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Procesamiento y análisis de datos

In document UNIVERSIDAD PERUANA UNIÓN (página 44-54)

 You can start at any stage

 Can start with an existing unit and then build upon or refine it for your own needs

 Sometimes good to begin with a key resource, like a kit or pre-planned assignment

 Take these starting points and link them to specific purposes

Begin with content standards

 Look for key nouns

 Identify key knowledge and skill called for by content standards

 Ask what essential questions flow from or point to standard?

 Consider key verbs, think of them as a blueprint for key performance assessments

 List activities that will enable performance and will develop ability to understand big ideas

 Refine unit to ensure alignment across all three stages

Begin by considering desired real-world applications

 Clarify larger purposes and ultimate goals of the content

 Identify specific complex real world tasks that embody challenges or achievements of goals

 Determine the understandings, knowledge and skill learners will need to achieve mastery of tasks

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 Sketch a learning plan that will enable practice, feedback, and competent performance

 Infer questions performers need to always consider as they try to master the content and the task

 Identify the content standards that explicitly refer to or imply such applications

 Align the elements of design as needed

Begin with a key resource or favorite activity

 Start with a ‘winning’ activity or sanctioned resource

 Consider “why” questions

 Clarify essential questions that will point students to those ideas as they consider the experience or text

 Identify skills, facts, and understandings the resource or activity is meant to yield

 Revise assessments and learning activities accordingly

Begin with an important skill

 Consider question, what complex and worthy performance does such a skill enable, how does this skill connect to other relevant skills?

 Identify content standard or standards that refer to such skills directly or indirectly

 Determine what kind of assessments are implied or explicit in relevant standard

 Identify strategies that are helpful in using such skills effectively

 Identify big ideas and essential questions

 Devise learning activities that will enable learners to use such skill in context and to self- assess and self-adjust

 Revise for alignment accordingly

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 Clarify goals for which assessment exists

 Identify standards that address goals

 Infer relevant big ideas required to meet such a standard and pass such a test

 Develop and refine the performance assessment tasks that parallel the required assessments

Begin with an existing unit

 Given traditional lessons and assessments, place elements in template and look for alignment across three stages. Do goals match assessments?

 Ask whether lessons relate to richest aspect of your goals

 Focus on clarifying the big ideas and long term performance goals related to standards

 Keep asking what should students come away understanding?

 Revise assessments and lessons to do justice to revised stage 1 elements

 Revise design against design standards

Design process must be flexible, can’t strictly follow any single “recipe”

“For that matter, real cooking involves moving beyond recipes, too: Recipes, which began as such useful things, have become tyrants, leaving even the most well-meaning cook unsure of his own instincts. A slavish devotion to recipes robs people of the kind of experiential knowledge that seeps into the brain. . . . Most chefs are not fettered by formula; they’ve cooked enough to trust their taste. Today that is the most valuable lesson a chef can teach a cook.” (O’Neill, 1996, p. 52)

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Rather, what designers need to become accustomed to is the back-and-forth rhythm between the creative brainstorming and trying out of ideas, and the careful and critical testing of the emerging design against the design standards. As the description of the various entry points earlier in the chapter suggests, it doesn’t matter too much where you start; it matters more that you end up with a design that meets the standards

Unavoidable Dilemmas in design

 Big ideas and transfer versus specific knowledge and skills

 Complex, realistic, and messy performance versus efficient and sound tests.

 Teacher control vs. learner control of the work

 Direct vs. constructivist approaches

 Depth vs. breadth of knowledge

 Comfort and a feeling of competence vs. a real challenge

 Uniform vs. personalized work and expectations

 Effective vs. merely engaging

 Simplified vs. simplistic

 Well-crafted plan vs. flexibility/open-endedness

 A great individual unit vs. larger goals and other designs

Dilemmas can only be balanced but never completely solved Aggressively seek feedback as you work

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Making Adjustments:

Use the feedback from the students to adjust the course accordingly to make the students reach the desired goals

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