AnD VeHICleS
In addition to the Pegasus (see The HERO System Bestiary, page 106) and the Warhorse (pages 169-71 of the Bestiary), here are some of the riding animals and vehicles the Atlantean military uses.
Riding beasts
WAR-DRAGON
Val Char Cost Roll Notes
30 STR 20 15- Lift 1,600 kg; 6d6 HTH damage [3] 18 DEX 24 13- OCV: 6/DCV: 6
22 CON 24 13- 18 BODY 16 13-
8 INT -2 11- PER Roll 11- 5 EGO -10 10- ECV: 2
20 PRE 10 13- PRE Attack: 4d6 6 COM -2 10- 15 PD 9 Total: 15 PD (15 rPD) 15 ED 11 Total: 15 ED (15 rED) 4 SPD 12 Phases: 3, 6, 9, 12 10 REC 0 44 END 0
50 STUN 6 Total Characteristics Cost: 118 Movement: Running: 6”/12”
Flight: 15”/30”
Cost Powers enD
15 Fangs: HKA 1d6 (2d6 with STR) 1
10 Front Talons: HKA ½d6 (1d6+1 with STR) 1
15 Rear Talons: HKA 1d6 (2d6 with STR) 1
15 Scales: Damage Resistance (15 PD/15 ED) 0
25 Wings: Flight 15”, Reduced Endurance (½ END; +¼); Restrainable (-½) 1 6 Draconic Senses: +2 to PER Rolls with all Sense Groups 0
Skills 3 Riding 13- 3 Stealth 13-
Total Powers & Skills Cost: 89 Total Cost: 207
75+ Disadvantages
15 Physical Limitation: Animal Intelligence (Frequently, Greatly Impairing) 5 Physical Limitation: Large (4m; -2 DCV, +2 to PER Rolls to perceive)
(Infrequently, Slightly Impairing)
15 Psychological Limitation: Loyal To Its Rider; Must Obey Him (Common, Strong)
97 Experience Points
Total Disadvantage Points: 207 OPTIONS
Cost Power
7 Barding: Armor (6 PD/6 ED) (18 Active Points); OIF (-½),
Description: This is the standard vehicle of the Atlantean sky-cavalry. It resembles the body of a ground-based chariot, but it has no tow-bar, no wheels, and no animals to pull it — it simply flies as directed to by the will of the user. Typi- cally it carries two soldiers, one to fly it and one to fight from it, but some sky cavalrymen are skilled enough to fly and fight at the same time.
Because the riders aren’t fully enclosed in a Sky-Chariot, the vehicle’s DEF doesn’t ordinarily protect them. However, it the car’s sides do come up to about waist level on the front and sides. Depending on the angle of attack and the Hit Location rolled, the GM may allow the vehicle’s DEF to apply to an attack against a passenger.
Vehicles
Atlantean vehicles are faster and more powerful than other vehicles, but that power comes at a price: they require orichalcum. This sometimes presents logistical problems for the Atlantean military... and a sky cavalryman who doesn’t keep a close eye on his sky-chariot’s “fuel” may find himself plummeting from the clouds to his death.
ATLANTEAN SKY-CHARIOT
Val Char Cost Notes
2 Size 10 1.6” x .8”; -2 KB; -1 DCV 20 STR 0 Lift 400 kg; 4d6 HTH [0] 18 DEX 24 OCV: 6/DCV: 6 15 BODY 3
6 DEF 10 Does Not Protect Some Occupants (-¼) 4 SPD 12 Phases: 3, 6, 9, 12
Total Characteristic Cost: 59 Movement: Ground: 0”/0”
Flight: 15”/120”
Abilities & equipment
Cost Power END
27 Oricalchum-Powered Flight: Flight 15”, x8 Noncombat; Costs Endurance
(which comes from orichalcum; -½) 4
-12 No Ground Movement: Running -6” (0” total)
Total Abilities & Equipment Cost: 15 Total Vehicle Cost: 74
Value Disadvantages None
Total Disadvantage Points: 0 Total Cost: 74/5 = 15
Description: An Atlantean sky-ship has a bottom part that looks something like a Greek trireme, and then rising up from that is a further hull shaped roughly like that of a galleon. Instead of masts and sails it has three metallic, bronze-colored pillars — a large central one, and smaller ones about halfway fore and aft — inset with arcane runes made of orichalcum and topped with a powerful, sky blue mystic crystal called an aerosin. Mounted along the sides are small enchanted bal- listae; on some models, larger ballistae are mounted on a poop deck-like struc- ture aft or fore.
ATLANTEAN SKY-SHIP
Val Char Cost Notes
13 Size 65 20” x 10”; -13 KB; -8 DCV 75 STR 0 Lift 800 tons; 15d6 HTH [0] 15 DEX 15 OCV: 5/DCV: 5
23 BODY 0
10 DEF 19 Does Not Protect Some Occupants (-¼) 4 SPD 15 Phases: 3, 6, 9, 12
Total Characteristic Cost: 114 Movement: Ground: 0”/0”
Flight: 10”/80”
Abilities & equipment
Cost Power END
Propulsion Systems
20 Oricalchum-Powered Flight: Flight 10”, x8 Noncombat; Costs Endurance
(which comes from orichalcum; -½) 3
-12 No Ground Movement: Running -6” (0” total)
Tactical Systems
40 Enchanted Ballistae: RKA 4d6, +1 Increased STUN Multiplier (+¼), 30 Charges (+¼); OIF Bulky (-1), Limited Arc Of Fire (360 degrees
above ship; -¼) [30]
10 Enchanted Ballistae: three more ballistae (total of four) [30]
Total Abilities & Equipment Cost: 58 Total Vehicle Cost: 172
Value Disadvantages
25 Distinctive Features: Atlantean warship (Not Concealable; Causes Extreme Reaction [fear])
Total Disadvantage Points: 25 Total Cost: 147/5 = 29
Skills
15 +3 Hand-To-Hand
1 Climbing 8-
2 Language: Atlantean
2 WF: Common Melee Weapons
Total Powers & Skills Cost: 368 Total Cost: 564
75+ Disadvantages
20 Physical Limitation: Human Size, Weighs 6,400 kg (All The Time, Greatly Impairing)
15 Physical Limitation: Machine Intelligence (Frequently, Greatly Impairing)
454 Experience Points
Total Disadvantage Points: 564
Description: While not a “vehicle,” the Atlantean War-Golem is generally stored with vehicles so the Atlanteans sort of think of it as one. If necessary it can carry up to half a dozen soldiers in its arms.
Campaign Use: With a minor tweak here and there, you can use this character sheet for a wide variety of Lemurian magiconstructs. The Lemurians employ war-golem-like magiconstructs far more often than the Atlanteans do, and many of theirs come equipped with fire-blasters as well as HTH Combat weapons. Appearance: An Atlantean war-golem is a nine-foot-tall magical construct made of hepatizon (a magical metal) and powered by orichalcum and spells. It looks like a stylized Atlantean war- rior in many respects. Spiked bands of metal encircle its arms at shoulder and wrist, its waist as a sort of belt, and its legs at the top of its “boots.” Its weapon is an enormous double-bladed axe, one far too big and unwieldy for any human to use.
ATLANTEAN WAR-GOLEM
Val Char Cost Roll Notes
45 STR 35 18- Lift 12.5 tons; 9d6 HTH damage [4] 18 DEX 24 13- OCV: 6/DCV: 6
10 CON 0 11-
25 BODY 30 14-
5 INT -5 10- PER Roll 10-
0 EGO 0 — ECV: N/A
25 PRE 15 14- PRE Attack: 5d6 8 COM -1 11- 18 PD 45 Total: 18 PD (18 rPD) 18 ED 51 Total: 18 ED (18 rED) 4 SPD 12 Phases: 3, 6, 9, 12 11 REC 0 0 END -10
— STUN — Total Characteristics Cost: 196
Movement: Running: 6”/12”
Leaping: 9”/18”
Cost Powers enD
15 War-Golem’s Axe: HKA 3d6 (4d6+1 with STR); OAF (-1),
STR Minimum (25; -1) 4
15 Golem’s Body: Does Not Bleed 0
10 Golem’s Body: No Hit Locations 0
45 Golem’s Body: Takes No STUN 0
22 Tireless: Reduced Endurance (0 END; +½) on STR 0
6 Tireless: Reduced Endurance (0 END; +½) on Running 0 4 Tireless: Reduced Endurance (0 END; +½) on Leaping 0 1 Tireless: Reduced Endurance (0 END; +½) on Swimming 0
54 Body Of Metal: Damage Resistance (18 PD/18 ED) 0
90 Body Of Metal: Physical and Energy Damage Reduction, Resistant, 25% 0
36 Heavy: Knockback Resistance -6” 0
Value Disadvantages
25 Distinctive Features: Atlantean warship (Not Concealable; Causes Extreme Reaction [fear])
Total Disadvantage Points: 25 Total Cost: 126/5 = 25
Description: A typical Atlantean naval vessel is about the same size as a sky- ship, and has a similar appearance and equipment. However, it only requires one central pillar, topped with a sea-green mystic crystal called an aquarin, as part of its propulsion system. It also comes equipped with a scrying-stone that allows the captain to “see” underwater and thus detect the approach of Lemu- rian pisceremes.
ATLANTEAN SHIP
Val Char Cost notes
13 Size 65 20” x 10”; -13 KB; -8 DCV 75 STR 0 Lift 800 tons; 15d6 HTH [0] 13 DEX 9 OCV: 4/DCV: 4
23 BODY 0
10 DEF 19 Does Not Protect Some Occupants (-¼) 3 SPD 7 Phases: 4, 8, 12
Total Characteristic Cost: 100 Movement: Ground: 0”/0”
Swimming: 10”/40”
Abilities & equipment
Cost Power END
Propulsion Systems
9 Oricalchum-Powered Sailing: Swimming +8”, x4 Noncombat;
Costs Endurance (which comes from orichalcum; -½) 1
-12 No Ground Movement: Running -6” (0” total)
Tactical Systems
40 Enchanted Ballistae: RKA 4d6, +1 Increased STUN Multiplier (+¼), 30 Charges (+¼); OIF Bulky (-1), Limited Arc Of Fire (360 degrees
above ship; -¼) [30]
10 Enchanted Ballistae: three more ballistae (total of four) [30]
Operations Systems
4 Scrying-Stone: Active Sonar; OIF Bulky (-1), Affected As Sight Group
As Well As Hearing Group (-½), Only Usable Underwater (-1) 0
Total Abilities & Equipment Cost: 51 Total Vehicle Cost: 151