffer for the rest of their short existences. The slavers of the dead are incredibly brutal; and when a poor individual can no longer work as hard as the slaver expects, he is put to a swift but painful death and promptly reanimated.

When the charduni march to war, the fighting force is usually accompanied by at least half a dozen slavers of the dead. These slavers bring with them whatever undead they feel will be necessary. This may include skeletal or zombie shock troops, or perhaps more powerful undead like vampires or ghosts. Furthermore, the Slavers use their dark magic to bolster their fighting force during the battle itself, mingling through the combatants with their undead guards and animating the fallen warriors — friend and foe alike. Slavers do this not only for the sheer dark joy of enslaving the enemies of Chardun into his service, but also as a sort of psychological warfare. Even the best-trained troops have a difficult time fight- ing against their former allies and friends.

Use in Other Cam- paigns: The Slaver of the Dead is

not difficult to include in most campaigns. What is primarily re- quired is the existence of undead as well as a tradition of using them as servants. Naturally, the specific de- tails of the prestige class will need to be changed in other campaigns. For ex- ample, all references to “Chardun” will need to be changed to a god,

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KILLS

The slaver of the dead’s class skills are Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (all skills, taken separately) (Int), Profession (Wis), Ritual Casting (Con) and Spellcraft (Int).

Skill Points at Each Level: 2 + Int modifier.

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EATURES

All of the following are class features of the slaver of the dead prestige class.

Weapon and Armor Proficiency: Slavers of the Dead

gain no new proficiency in any weapon or armor. Armor of any type interferes with the slaver of the dead’s arcane gestures, which can cause his spells to fail (if those spells have somatic components).

Spells per Day: When a new slaver of the dead level

is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever arcane spellcasting class was used to meet the prestige classes prerequisites. He does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on). Levels in this class do not stack for the purposes of familiar advancement. If a character had more than one applicable arcane spellcasting class before he became a slaver of the dead, he must decide to which class he adds each level of slaver of the dead for purposes of determining spells per day.

Enslave the Damned (Su): Becoming a slaver of the

dead greatly increases the number of undead an arcanist can control. At first level, the number of Hit Dice of undead that the character may control at one increases by 5 (see the spell animate dead for details on this limit normally). This limit increases by 5 HD at 3rd, 6th and 9th levels, as well.

Slaver’s Eye (Sp): Chardun’s slavers are constantly

looking to acquire more property for the Great General. At 2nd level, slavers of the dead have the ability to cast

deathwatch 1/day as a spell-like ability.

Eternal Servitude (Su): At 4th level all undead under

the control of a slaver are granted a turn resistance equal to the character's caster level, but only for the purpose of rebuking/commanding attempts. This turn resistance is negated, however, if the rebuke attempt is performed by a cleric of Chardun.

Additionally, undead under the slaver’s control are also granted an SR equal to the slaver’s caster level, but only for the purpose of overcoming those spells that would take control away from the slaver.

Create Lieutenant: At 5th level, the slaver of the dead

may designate the most powerful undead he controls as his lieutenant. As long as this undead creature is sentient, it is treated as a cohort and its Hit Dice do not count against his total undead controlled limit. The slaver may later desig- nate another undead creature as its lieutenant, but the new lieutenant must have higher Hit Dice than his current lieutenant.

Visage of Chardun (Su): At 7th level, the slaver can

take on the most fearsome aspects of the dark god Chardun. Whenever the Slaver casts an Enchantment (Compul- sion) or Necromancy (Fear) spell, his spell save DC is increased by his Charisma bonus (minimum +1).

Conscripts of the Overlord (Su): At 8th level the

slaver’s power has become so great that he can enslave existing undead creatures. From this point forward, any time the slaver casts the spell command undead, the undead creature comes under the slaver's control entirely, as though it had been compelled by a rebuke/command attempt. The undead now counts against the total number of Hit Dice of undead that the slaver may control.

Create Commander (Su): At 10th level the slaver's

lieutenant becomes more powerful, gaining a +2 bonus to both Hit Dice and Intelligence. The slaver may now designate another creature from his roster of controlled undead as a lieutenant. Should the commander undead ever be dismissed or destroyed, the slaver may designate his lieutenant as his new commander, but the undead creature in question must have served him as a lieutenant for a minimum of a week.

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Class Class Class Class

Class BaseBaseBaseBaseBase FortFortFortFortFort RefRefRefRefRef WillWillWillWillWill SpecialSpecialSpecialSpecialSpecial Spells per DaySpells per DaySpells per DaySpells per DaySpells per Day Level

Level Level Level

Level AttackAttackAttackAttackAttack SaveSaveSaveSaveSave SaveSaveSaveSaveSave SaveSaveSaveSaveSave Bonus

BonusBonus BonusBonus

1st +0 +0 +0 +2 Enslave the dead (+5 HD) +1 level of existing class 2nd +1 +0 +0 +3 Slavers’ eye +1 level of existing class 3rd +1 +1 +1 +3 Enslave the dead (+10 HD) +1 level of existing class 4th +2 +1 +1 +4 Eternal servitude +1 level of existing class 5th +2 +1 +1 +4 Create lieutenant +1 level of existing class 6th +3 +2 +2 +5 Enslave the dead (+15 HD) +1 level of existing class 7th +3 +2 +2 +5 Visage of Chardun +1 level of existing class 8th +4 +2 +2 +6 Conscripts of the Overlord +1 level of existing class 9th +4 +3 +3 +6 Enslave the dead (+20 HD) +1 level of existing class 10th +5 +3 +3 +7 Create commander +1 level of existing class