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Por qué es una prioridad el transporte urbano sostenible

In document COMISIÓN DE LAS COMUNIDADES EUROPEAS (página 13-16)

2. Temas prioritarios

2.2. Transporte urbano sostenible

2.2.1. Por qué es una prioridad el transporte urbano sostenible

Flathead Mountain

“He took from a pocket a bright tin can having a pretty red label on it which said: Concentrated Brains, Extra Quality.”

—Glinda of Oz

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headland at its peak, which is where the Flathead people live. The Flatheads are similar to most people of Oz, with one notable difference. Their heads appear to be cut off just above the eyebrows.

Since this is where most people keep their brains, it would be easy to think of the Flatheads as being stupid. And it would be almost right.

However Lurline, the Fairy Queen who enchanted Oz into a fairyland, dis-covered the Flatheads and took pity on them. She and her band of fairies gave all 100 Flatheads a can of brains to car-ry with them that would allow them to think like everyone else. Shortly

there-after, a trio of Magical Adepts came and taught the Flatheads how to use the brains they had been given. They taught the arts of mining and metalcraft, allowing the Flatheads to use the metals in their mountain for a variety of purposes. This includes clothing made of metal discs, much like medieval scale mail. It is suggested that this metal clothing is so crafted that it will never wear out. Most buildings are crafted of stone, though there is mention of a bronze prison.

For most of their history, the Flatheads got along quite well with their neighbors, the Skeezers. The three Adepts who ruled the Flatheads built a new home for the Skeezers in the middle of Skeezer Lake. An immense glass dome covered the city, and an enchanted pedestal allows the city to lower itself to the bottom of the lake.

But for Coo-ee-oh, the Skeezer Queen, this magical aid was not enough. She wanted the Adepts’ magic for herself. So she invited the three sorceresses to a sump-tuous banquet. While the Adepts feasted, Queen Coo-ee-oh made off with their magical tomes and implements. To prevent the sorceresses from retaliating, she

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warned her that if they died, all the magic that she stole would be for naught. Coo-HHRKWKHQKXUULHGWRUHOHDVHWKHWKUHH¿VKLQWR6NHH]HU/DNH

Without the Adepts to lead them, one of the Flatheads proclaimed himself to be Supreme Dictator (or Su-Dic, for short). When one of the other Flatheads objected to this, the Su-Dic took his can of brains. After an argument with his wife, the Su-Dic took her can of brains as well. The Su-Dic’s wife then proceeded to steal the canned brains of four other people. This expanded intellect allowed both the Su-Dic and his wife to become potent users of magic.

No one else objected to Su-Dic’s rulership for fear of losing their brains. He also appeased his people by making every Flathead citizen a Dictator of some sort.

The post of Supreme Dictator is elected every year from among his fellow Dictators.

However, the law states that the current Supreme Dictator is the one who counts the votes, allowing him to declare himself the winner of every election.

The Su-Dic had no desire to see the Adepts return. Not only would their return remove him from his position of power, but their destruction would weaken Coo-ee-oh, who had become the enemy of the Flatheads. To this end, Rora, the Su-Dic’s ZLIHFUDIWHGDPDJLFDOSRLVRQWRNLOOHYHU\¿VKLQWKHODNH6KHZDVLQWHUFHSWHGE\

Queen Coo-ee-oh and transformed into a Golden Pig, the poison spilled uselessly on the ground.

This very nearly led to a war between the Flatheads and the Skeezers. However, on the eve of the invasion Queen Coo-ee-oh was transformed into a Diamond Swan by another batch of magical poison, causing her to lose interest in anything except the beauty of her new form. Skeezer Island was submerged under their lake to pro-tect it from invasion and the soldiers Coo-ee-oh brought with her were stranded on the surface. With their enemy defeated, the Flatheads declared victory and returned to their mountain. The cleverness of Ervic, the leader of the Skeezer soldiers, and the magic of Red Reera the Yookoohoo restored the three Adepts to their original forms.

Once the Flatheads saw this, they embraced the Adepts. The Su-Dic was removed from power and deprived of the extra brains that he had stolen.

Glinda the Good then took it upon herself to install the canned brains into the tops of every Flathead’s skull. This caused their heads to become rounded, like HYHU\RQHHOVH¶V6LQFHWKH\ZHUHQRORQJHUÀDWKHDGHGWKH\KDYHVLQFHUHQDPHG

themselves Mountaineers.

Playing A Flathead

Since every Flathead has the same amount of brains allotted to them, their Brains VNLOOVKRXOGQRWYDU\VLJQL¿FDQWO\(YHQWKHLU6FKRODUVSUREDEO\RQO\KDYHD%UDLQV

skill of 3, 4 at most. Only the Su-Dic and his wife, with their multiple cans of brains, had the intellect to comprehend the arcane mysteries of magic. Because of this, there are likely few Crafted People from Flathead Mountain. The amounts of brains needed to assemble the enchantment of animation or create a mechanical man like Tik-Tok were instead being put to use plotting against the Skeezers. Every Flathead was a Dictator of something, so it’s possible that a few of them might put on enough airs to qualify for the Noble template.

A Narrator may choose to require that Flathead characters take a special trait of

“Canned Brains.” This is a disadvantage that grants 1 skill point. This represents the fact that a Flathead may lose their can of brains through accident or misadventure and then be unable to think.

No More Flatheads?

By the end of the story Glinda of Oz, the Flatheads are no more, with ev-eryone having their canned brains installed in their heads. But what if you want the Flatheads to appear in a story for your players? Here are a few options to consider:

1) The heroes arrive before the story takes place. Perhaps they are sent to FRQVXOWWKHWKUHH$GHSWVDQG¿QGWKH6X'LFLQWKHLUVWHDG2UWKH\PD\

come looking for indestructible metal clothing and the Su-Dic demands help with one of his plots in exchange.

2) The heroes are part of the story. You may wish to adapt the story into an adventure that your players can participate in. Or the heroes are minor characters in the story, or simply travelers caught up in the events as they are happening.

3) There are other Flatheads. Perhaps some of the Flatheads were proud of their unique nature and declined having their brains put into their heads.

Since Ozma and Glinda would never intentionally make someone un-happy, they would let the Flathead keep their canned brains. They may decide to remain among the Mountaineers, or start their own community elsewhere. Also, it is possible that another community of Flatheads al-ready exists somewhere else in Oz. It may be that they are related to the Hammerheads who live in the Quadling Country (page 51).

Adventure Hooks

A can of brains has been discovered in Oz. But if all the Flatheads are Moun-taineers, whom can this belong to?

One of the Mountaineers has started to use magic. It is discovered that his brains used to belong to the Su-Dic’s wife Rora and retained some of her magical knowl-edge. What sort of trouble can he get into?

Forest Of Gugu

In the center of the clearing stood a great shelving rock, having DÀDWLQFOLQHGVXUIDFHDQGRQWKLVVDWWKHVWDWHO\/HRSDUG*XJX

who was King of the Forest.

—The Magic of Oz

The animals of Oz are very much like its people. The people of Oz gather in cities, and the animals gather in forests. Just as the cities are ruled by kings, queens, and emperors, so are the forests ruled by Beast Kings. Gugu the Leopard is one such king. He has been king of the largest forest in the Gillikin Country for so long that it has taken on his name.

Gugu has lived for so long that he is among the most intelligent and fearsome beasts in the forest. So are his Counselors: Bru the Bear, Loo the Unicorn, and Rango the Gray Ape. It is this fearsome nature that allows them the authority to rule over a forest full of wild beasts, since most beasts will only listen to someone stron-ger and larstron-ger than themselves.

Ruggedo, the former Nome King, tried to start a war between the beasts of Gugu Forest and the people of Oz. With the help of Kiki Aru, a Munchkin boy who had mastered a magical Word of Transformation, he changed his form to that of a Li-Mon-Eag, a strange beast with the head of a lion, the body of a monkey, the wings of an eagle, and a donkey’s tail with a gold ball on the end of it, in order to gain the trust of the animals.

He told them that the people of Oz were planning to capture and enslave all of WKHEHDVWVRIWKHIRUHVW+HSURSRVHGWKDWWKHEHDVWVDWWDFN¿UVWDOORZLQJHDFKRI

them to live comfortably as a person, while the Oz people would be transformed into animals and forced to hunt and forage for food.

While the animals were deliberating, the Wizard of Oz arrived with his friends Princess Dorothy, the Cowardly Lion, and the Hungry Tiger. Although they merely wished a favor from King Gugu, their appearance among the council of war panicked

Kiki Aru. He proceeded to give the visitors from the Emerald City animal forms and gave King Gugu the form of a woman.

On the urging of Ruggedo, Kiki began to transform some of the monkeys of the forest into giant soldiers to form their army of conquest. The Wizard, in the form of a fox, had hidden himself nearby and was able to learn Kiki’s Word of Transformation.

He used this Word to transform Kiki and Ruggedo into nuts, neutralizing them.

The Wizard then proceeded to restore every creature and person in the forest to his rightful shape. Gugu was so grateful for this that he granted the Wizard’s request of a dozen monkeys to entertain at Ozma’s birthday party. He also assured Dorothy and the Wizard that they would be as safe and welcome in his forest as they were in the Emerald City.

Kiki Aru and Ruggedo were later restored to their natural forms and brought to Ozma for judgment. She decreed that both of them drink from the Font of Oblivion and be given new lives in the Emerald City.

Playing An Animal

In order to create an animal character, use the Large Animal or Small Animal templates. Mythic beasts like unicorns live in the forest, so it’s possible that some creatures might have a magical ability of some sort. Use the rules in Chapter 3: The Magic of Oz to determine the cost of a given ability. Also, it is said that some beasts, as they grow older, also grow larger. With the Narrator’s permission, 1 skill point may be spent to raise a characters Size by 1, making a large animal giant-sized, or a small animal can become child-sized.

Adventure Hooks

Li-Mon-Eags (real ones this time) have come to Gugu Forest. Given the trouble that Ruggedo and Kiki Aru caused, the beasts of the forest distrust the new visitors. Can you help the Li-Mon-Eags restore their damaged reputations?

Rango the Gray Ape, king of the monkey tribes, has heard wonderful stories from his subjects who came to visit the Emerald City and has decided to see it for himself. It’s your job to make sure that he enjoys his visit.

Loonville

“What does the Sign say?” inquired the boy.

“It says that ‘All Strangers are Warned not to Follow this Path to Loonville,’” answered the Scarecrow, who could read very well when his eyes had been freshly painted.

—The Tin Woodman of Oz

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communities of Oz are rather insular and isolated, the Loons are even more insular than usual. This likely has something to do with the fact that they can be burst fairly readily with any pointed object. Any intruders are captured as quickly as possible to minimize the potential for damage.

The Loons are ruled by a king named Bal Loon and his advisor Panta Loon.

King Bal spends most of the time with his head in the clouds and is therefore tied to his throne by a long string. When his authority is needed, Panta will pull the king GRZQDQGVHFXUHWKHVWULQJVRKHFDQQRWÀRDWDZD\DJDLQ

The most severe punishment under Loon law is perforation. The troublemaker is punctured and the air let out of their skin until they promise to behave themselves.

When the Tin Woodman, the Scarecrow and Woot the Wanderer visited their town, they discovered that people who were not Loons responded very differently to being pricked with a thorn.

Playing A Loon

Loons represent their tendency to burst with a Weakness: Punctures (Common, Incapacitating) that grants 1 bonus skill point. Should a Loon decide to go adven-WXULQJLQ2]WKH\VKRXOGSUREDEO\EULQJDSXPSRIVRPHVRUWWRUHLQÀDWHKLPVHOI

Some means of patching their holes is recommended. In Loonville, this is typically a string tied tightly around the hole to seal it, but rubber patches that are glued into place may also be used.

Adventure Hooks

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Mist Valley

From the top of the hill Ozma and Dorothy looked down into the YDOOH\EH\RQGDQGZHUHVXUSULVHGWR¿QGLW¿OOHGZLWKDÀRDWLQJ

mist that was as dense as smoke. Nothing in the valley was visible except these rolling waves of mist, but beyond, on the other side, rose a grassy hill that appeared quite beautiful.

—Glinda of Oz

Mist Valley is home to the Mist Maidens, nature fairies with powers over air.

The mist that obscures the valley is permanent and persists on even the clearest and brightest day. No one knows who or what lives beneath the thick fog at the bottom of the valley. When Dorothy and Ozma requested safe passage through the valley, the fairies chose to carry them above the mists rather than allow them to travel on the ground.

Mist Maidens And Your Character

As true fairies, the Mist Maids are unavailable as playable characters. However, a player may choose to create a link between the Mist Maidens or other true fairies and their character. The simplest way would be to claim them as friends for the

char-Fairies

Oz is a fairyland, and therefore all of its people are fairies. This means that the people of Oz can never get sick, grow old, or die. Even if they are chopped into little pieces all of those pieces will still be alive. This will not be painful, but it will be very inconvenient.

Another kind of fairy, here referred to as a “true” fairy, has a few more abilities. A true fairy is immune to all harm. True fairies command fairy magic, which can only be used to help others and make them happier. They also tend to represent natural phenomena, such as the Mist Maidens or Polychrome the Rainbow’s Daughter. Princess Ozma of Oz is also a true fairy.

Physical transformations typically rob a magician of their power by depriv-ing them of the ability to make complex words or gestures, or by givdepriv-ing them new abilities and traits to explore instead of magic. True fairies can never lose their magic, no matter what form they acquire.

The power available to true fairies makes them inappropriate as playable characters.

acter. Also, a player may claim that a certain ability or item that they possess was given to them by fairies in return for a favor.

Since no one knows what lies under the mists of Mist Valley, a truly unique character may claim it as an origin, and few will be able to question it. Except for the Narrator, of course.

Adventure Hooks

The Mist Maids had imprisoned a horrible monster in their valley and now it has escaped! Can you help them capture it before it causes too much destruction?

Skeezer Lake

Bordered by a green lawn was a great lake fully a mile from shore to shore, the waters of which were exquisitely blue and sparkling, with little wavelets breaking its smooth surface where the breezes touched it. In the center of this lake appeared a lovely island, not of great extent but almost entirely covered by a huge round build-ing with glass walls and a high glass dome which glittered bril-liantly in the sunshine. Between the glass building and the edge of WKHLVODQGZDVQRJUDVVÀRZHUVRUVKUXEEHU\EXWRQO\DQH[SDQVH

of highly polished white marble.

—Glinda of Oz

The immense structure in the middle of Skeezer Lake, large enough to hold 101 Skeezers in comfort, is a gift from the three Adepts who ruled over the Flatheads, neighbors and friends to the Skeezers. The magical mechanisms of this island allow it to safely sink to the bottom of the lake while keeping the Skeezers safe and dry beneath the dome. The structure also features a bridge that may be extended to the VKRUHZKLOHWKHFLW\LVRQWKHVXUIDFHDVZHOODVDÀHHWRIVXEPHUVLEOHERDWVWKDWFDQ

be deployed when the city is below the water.

A young woman named Coo-ee-oh, though since no one in Oz ages her true age cannot be determined, originally ruled the Skeezers. Even though she was the queen RIKHUSHRSOHVKHGHVLUHGPRUHSRZHU6SHFL¿FDOO\VKHGHVLUHGWKHPDJLFDOSRZHU

exhibited by the Adepts.

So one day, she invited the sorceresses to a great banquet. As the women feast-ed, Coo-ee-oh made off with all of their tools of magic so that she could learn their VHFUHWV+HU¿UVWDFWRIPDJLFZDVWRWUDQVIRUPWKH$GHSWVLQWR¿VKLQWHQGLQJWKHP

to drown in the air. But one of them choked out a warning that if any of them should

to drown in the air. But one of them choked out a warning that if any of them should

In document COMISIÓN DE LAS COMUNIDADES EUROPEAS (página 13-16)