5. DIAGNOSTICO DE LA SITUACIÓN ACTUAL
6.2. PROPUESTA 2: MANTENIMIENTO DE LA MAQUINA LLENADORA DE
Necrull has another version of the Necrultician known as a Flesh Reaper. Designed for opera-tions where subtlety isn’t called for, they’re much larger and tougher (30 STR, 23 DEX, 30 CON, 15 BODY) and usually armed with terrifying weapons like butchers’ cleavers, chainsaws, scythes, and the like. They dress in spiked black leather and wear blood-smeared white aprons.
Champions Villains Volume One: Master Villains n Necrull 133
Val Char Cost Roll Notes
20 STR 10 13- Lift 400 kg; 4d6 HTH damage [2]
18 DEX 16 13-20 CON 10
13-18 INT 8 PER Roll 13-13 EGO 3
12-20 PRE 10 13- PRE Attack: 4d6 6 OCV 15
6 DCV 15 5 OMCV 6 5 DMCV 6
4 SPD 20 Phases: 3, 6, 9, 12 8 PD 6 Total: 8 PD (0 rPD) 8 ED 6 Total: 8 ED (0 rED)
8 REC 4
40 END 4 12 BODY 2
40 STUN 10 Total Characteristics Cost: 151 Movement: Running: 12m
Cost Powers END
60 Necrullitic Powers: Multipower, 60-point reserve 6f 1) Necrullitic Lightning: Blast 12d6 6 6f 2) Necrullitic Life Energy Drain: Drain BODY 1½d6 6
Delayed Return Rate (points return at the rate of 5 per Month; +2¾)
2f 3) Necrullitic Paralysis: Entangle 2d6, 3 PD/3 ED 6 ACV (uses OMCV against DMCV; +¼), Takes No Damage From Physical Attacks (see 6E1 217;
+¾), Work Against EGO, Not STR (+¼); Based On CON (-1), Mental Defense Adds To EGO (-½), No Range (-½)
1f 4) Necrullitic Regeneration: Healing BODY 4d6, Can
Heal Limbs 5
OAF Expendable (human flesh and body parts needed, Extremely Difficult to obtain; -2), Self Only (-½)
96 Power Replication: Variable Power Pool (Power Assimilation Pool), 60 Pool + 60 Control Cost var Cosmic (+2); Only Powers Of Anyone Whose Flesh He’s Assimilated Through Necrullitic Regeneration (-1), Powers May Only Be As Powerful As The Powers Of The Target Assimilated (-½)
5 Horrifying Demeanor: +10 PRE 0
Only To Make Fear-Based PRE Attacks (-1) 60 Unfeeling Flesh: Physical and Energy Damage
Reduction, Resistant, 50% 0
10 Half-Life Mind: Mental Defense (10 points) 0 40 Half-Life Body: Life Support (Total, including Longevity:
Immortality) 0
19 Flesh Disguise: Shape Shift (Sight, Smell/Taste, and Touch Groups, any humanoid shape), Cellular,
Makeover, Imitation [1cc]
1 Continuing Charge lasting 1 Week; +½); OAF Expendable (the epidermis of another person, or specifically the person being imitated, Extremely Difficult to obtain; -2), Affects Body Only (-½)
Skills 24 +3 HTH
9 +3 with Necrullitic Powers Multipower (first three slots) 3 Combat Driving
13-3 Concealment 13-3 Disguise 13-3 Lockpicking 13-3 Paramedics 13-2 PS: Paramedic 11-3 SS: Medicine 13-3 SS: Surgery 13-3 Security Systems 13-3 Shadowing 13-3 Stealth
13-Total Powers & Skills Cost: 370 Total Cost: 521
400 Matching Complications (75)
5 Accidental Change: Flesh Disguise peels away whenever he’s hit by any attack that does BODY 8- (Uncommon) 0 Dependence: requires human flesh and other body parts at least once per week or suffers Weakness (-3 to all Characteristics) (Extremely Difficult To Obtain) 10 Distinctive Features: has a faint odor of death, “that
bouquet of the slaughterhouse” (Concealable With Effort; Noticed and Recognizable)
20 Distinctive Features: creepy facial expressions, body language, and demeanor (Not Concealable; Causes Major Reaction)
20 Hunted: UNTIL (Infrequently, Mo Pow, NCI, Capture) 15 Hunted: Forceknight (Frequently, As Pow, Capture) 10 Physical Complication: cannot Recover BODY, must use
Necrullitic Healing (Infrequently, Slightly Impairing) 20 Psychological Complication: Devoted To Helping Necrull
Complete His “Great Work” (Very Common, Strong) 15 Psychological Complication: Sociopath; Considers
Humanity “Spare Parts” (Common, Strong)
20 Susceptibility: takes 3d6 damage instantly if subjected to Healing BODY (other than his Necrullitic Healing) (Common)
20 Susceptibility: takes 3d6 damage instantly if subjected to Life Energy powers (Common)
10 Vulnerability: 1½ x BODY from Fire/Heat attacks (Common)
5 Vulnerability: 1½ x STUN from Life Energy attacks (Uncommon)
5 Vulnerability: 1½ x BODY from Life Energy attacks (Uncommon)
Total Complications Points: 75 Experience Points: 121
134 n Baron Nihil Hero System 6th Edition
“Some people call you World War II leftovers
“legacies.” In your case, Nihil, you’re just a relic.”
—Red Ensign III Background: Ernst Von Niehl grew up in
Germany in the years before the Great War, the great patriotic disaster. Through hard work and study he advanced through the ranks of German weapon engineers. A Nazi from the early years, he found favor in the Reich and became one of its leading weapons technicians. His Party connec-tions allowed him to advance to a high position in the SS overseeing the occupation of Holland, but his bizarre weapons projects earned him the nick-name “Von Nihil” for his love of destruction and his belief that he could develop a form of energy
— Nihil energy, he called it — that was more than a thousand times destructive than a split atom!
In 1943, the Führer, outraged by two attacks on his person, assigned Von Niehl the task of killing of the Red Ensign. Eager to please his leader, Von Niehl nonetheless made the near-fatal mistake of asking whether the Reich had greater enemies that needed to be exterminated first. Hitler angrily ordered his servant into an experimental indoc-trination program. All of Von Niehl’s hatred, all of the Nazi despite that was twisting inside him, was channeled toward Canadians, especially the Red Ensign. Von Niehl was now dedicated to the complete destruction of the venomous nation of Canada.
Through diligent effort Von Niehl perfected his “Nihil energy device.” He was about to fire his annihilation gun on Canada’s armies when the Red Ensign smashed into his base at the head of an elite military squad called the Canuck Commandos. Von Niehl fired the weapon, but thanks to the heroism of Red Ensign, who gave his life in the effort, the gun misfired and only the Molecular Fortress was destroyed. Von Niehl attempted to activate an escape device, only to find himself stranded in what he later came to call “the annihilation dimension.”
Years passed. Von Nihil (the name he now thought of as his own) coalesced his energy form into the semblance of a human body. A lesser man would have been torn asunder by the dimen-sional winds, but hate kept him alive. His Nihil senses became attuned to dimensional distur-bances around him, and one day he decided to make the leap. One brief, agonizing instant later, Baron Nihil rematerialized on what he thought was Earth. An Earth populated by beautiful, tall Nordic specimens, the prime of Aryanhood! He had in fact ventured into a pocket dimension called the Kingdom of the Saguenay. After proving his new-found power by reducing the king to a smoldering corpse, he assumed leadership of the kingdom, naming himself Baron Nihil.(he chose baron instead of king because he considered his newly-conquered land a territory of the Third Reich).
Champions Villains Volume One: Master Villains n Baron Nihil 135 It took him years to learn how to perfect his
powers, but eventually he made a portal from the kingdom of the Saguenay to his home earth.
There, he discovered changes of the most alarming sort. The Third Reich defeated! Hitler dead! And worst of all, Canada had been permitted to grow, its influence spreading over the globe like a perni-cious plague!
Baron Nihil was determined to change that.
For years he plotted, and finally scored his greatest success — the death of Red Ensign III in 2001.
This act has made Nihil one of the most hated villains in Canada, and even foreign heroes would like to avenge his murder. While Nihil’s criminal activities primarily take place in Canada, he does sometimes venture into the United States or other lands... though he cannot bear to return home to Germany, as weak, corrupt, and mongrelized as it’s become.
Personality/Motivation: Baron Nihil is the unleashed force of Nazi hatred in the modern world. He doesn’t care that he’s seen as an anachronism. To him, the west’s disrespect for his Nazi traditions is a sign of its decadence and a harbinger of its ultimate downfall. He views himself as the last true Nazi, and intends to hold his gains — the Kingdom of Saguenay — as a last possession of the Reich. He hopes that when he’s purged the world of Canada, he’ll be able to inspire or frighten the world into re-embracing Nazism and that a new Führer will arise to lead Germany to a thousand years of greatness.
Quote: “They say Canadians aren’t vermin, that they’re actually human beings. I say that anyone who feels this way should be shot!”
Powers/Tactics: Baron Nihil’s powers result from the merging of his life force with the energies of
“the annihilation dimension,” though the exact nature of this dimension (or even if it truly is a dimension) remain mysterious. They involve control of what he calls the “Nihil-Wind,” a sort of energy projection. His “wind” blasts unleash in a spray of purple energy and an ionic discharge that produces a sound like thunder. Though his powers are not especially given to subtlety, he can employ the Nihil-Winds to manipulate objects at a distance.
The Baron is not particularly brave, and prefers to have his Gewittergarde — soldiers from Saguenay, who dress like medieval knights but whose armor and weapons are super-technological
— do the bulk of his fighting for him. If the odds are against him, he opens a portal to the most secure area of Schloss Unbesiegbar, his fortress in Saguenay. If he thinks the odds are in his favor, he attacks, but only if he has a backup force to protect him if things go wrong.
Nihil is usually accompanied everywhere he goes by his five Gewittergarde, or Storm Knights (see accompanying character sheet). He can have more of these bodyguards if necessary.
The Baron is a scientific genius, particularly in the field of energy weapons. His tastes and inven-tions run to the “Fifties atomic horror” style, with death ray cannons, “dark-pulse” (EMP) bombs, neural inhibitor rays, and the like.
Resources: Baron Nihil’s main resource is the Kingdom of Saguenay, the pocket dimension alternate Earth he rules as unquestioned over-lord. Its people serve him unquestioningly, and if necessary he can retreat there to hide from his foes, work on extended research projects, and the like. (Finding Saguenay with a Navigation (Dimensional) roll requires success at a -5 penalty due to the unusual nature of the dimension and its
“small” size... assuming the GM permits a roll at all.) Saguenay mostly has technology equivalent to modern Earth, though Baron Nihil has “uplifted”
some of it to further his work.
Campaign Use: Baron Nihil is a master villain with a (deliberately) Silver Age flavor. He doesn’t have a lot of depth, but serves as a good foil for World War II legacy characters and those with a Canadian patriot motif. His lordship of the Kingdom of Saguenay is an excuse for Canadian PCs to fight through hordes of anachronistic agents and run a liberation scenario. If you want to make him a more serious villain, then change his name from “Baron Nihil” to “Nihil” and alter his motivation from a programmed blind hatred of Canada to a pure desire to conquer the world in the name of a “Fourth Reich” (to be led by him, of course). (Alternately, you could dispense with the Nazi angle and just make him a mad scientist type.)
To raise Baron Nihil’s power level, increase his SPD to 8, his DEX to 33, his defenses to a higher total, and his Nihil-Winds powers by 2-3 DCs each (or more). To reduce it, lower his SPD to 5 or 6, his DEX to 24-26, and his attacks by 3-4 DCs.
Baron Nihil only Hunts people who are acknowledged as the protectors of Canada or otherwise connected with that nation. His approach isn’t subtle; he launches one grandiose scheme after another in an attempt to first embar-rass and then destroy his adversary.
Associates, Allies, And Adversaries: No one gets along well with Baron Nihil; most people dismiss him as a nut. He and Borealis despise each other.
Teleios sees him as an easily-manipulated buffoon.
Tilingkoot pays him no notice. VIPER considers him as an ally, albeit an unstable one.
Appearance: Baron Nihil is no longer human
— he’s now a 6’6” tall man-shaped maelstrom of purple energy, within which blue lightning swirls like water. He wears an SS colonel’s uniform. His voice is distorted, but the German accent is still audible.