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Propuesta de Embalaje

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4.6 Propuesta de Embalaje

representing Wisdom. If you have a Harrow Deck, remove the nine cards of this suit. Discard the Eclipse card, which has a role later in the adventure (see the sidebar on page 43), and shuffle the remaining eight cards, then allow each of the players to draw a card. If you don’t have a Harrow Deck, perform the choosing by having each player roll 1d8. The number on the die corresponds to one of the eight possible cards.

The card a PC draws (or the number rolled) during the choosing has special qualities during this adventure. Each of these cards is tied to a specific encounter in “Broken Moon,” and when a PC who drew that card reaches that encounter, he gains a +2 bonus on all rolls modified by Wisdom and all divine spells cast by the character manifest at +1 caster level. These bonuses last for the encounter’s duration.

1. The Carnival: Combat with Estovion, wherever

it may occur.

2. The Lost: Combat with Acrietia (area f14). 3. The Midwife: Combat with the vilkacis or

its possessed host (Event 6 or area E1).

4. The Mute Hag: Combat with Auren

Vrood (area G4).

5. The Owl: Combat with Eugenie,

Vicenith, and the risen dead (area f13).

6. The Publican: Combat with Mathus

Mordrinacht and Cybrisa Dorzhanev (area E8).

7. The Queen Mother: Combat with

the werewolf Duristan (area f2).

8. The Winged serpent: Combat

with Adimarus Ionacu (area f9a).

her about unusual events at the lodge, she claims to know nothing. Only if the PCs ask her questions about specific events, such as those found in Estovion’s journals or learned of from questioning other guests, does she agree to a private meeting (see Investigation #3 on page 31).

However, Madame Ivanja does offer to perform a harrow reading for the PCs, in which she can tell the PCs’ fortunes using a harrow deck, a deck of traditional Varisian fortune-telling cards consisting of 54 cards divided into six suits. If you have an actual

upstairs.” The note was written by Estovion some time ago, and refers to a book called The Halo of Dreams kept in the private library in the South Tower (area D31).

If Estovion becomes aware the PCs have read through these journals (either because he showed them to the PCs or through some other clue), he realizes later that night that he left notes within. He checks the journals to see if they were disturbed at the first opportunity. Unless the PCs have made a deliberate effort to hide the fact they found the note in the journal, Estovion’s paranoia increases by +1. If the note is missing, his paranoia increases by +2. If the entire journal is missing, his paranoia increases by +3.

The PCs can make Knowledge checks to learn about the Whispering Way and the werewolves of the Shudderwood on their own, but using the reference library allows them to make such checks untrained. If the PCs have ranks in the required skills, using the library grants a +4 bonus on Knowledge checks about the Whispering Way or the werewolves of the Shudderwood.

A DC 15 Knowledge (arcana) or (religion) check reveals that the Whispering Way is an ancient organization of necromancers with ties to Tar-Baphon, the Whispering Tyrant. Higher checks reveal more information about the cult, such as the information presented on page 16 of Pathfinder Adventure Path #43: “The Haunting of Harrowstone.” In addition, more information can be found in the article on the Whispering Way later in this volume.

In researching the Whispering Way and members’ possible reasons for coming to the Shudderwood, the PCs can also find references to an ancient ruin in the forest called the Stairs of the Moon. Believed to have been destroyed long ago by agents of the Whispering Tyrant when he still ruled over Ustalav, the ruins are reputed to now be haunted by vengeful spirits.

If the PCs research the werewolves, a DC 15 Knowledge (local) check reveals that five major tribes of werewolves roam within the Shudderwood. A DC 20 Knowledge (local) check identifies the leaders of the five tribes of werewolves roam within the Shudderwood, and the fact that the tribes meet at an ancient ruin in the Shudderwood called the Stairs of the Moon. This information is summarized in the Werewolves of the Shudderwood section on page 35. A DC 25 Knowledge (local) check uncovers the information that the werewolves are ruled by a single packlord, chosen from one of the five tribes, and that new a packlord must consume the heart of her predecessor to claim the title. This check also reveals that one of the five tribes, the Prince’s Wolves, have historically been enemies of the Whispering Tyrant and his minions (such as the Whispering Way).

InveStIgAtIon #2: eStovIonS offIce

In search of more information, the PCs might be interested in investigating the South Tower (area D31),

either to use Estovion’s private library or to search his office. Unfortunately, Estovion strictly guards access to the tower. If the PCs approach Estovion about using his private library, he is outwardly helpful, and offers to allow the PCs access under his supervision, but his paranoia immediately increases by +1.

If the PCs specifically ask Estovion about The Halo of Dreams, he attempts to bluff them and denies the book’s existence. In addition, his paranoia score increases by +2. His suspicions raised, Estovion takes his leave at the earliest opportunity. He immediately checks the reference library for the traveler’s journal. If he finds it undisturbed, he removes the book from the library and hides it within his desk in area D31. If the journal has been disturbed or is missing, Estovion’s paranoia increases as described in Investigation #1 above.

Alternatively, the PCs can attempt to break into the South Tower and sneak a peek at the book without Estovion’s permission. Locating the book in Estovion’s private library requires a DC 15 Perception check. The Halo of Dreams is a text about the Desnan faith, and its spread from Varisia throughout Avistan. The book contains, among other things, references to a sacred Desnan relic known as the Dusk Moth, a sacred Desnan relic hidden in the stonework of an ancient temple called the Stairs of the Moon. Legends speak of priests transporting the relic to the temple, but all knowledge of it was lost when the Whispering Tyrant conquered Ustalav and the temple was abandoned. If the PCs examine page 322 of the book, they discover a highlighted passage, reproduced on page 30 as Player Handout #1.

In addition to the information in The Halo of Dreams, there is much to learn in Estovion’s office, though if the warden is accompanying the PCs, he refuses to allow them to search his office. If the PCs are alone, a casual search of the room (DC 10 Perception check) finds a stash of Estovion’s more telling notes and journals, which detail Estovion’s pro-aristocracy, anti-Palatinate political stance. A DC 15 Perception check unearths Estovion’s most recent journal, which details his alliance with Mathus Mordrinacht and the Silverhides and his recent involvement with the Whispering Way. The journal also mentions the cult’s interference in the affairs of the Shudderwood werewolves, though Estovion remains unaware that his ally Mathus helped to orchestrate the assassination of the Shudderwood’s packlord at the behest of the Whispering Way. The relevant journal entries are reproduced on page 30 as Player Handout #2.

If the PCs explore Estovion’s office after he has summoned the vilkacis and f led the lodge (see page 33), a DC 18 Perception check made while searching the room uncovers a sizable collection of partially burnt papers stuffed into the fireplace. To prevent them from being

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