3. RECOMENDACIONES DE POLÍTICAS DE INCLUSIÓN FINANCIERA EN EL
3.1. Política de remesas e inclusión financiera
‘The Twenty-fourth Spirit is Naberius. He is a most valiant Marquis and showeth in the form of a Black Crane, fluttering about the Circle and when he speaketh it is with a hoarse voice. He maketh men cunning in all Arts and Sciences but especially in the Art of Rhetoric.
He restoreth lost Dignities and Honours. He governeth 19 Legions of Spirits.’
The demon Naberius is known to many diabolists, for he is known as the Demon of Wise Counsel. The formula for summoning Naberius is well known and the Order has put the devil down many times. Naberius has developed quite a grudge against the Order after repeated defeats at the hands of Hieromonks and now makes it a point to whisper warnings about holy assassins to those who summon him.
His soubriquet is well earned – Naberius is wise indeed and can instruct sorcerers in various forms of lore. He can give supernatural powers of influence, making those he blesses supernaturally eloquent and seductive. Most of those who summon Naberius do so because they have been disgraced
151 or scorned and his gift will allow them to reclaim their place
in society. This gift inevitably comes with a price – Naberius can speak through the lips of those who carry his blessing, allowing him to use them as channels for his sorcery.
Naberius manifests in the form of a black crane of prodigious size and holds this form even in combat. He can shrink down to the size of a normal crane and often disguises himself as an ordinary creature to avoid his enemies.
Demonic: Naberius must be summoned by a sorcerer and then anchor itself to this world. The demon prefers to anchor itself to common, unobtrusive items such as eggs.
Unholy: Naberius must make a Persistence test to enter hallowed ground and takes 1d4 points of damage if it comes into contact with holy items or relics.
Naberius’ Blessing: Naberius’ blessing of rhetoric gives a +100% bonus to Influence and Oratory tests. The blessing costs Naberius one point of POW for as long as it lasts.
While the blessing is in place, Naberius can cast sorcery spells through the blessed individual, using the blessed character’s Magic Points to fuel them. The blessing counts as a Magnitude 5 spell and can be dispelled by suitable countermagic.
Those who are blessed by Naberius become inhumanly charismatic and charming. They speak with a throaty whisper
Naberius (Veteran) 1D20 Hit Location AP/HP
STR 22 1–3 Right Leg 6/8
CON 15 4–6 Left Leg 6/8
SIZ 21 7–9 Abdomen 6/9
INT 26 10–12 Chest 6/10
POW 45 13–15 Right Wing 6/7
DEX 20 16–18 Left Wing 6/7
CHA 44 19–20 Head 6/9
Combat Actions 4 Armour: Demon Feathers (6 points)
Damage Modifier +1D8
Magic Points 45 Traits: Demonic, Unholy, Naberius’ Blessing, Naberius’ Touchstone, Sorcery, Beak Skewer, Vulnerability (bolas), Formidable Natural Weapons
Movement Walk 8m
Fly 20m
Spells: Blight, Blast, Damage Resistance, Magic Resistance, Reduce (SIZ), Enhance (CHA), Mystic Vision, Intuition
Strike Rank +23 Skills: Acrobatics 70%, Discorporate 90%, Evade 50%, Influence 188%, Insight 90%, Manipulation 80%, Oratory 188%, Perception 120%, Persistence 120%, Resilience 50%, Sorcery 90%, Spiritual Combat 110%
Weapons
Type Size Reach Weapon Skill Damage AP/HP
Claw L M 80% 1D6 As per leg
Wing Buffet L M 60% 1D4 As per wing
Beak Skewer L L 50% 2D6 As per head
but their words are so eloquent and insightful that one cannot help but be seduced. The demon can speak through the blessed without the blessed character noticing; it sometimes uses this ability to manipulate events.
Naberius’ Touchstone: Naberius can vomit up a piece of slimy rock that reveals secrets. Creating the touchstone costs the demon one POW, which is lost until he swallows the stone once more. Anyone holding the touchstone gains a +50%
bonus to Perception and Insight tests. The stone can also be used to determine the purity of precious metals.
Sorcery: The demon is an adept user of magic.
Beak Skewer: In combat, Naberius can use a beak skewer special attack. A successful beak skewer always has the Impale and Bypass Armour manoeuvres, regardless of the defence roll.
Vulnerable: Any hunter knows that the long legs of the crane are vulnerable to a bolas attack. Trapping the crane eliminates Naberius’ ability to fly.
Balash
The demon Balash is known to the witch cults, especially the tradition of the Lord of Shadows. It manifests as a horned giant, clad in the bones of its victims and armed with a huge cleaver. Balash is a mere baron of Hell and as such is a
simple-Balash (Seasoned) 1D20 Hit Location AP/HP
STR 35 1–3 Right Leg 9/12
CON 28 4–6 Left Leg 9/12
SIZ 28 7–9 Abdomen 9/13
INT 11 10–12 Chest 9/14
POW 14 13–15 Right Arm 9/11
DEX 11 16–18 Left Arm 9/11
CHA 7 19–20 Head 9/12
Combat Actions 2 Armour: Armour of Bone (12 points)
Damage Modifier +2D6
Magic Points 14 Traits: Demonic, Unholy, Armour of Bone, Balash’s Cleaver, Causes Fear, Formidable Natural Weapons
Movement 9m
Strike Rank +13 Skills: Athletics 86%, Brawn 120%, Perception 50%, Persistence 58%, Resilience 76%, Spiritual Combat 50%
Weapons
Type Size Reach Weapon Skill Damage AP/HP
Claw L M 75% 1D8 As per arm
Gore M S 40% 2D6 As per head
Cleaver H VL 100% 2D8+2 8/16
Cleaver Chop H VL 80% 4D8+4 8/16
minded brute that lacks the subtlety and cunning of greater demons. It makes up for this with physical might and sheer destruction. The brute is sometimes summoned for the sexual pleasures of adventurous witches but in its passion, Balash is known to devour its mates whole. Nonetheless, the demon has sired a number of half-demon spawn.
Demonic: Balash must be summoned by a sorcerer and then anchor itself to this world. The demon prefers to anchor itself to a specially forged cleaver that it then uses as a weapon, so it can keep an eye on its anchor and avoid unwelcome surprises.
Unholy: Balash must make a Persistence test to enter hallowed ground and takes 1d4 points of damage if it comes into contact with holy items or relics.
Causes Fear: Characters who encounter Balash must make a Persistence test to avoid fleeing in terror; they may resist this unnatural fear by spending a Hero Point.
Armour of Bone: Balash’s Bone Armour is virtually invulnerable but it does have two weaknesses. Firstly, Balash is compelled to add the bones of its victims to the armour. If Balash were to kill a truly holy individual or find the bones of a saint, it would add these bones to its armour, creating a weak spot with no armour protection, as the demon’s essence would find no purchase in holy bones. Secondly, the bone helmet has no peripheral vision; characters who are aware of this fact gain a +50% bonus to Stealth tests
153 Balash’s Cleaver: Balash wields a huge
cleaver in combat. This weapon is immensely damaging. Balash especially delights in cleaving defenceless victims in two with the cleaver. If Balash believes it has a victim at its mercy, it uses an especially damaging chop attack. If this defenceless victim evades the chop, then Balash will accidentally embed the cleaver in the ground and lose the weapon.
Tiews (Veteran) 1D20 Hit Location AP/HP
STR 30 1–3 Right Leg 4/14
CON 30 4–6 Left Leg 4/14
SIZ 40 7–9 Abdomen 4/15
INT 12 10–12 Chest 4/16
POW 30 (23) 13–15 Right Arm 4/13
DEX 15 16–18 Left Arm 4/13
CHA 25 19–20 Head 4/14
Combat Actions 3 Armour: Spiritual Armour (4 points)
Damage Modifier +2D6
Magic Points 30 (23) Traits: Spirit, Worshipped, Manifest, Tiews’ Judgement, Tiews’ Spear Movement 8m Divine Spells: Behold, Berserk, Blessing, Crash of Thunder, Dismiss Magic,
True Spear
Strike Rank +14 Skills: Insight 100%, Lore (Law) 60%, Lore (Pagan Theology) 150%, Oratory 60%, Pact (Self) 100%
Weapons
Type Size Reach Weapon Skill Damage AP/HP
Spear L VL 100% 2D8+2 8/10