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III. RESULTADOS

3.4. INGENIERÍA Y TECNOLOGÍA

3.4.1. PROCESO PRODUCTIVO

Offered at The Art Institute of Dallas and The Art Institute of Raleigh-Durham

Program Description

The process of designing and producing digital games and other types of interactive multimedia involves a variety of people utilizing specialized skills. Some of these skills are conceptual: designing game concepts and interactions or creating

stories. Some of these skills are artistic: drawing and sketching, creating 3D models, 3D animation, and texture mapping for 3D, using industry standard software; photo manipulation and original creation of 2D art for backgrounds, and characters, and props using imaging software. Some of these skills are managerial: determining budgets and schedules for project completion and assembling the right group of creative people. Game artists may be specialists in one or two aspects of the total game development process, but their value as participants in that process is enhanced by a comprehensive knowledge of the entire operation.

In pursuing the bachelor's degree in Game Art & Design, students are encouraged to master traditional skills through a rich variety of fundamental art courses while learning to use 2D and 3D design tools to create characters, backgrounds, animations, and textures used in producing digital games and related interactive media. In addition, they acquire a level of awareness and knowledge of the terminology used in programming and scripting to be able to converse intelligently with programmers. The bachelor's degree program also provides a unique learning opportunity in the management of projects and game development teams. Anticipated assignments and projects include designing gameplay and back stories; creating characters and related environments; employing 3D modeling and animation software to create game art; employing 2D image software to create backgrounds and 3D textures; and applying knowledge of games to evaluate game products.

Program Student Learning Outcomes

Upon successful completion of the program, graduates should be able to:

• Basic Skills - demonstrate the ability to apply traditional and digital art skills showing a solid foundation of the principles of game art and design according to professional industry standards

• Employ the principles of gaming, balance and usability to plan and create game rules, mechanics, environments, aesthetics and experiences

• Process Skills - demonstrate the requisite presentation, interviewing, resume-building and game business knowledge critical to seeking an entry-level artist and/or designer position in the industry

• Technology and Production - demonstrate the ability to apply the skills necessary to create game art assets for use in industry standard engines through all stages of the production pipeline

• Communication - complete assignments and projects to include designing level play and background stories, creating characters and related environments, and applying knowledge of video and computer games to evaluate game products

• Professional Practice - demonstrate knowledge of the managerial and developmental aspects of the game production pipeline and demonstrate knowledge of planning, scope, soft skills, problem solving, deadlines and economics that go into making a market-ready game

Requirements for Graduation

Credit Hours: 180

Number of Weeks: 132 (12 quarters) Contact Hours: 2,488

Program-Specific Credits: 132

FND105 Design Fundamentals 3 credit hours

FND110 Observational Drawing 3 credit hours

FND120 Perspective Drawing 3 credit hours

FND135 Image Manipulation 3 credit hours

FND150 Digital Color Theory 3 credit hours

GAD1213 Introduction to Game Development 3 credit hours

GAD1323 Interactive Storytelling 3 credit hours

GAD1433 Game Design and Game Play 3 credit hours

GAD2113 Texture Mapping for Games 3 credit hours

GAD2133 Game Modeling 3 credit hours

GAD2223 Interior Spaces and Worlds 3 credit hours

GAD2233 Game Production Pipeline 3 credit hours

GAD2313 Level Design 3 credit hours

GAD2333 Programming for Artists 3 credit hours

GAD2413 Advanced Level Design 3 credit hours

GAD2423 Game Prototyping 3 credit hours

GAD2433 Project Management for Game Art and Design 3 credit hours

GAD3113 Team Production Planning 3 credit hours

GAD3123 Advanced Game Prototyping 3 credit hours

GAD3133 Interface Design 3 credit hours

GAD3143 Game Animation 3 credit hours

GAD3223 Sound Design for Games 3 credit hours

GAD3234 Advanced 3D Animation 3 credit hours

GAD3313 Production Team I 3 credit hours

GAD3323 Portfolio I GAD 3 credit hours

GAD3333 3D Scripting 3 credit hours

GAD3413 Production Team II 3 credit hours

GAD3423 Portfolio II GAD 3 credit hours

GAD3523 Internship or Special Topics 3 credit hours * (or Special Topics Elective**)

MAA1413 Figure Sculpture 3 credit hours

MAA3123 Motion Capture 3 credit hours

MAAA102 Life Drawing and Gesture 3 credit hours

MAAA111 Animation Principles 3 credit hours

MAAA122 Drawing and Anatomy 3 credit hours

MAAA202 Character and Object Design 3 credit hours

MAAA213 3D Modeling 3 credit hours

MAAA222 Storyboarding and Animatics 3 credit hours

MAAA223 Hard Surface and Organic Modeling 3 credit hours

MAAA232 3D Animation 3 credit hours

MAAA242 Character Modeling 3 credit hours

MAAA252 Background Design and Layout 3 credit hours

MAAA303 3D Character Rigging 3 credit hours

MAAA313 Advanced Lighting and Texturing 3 credit hours * Minimum of 88 internship hours for the quarter

General Education Credits: 48

MAT100 College Mathematics 4 credit hours

COM101 Oral Communications 4 credit hours

PSY101 Psychology 4 credit hours

HUM101 Introduction to Humanities 4 credit hours

ENG104 Composition 4 credit hours

GE2084 Writing II 4 credit hours

GE2024 Art History I 4 credit hours

GE3004 Art History II 4 credit hours

GE2054 Social Psychology 4 credit hours

GE2114 Physics of Light, Sound and Motion 4 credit hours

GE3014 Perspectives in Global Economics 4 credit hours

Humanities/Fine Arts Electives: (Select 1)

ENG307 Twentieth Century Poetry 4 credit hours

ENG310 Topics in American Literature 4 credit hours

ENG311 Topics in British Literature 4 credit hours

ENG312 Women in Literature 4 credit hours

GE3034 Transformations & Adaptations 4 credit hours

GE3054 Myths & Mythology 4 credit hours

GE3084 Creative Writing 4 credit hours

GE3114 Film Appreciation 4 credit hours

GE4014 Survey of World Religions 4 credit hours

GE4024 Western Civilization 4 credit hours

GE4044 Southern Fiction 4 credit hours

GE4064 Spanish 4 credit hours

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