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Adventuring in the Fabled Lands Added “of Over the Blood-Dark Sea” after “If this is your first Fabled Lands book, read the rest of the rules before starting at section 1”.

The starting THIEVERY ability for a Warrior should

be 3, not 5, as indicated in the printed book version. I have altered it to 3 in this document. Added “included in the Adventure Pack 3” to “Fill in the Adventure Sheet with your choice of profession and the ability scores given for that profession.”.

Changed “There is a list of codewords at the front of the book.” to “There is a list of codewords included in the Adventure Pack 3.”

Changed “There are many plot strands to follow in the Fabled Lands.” to “There are many plot strands to follow in the Fabled Lands.”

Changed “The black and white map which precedes the rules shows the whole extent of the known Fabled Lands. The fold-out colour map shows the Violet Ocean which is covered by this book.” to “Two of the black and white maps show the whole extent of the known Fabled Lands. The colour map shows the Violet Ocean which is covered by this adventure – Over the Blood-Dark

Sea. The last black and white map should not be

looked at unless you are instructed to do so by a specific reference number in the adventure itself.” In the sentence “If you journey to the edge of the map in this adventure, you will be guided to another adventure in the series.” have used the word ‘adventure’ instead of ‘book’.

In the sentences “Make a note of the entry you'll be turning to in the new adventure. Then copy all the information from your Adventure Sheet and Ship's Manifest into the new adventure. Lastly, rub out the Adventure Sheet and Ship's Manifest data in the old adventure so they will be blank when you return there.” have used the word ‘adventure’ instead of ‘book’.

Colour Violet Ocean map

Added the name Bluewood to the blank spot on the forest on the detailed colour map of Braelak, the Sorcerers’ Isle.

The city of Metriciens in Golnir is wrongly spelled on this map as Metricians. I have not corrected this.

Black and White Fabled Lands maps Originally printed reversely in the wrong order. This has been corrected in the Map Pack for Over

the Blood –Dark Sea.

Starting Characters

Damontir the Mad also features as the main villain in Dave Morris’ Golden Dragon Fantasy Gamebook

Temple of Flame. Greymalkin Smith has a cameo

performance in Dave Morris’ Virtual Reality Adventure Book Down Among The Dead Men. Silas Cumberbatch does not appear in either of those books but his portrait bears a striking resemblance to Michael Jackson.

Quick Rules

(In the Adventure Pack 3 document). Have changed “rules section on pages 5-7.” to “Adventuring in the Fabled Lands 3 document”.

Over the Blood-Dark Sea references 6

Included “ – turn to 123.” after “If the score is greater than your Rank, you are drowned”.

75

Added “– it is the fourth map included in the Map Pack.”. Removed “and, because you may wish to refer back to the illustration later, make a note of this page number in brackets next to it”.

101

Changed “pointing to numerous rocky shores scattered in the east” to “pointing to numerous rocky shores scattered in the west”.

103

Included “ – turn to 123.” after “If the score is greater than your Rank, you are drowned”.

123 Put Fabled Lands in italics font

157

Included “ – turn to 123.” after “If the score is greater than your Rank, you are drowned”.

205

Included “ – turn to 123.” after “If the score is greater than your Rank, you are drowned”.

241

Should be “It speaks like a sleepwalker,” NOT “It speaks like an sleepwalker,”

249

Included “ – turn to 123.” after “If the score is greater than your Rank, you are drowned”.

260

No full-stop after the semi-colon in “He takes all your money and maroons you; turn to 177”.

284

Should be “you lead a shore party in gathering food and fresh water” NOT “you leave a shore party in gathering food and fresh water”.

286

Changed “Score 0-4 Calamity; you are killed” to “Score 0-4 Calamity; you are killed turn to 123”

311

Added the option “Go north – Cities of Gold and

Glory 187”.

348

Changed “If you have codeword Baluster,” to “If you have the codeword Baluster,”.

361

Changed “Score 0-4 Calamity; you are killed” to “Score 0-4 Calamity; you are killed turn to 123”

392

Changed “Score 0-4 Calamity; you are killed” to “Score 0-4 Calamity; you are killed turn to 123”

399

Changed “Makes a SCOUTING roll at Difficulty

14.” to “Make a SCOUTING roll at Difficulty 14.”

416

Changed “Cross all these off your Ship’s Manifest.” to “Cross all these off your Adventure Sheet and Ship’s Manifest.”

431

Changed “acerbicly” to “acerbically”. 435

Changed “Cross off your money, possessions and any Cargo Units aboard your vessel.” to “Cross off any Cargo Units aboard your vessel.”

474

Changed “Score 0-4 Calamity; you are killed” to “Score 0-4 Calamity; you are killed turn to 123”

484 Put Fabled Lands in italics font

486

Included “ – turn to 123.” after “If the score is greater than your Rank, you are drowned”.

499

Changed “the loophole’s in a villain’s alibi.” to “the loopholes in a villain’s alibi.”

522 Put Fabled Lands in italics font

565

Changed “Score 0-4 Calamity; you are killed” to “Score 0-4 Calamity; you are killed turn to 123”

582 Put Fabled Lands in italics font

592

Included “ – turn to 123.” after “If the score is greater than your Rank, you are drowned”.

628

States wrongly that no ships are available for sail in Smogmaw which is contradicted by the contents of ref 712, where you can buy barque or brigantine class ships in Smogmaw. I have not corrected this!

634

Included “ – turn to 123.” after “If the score is greater than your Rank, you are drowned”.

643

Major continuity error between this reference and the one you must turn to (480). [pain_mage: I guess it is 508 instead of 480.] [Ed. – the original said 480

which is definitely wrong. Although the correct link is the subject of some debate, this ground has been well covered, and so I am settling on the link 415 as annotated by Dave Morris in my copy.] Changed reference link

from 480 to 415.

644

“The casket breaks to shards [Ed. – which cannot,

incidentally, be used as money :D] Remember to add

the celestium wand (MAGIC +5) to your list of possessions [Ed. – as if you’d forget…were Dave and

Jamie wasted when they wrote this paragraph???], then

turn to 407.”

645

“They are known as ninja, a word which literally means Masters of Invisibility.” [Ed. – in Japanese this

is not the case, it just means “hiding person”, but in Akatsurese the root may be different…]

650

“Dangor is a city east of the Gashmuru Gulf. It stands atop cliffs hundreds of metres high, and you are particularly intrigued by the account of one Horbel Humbing, Master Mariner, of the HMS

Sokar. ‘We arrived at the base of the cliffs and there

laid at anchor three days, while a mountaineer carried our documents to the port authorities above. These documents being found to be in order, grapples were lowered and secured and the whole vessel was winched up to the docks a thousand feet above.’” [Ed. – apparently Mr Humbing has Book 11

!]

670

“The ship is swept far out to sea. Men and goods are washed overboard by huge waves that snap your hawsers like twine. Lose 1 Cargo Unit (if you have any cargo) and reduce your crew quality by one

step – i.e. an excellent crew becomes good, a good crew becomes average, and an average crew [Ed. –

the original print had an intrusive ” here which has been removed]

708

“Lose 1-6 Stamina; turn to 262 if still alive” [Ed. –

the space after the semi-colon in the last line is missing in the printed editions]

714

“Go to the tower turn to 426” [Ed. – this originally

read 425, which is verifiably incorrect]

715

“When you have finished your buying [Ed. – sic,

but what buying???] and selling,”. Removed “buying

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