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CAPÍTULO IV: RESULTADOS Y DISCUSIÓN

4.3 Presentación de resultados

This list starts with the crowning of Conrad III, first Hohensaufen ruler, and continues to the reign of Maximilian I in the last years of the 15th century. The Holy Roman Empire, as heir to the Carolingian Empire, was a political entity formed of many principalities, palatinates and feudal lands under the (mostly only administrative) leadership of the Emperor, without any kind of national consciousness or unity. From the 12th to the 15th century it fought its neighbours and the Papacy, trying to restore its former splendour. The army list offers the options for Clerical, Communal, Feudal or Imperial armies, as a way to represent the patchwork of components of an Empire that to quote Voltaire was neither

Holy,Roman nor an Empire.

ARMY COMPOSITION Characters: Up to 25%

Knights and Retainers: Up to 50% Militia: Up to 50%

Mercenaries: At least 33%

Artillery & War Wagons (L): Up to one gun or war wagon per every 1200pts.

Note: Some units are labelled Late (L) and are only available after 1400. Some units are labelled Imperial (I) and are only available if an Imperial General leads the army.

0-1 GENERAL

M WS BS S T W I A Ld Pts General 8 5 3 4 4 3 5 2 9 166 Emperor 8 3 3 3 4 3 4 1 10 256

The General rides a warhorse and has a hand weapon, heavy or partial plate armour and shield. Army General. May have a thrusting spear (+3) or a lance (+6). May have cloth barding (+3) or (after 1450) full metal barding (+4).

The General may be upgraded to Clerical or Communal General (+20), Feudal General (+3) or Imperial General (free).

Any unit led by the Clerical or Communal General may re-roll failed Panic test. An army led by the Clerical General must include at least 33% of Militia.

The Feudal General has WS6 and I6. An army led by the Feudal General must include at least 33% of Knights & Retainers.

In an army led by an Imperial General, units taken from the Mercenary allowance are not Unreliable. The Emperor rides a warhorse and has a hand weapon, heavy or partial plate armour and shield. Army General. May have a thrusting spear (+3) or a lance (+6). May have cloth barding (+3) or (after 1450) full metal barding (+4). The Emperor is an Imperial general.

SENIOR OFFICERS M WS BS S T W I A Ld Pts Captain 8 5 3 4 4 2 5 2 8 104 0-1 Army Standard 8 4 3 3 4 2 5 2 8 125

A Captain rides a warhorse and has a hand weapon, heavy or partial plate armour and shield. In Late armies he may have a lance (+6).

Any Captain may be upgraded to Mercenary Captain (+30). Mercenary Captains are Unreliable and may only join a Mercenary unit. Any Mercenary unit within 8’’ of the Captain may use his Leadership value when taking a Leadership test, although he is not the Army General.

The Standard bearer rides a warhorse and has a hand weapon, heavy armour and shield. Army Standard Bearer.

Characters’ warhorses may have cloth barding (+3) or (after 1450) full metal barding (+4). KNIGHTS & RETAINERS

M WS BS S T W I A Ld Pts Mounted Knight 8 4 3 3 3 1 4 1 8 34 Mounted Ministeriale 8 3 3 3 3 1 3 1 6 19

Mounted Knights ride warhorses and have a hand weapon, heavy or partial plate armour and shield. May have thrusting spear (+3). May have lance (+14), cloth barding (+3) or (after 1450) full metal barding (+4).

Mounted Knights armed with lance are Shock Cavalry and have First Charge. Mounted Knights without lance are Close Order and may count a rank bonus of up to +2, like infantry.

Mounted Ministerialen ride horse and have hand weapon, light armour and shield. They may have thrusting spear (+3), and may exchange shield for light crossbow (+1). In late armies, they may have heavy armour (+1) and exchange shield for handgun (+3).

Mounted Knights may be in Combined Formation with Mounted Ministerialen that do not carry ranged weapons, which form the rear rank(s) of the unit.

M WS BS S T W I A Ld Pts Dismounted

Knight (L)

4 4 3 3 3 1 4 1 8 16

Dismounted Knights have hand weapon, heavy armour and shield. In late armies, they may have partial plate armour (+1) or (after 1450) replace shield with full plate armour (+1). They may have double- handed weapons (+3). May be Riding Horses (+1).

MILITIA

M WS BS S T W I A Ld Pts Militia 4 2 3 3 3 1 2 1 6 5

Militia have a hand weapon. They may have thrusting spear and shield (+3), or crossbows (+4), composite bows (+2) or in late armies handguns (+4) or pike (+4). If equipped with crossbows in late armies, they may have pavises (+2). Militia with handguns are Skirmishers. Militia with crossbows or composite bows are Light Infantry, but if carrying pavises must form in Open Order. Militia with pikes are Medieval Phalanx. Any militia unit may be downgraded to Levies (-1 if armed with composite bow, - 2 if armed with thrusting spear and shield, crossbow or handgun, -3 if armed with pike).

MERCENARIES M WS BS S T W I A Ld Pts Foot Mercenaries 4 3 3 3 3 1 3 1 7 11 Mercenary Knights 8 4 3 3 3 1 4 1 7 46 Landsknechts (L, I) 4 4 3 3 3 1 4 1 8 18

Foot mercenaries have a hand weapon, thrusting spear and shield. They may have light armour (+2) and exchange thrusting spear and shield for crossbow (+1) or halberd (-1). If equipped with crossbows in late armies they may have pavises (+2). Foot Mercenaries with crossbows are Open Order.

Mercenary Knights ride warhorses and have a hand weapon, heavy armour, lance and shield. First Charge. Shock Cavalry. In late armies, the warhorses may have cloth barding (+3).

Landsknechts have a hand weapon, pike and light armour. May have heavy armour (+1). Veteran. Up to two out of three pike armed units may replace their pikes with halberd (-2), light crossbow (-2) or handgun (free).

Pike armed Landsknecht units are Medieval Phalanx. Within a pike armed unit, up to a third of the models may replace pike with double-handed weapon (free) and form the front rank(s) of the unit. (Note that the models with double handed weapons do not count against the necessary number of models to determine if the unit is a Medieval Phalanx). They may be Stubborn (+3).

Landsknechts with light crossbows, halberds or handguns are Skirmishers. ARTILLERY & WAR WAGONS (L)

CANNON

M WS BS S T W I A Ld Pts

Cannon 82

Crew 8 2 3 3 3 1 3 1 6

An artillery unit is made of one Cannon and 3 crew. You may add up to 3 additional crew for +10 each. The crew have a hand weapon and may have light armour (+2). The crew may be upgraded to

WAR WAGON

M WS BS S T W I A Ld Pts

Wagon 6 6 4 120

Crew 4 3 3 3 3 1 3 1 8

See the War Wagons rules. ALLIES

If led by an Imperial General the army may have Early Hungarian (E) or Ordenstaat (L) allies.

84. THE BALTIC PAGANS

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