2.3 El docente como aprendiz a lo largo de la carrera profesional
2.3.2 Propuestas de formación colaborativa y situada
PAGE 94 — ALICIA CORONADO
Alicia thinks she’s a mutant, but that’s not the case. When she was a fetus, her mother was exposed to kelvarite, and that affected Alicia, eventually giving her teleportation powers. Unbe-knownst to Alicia, kelvarite can hurt (even kill) her if she gets close to it.
Here are three plot seeds for Alicia:
Alicia discovers that one of her clients has been using her to move illegal substances under the guise of sending legitimate mail. Incensed, she con-tacts the heroes and offers to help them bring down the whole rotten gang.
While carrying an extremely valuable “cargo of mil-itary significance” (as the Department of Defense puts it, refusing to elaborate), Alicia seemingly dis-appears in mid-teleport. The government calls in the heroes to find out what happened and retrieve the package (and Alicia, if possible).
When Alicia’s powers start to fade mysteriously, she recruits a PC teleporter to help her keep her com-pany going while she hires the other PCs to find out what’s happened to her and stop it.
PAGE 95 — JERRY JONES
Here are three plot seeds for Jerry Jones:
A homeowner, enraged by having had his claim for replacement of his house turned down, kidnaps Jerry and imprisons him in a homemade deathtrap.
He’s threatening to kill him unless Amalgamated Federated (a) immediately pays his claim in full, and (b) issues a press release to the national media explaining in detail how and why it tried to cheat him and apologizing. The company asks the heroes for help. To make matters worse, it seems as if the refusal to pay for the damage is completely legiti-mate under the policy....
A bunch of supervillains concoct a scheme in which they buy super-damage insurance policies and then smash up each others’ property so they can collect on the policies. Amalgamated Feder-ated thinks Jerry’s in on the scheme, fires him, and threatens prosecution. He asks the PCs to investi-gate and clear him.
All of a sudden, Jerry’s golden touch deserts him
— he couldn’t sell heaters to Eskimos. Convinced he’s been cursed, he asks the PCs to find out why and remove the malediction.
PAGE 97 — DAVID LOUTTIT
Here are three plot seeds for David Louttit:
David refuses to get involved when the coffee shop he frequents gets robbed... and a clerk gets fatally shot. Wracked with remorse, he goes to the PCs and begs them to help him find a way to turn back time so he can save her.
David suspects that the job he’s currently work-ing on isn’t entirely what it appears to be — that part of it, at least, is a secret lair for a
supervil-lain. He doesn’t want to get involved, but his conscience nags at him until he sends the PCs an anonymous tip.
David gets so sick and tired of people singling him out for being superhuman that he contacts the PCs and asks for their help in getting rid of his powers.
If they won’t help him, he’ll turn to VIPER, or Teleios, or someone who can do it....
PAGE 98 — ALBERT MATURIN
Here are three plot seeds for Albert Maturin:
Albert decides to start his own restaurant. Now the PCs are stuck between the Three Coins (whose owner makes every effort to keep their business) and Albert’s new place, Chez Maturin (since Albert’s also lobbying hard to get his “friends” to try his restaurant and ignore the Three Coins).
Albert fails to show up for work one day. When they see a strange man at the maitre d’s station, the PCs wonder what’s going on. Then the owner of the Three Coins asks for their help. It seems that Albert was rather rude to a large gentleman the other day
— a gentleman who may have been involved with organized crime or supervillainy. Would the heroes mind investigating?
Albert overhears two customers — almost cer-tainly supervillains — quietly discussing a criminal scheme. Not wanting to let them succeed, but also not wanting the Three Coins to get a reputation as a place where people cannot conduct discreet busi-ness, he tries to indirectly let the PCs know what’s going on. The heroes have to figure out the mean-ing of the obscure clues he keeps sendmean-ing and stop the criminal plot.
PAGE 99 — MARTHA REECE
Here are three plot seeds for Martha Reece:
The classic Martha Reece plot: Martha happens to be in the wrong place at the wrong time and gets kidnapped or taken hostage by a supervillain. The heroes have to rescue her before her heart gives out.
After the heroes rescue her (see above), Martha decides one of them would make an ideal man for Leah. She “persuades” (guilts, tricks, coerces...) him to visit her and just happens to have Leah come by at the same time. If things don’t work out right away, she keeps trying to throw the two of them together.
Martha shows up on the doorstep of the heroes’
base one day. Her daughter, Teknique, hasn’t spoken to her in weeks. She’s afraid something’s happened to the girl, but the FBI refuses to talk to her about it. Would the heroes please find out what’s going on?
PAGE 100 — EDDIE RIDOLFI
Here are three plot seeds for Eddie Ridolfi:
A container Eddie’s moving bursts open, dousing him with some sort of weird chemical broth that gives him superpowers. Now he can make some real money! He fights crime a little to build up a
Hero System 5th Edition 124 ■ GM’s Vault
rep, then starts licensing his image with the help of Corrina Cadeau (see Chapter Five). He’s not very concerned with who he works for, just that he gets paid well, which could lead to all sorts of trouble....
A bunch of the bars Eddie likes to go drinking in start to get shaken down by a low-powered super-villain (your choice who). Eddie figures he can take the guy and goes after him. When that lands Eddie in the hospital, he asks the PCs for help.
Eddie sees something he shouldn’t have, and now the mob’s after him. With nowhere else to go and the gunmen closing in, he goes to the PCs for protection.
PAGE 101 — JACKSON TANEY III Here are three plot seeds for Dr. Taney:
One of the artifacts in the MCMA’s Egyptian collection, a statue of a serpent-god, suddenly comes to life! As it rampages through the city it seems to be unstoppable; the heroes have to work with Dr. Taney to figure out its weaknesses. (For added drama, the statue injures Dr. Taney when it smashes out of the museum, and the heroes have to shrink down and go inside his brain to repair the damage so he can wake up and help them.) Dark Seraph and the Crowns of Krim kidnap Dr.
Taney. They believe they’ve found an ancient Assyr-ian tablet with information about another Crown and need him to translate it for them. The heroes have to track the villains down and save Taney before he makes Dark Seraph even more powerful...
assuming this new Crown actually exists.
While Dr. Taney is studying an old Sumerian tablet, an evil spirit imprisoned in it takes over his mind!
Now under this fiend’s control, he commits a series of clever crimes designed to bring the spirit even greater power. The heroes have to find out what’s going on and save him before the spirit can make his body its permanent home.
PAGE 102 — RONALD THOMPSON
Here are three plot seeds for Ronald Thompson:
Some local thugs begin hitting Ronald up for “secu-rity insurance fees” (read: protection money). The police don’t seem to be able to do anything about it, so he screws his courage to the sticking place and goes to ask his heroes, the PCs, for help.
Ronald comes to the shop one day to find that several of his most valuable comics have been stolen! But there’s no sign of a break-in or other illicit activity, so the police don’t believe him. He decides to go to the heroes to see if they can find out what happened.
When a hero suffers a bad blow during a super-battle and is in danger of dying, Ronald risks his own life to rush out and drag him to safety. The two soon become friends, much to Ronald’s delight...
but now Ronald’s a potential target for supervil-lains, particularly the one who nearly defeated the hero before Ronald interfered....
PAGE 103 — WANDA VAN DER SCHAAF Here are three plot seeds for Wanda:
The classic Wanda van der Schaaf plot: Wanda sneaks out of the rest home to “have some fun”
and gets in over her head. Hypnos tries to find (or rescue) her and can’t, so he appeals to the PCs for help — or, maybe the PCs find her first by coinci-dence and have to figure out what’s going on.
VIPER (or an old ally of Dr. Bedlam’s, if you prefer) tracks Wanda down and offers to restore her youth and powers. Naturally, she jumps at the chance, and Dr. Bedlam makes a comeback! But why does VIPER care about reviving a broken-down old supervillainess from the Seventies?
When an NPC hero falls mysteriously ill, the PCs discover that the only thing that can cure him is an infusion of Dr. Bedlam’s blood. Wanda agrees to help on one condition — the heroes have to sneak her out of Morningdale and take her on their next adventure!
PAGE 104 — DARRYL YATES
Here are three plots seeds for Darryl Yates:
The classic Darryl Yates plot: Darryl tries to get close enough to a superbattle to see who wins...
only to get too close and end up a hostage. After the heroes rescue him, he tries to befriend them, figuring that the more he learns about the Super-human World, the better he’ll be at setting odds on superbattles.
Darryl needs to scare up some cash fast, so he decides to nudge things along — rather than wait-ing for one of the high-payoff battles on his list to take place, he’s going to plant some false clues and trick the heroes and villains into fighting. How will they react when they find out what’s going on?
Darryl’s losing his shirt because the Ultimates found out what he’s doing and are forcing him to give them great odds. Then they bet on them-selves and go out and stage a quick-and-dirty ambush of the heroes they’re paired against so they can claim a quick “victory” (and thus win the bet). Darryl secretly tries to get word to the heroes about what’s going on.
Everyman
125Baldwin, Jennifer, Struggling High School Student ...48
Barras, Catherine, Forensic Accountant ...12
Beck, Michael Scott, SNN On-The-Scene Reporter ...18
Betts, Greg, Civil Attorney ...38
Brady, Dr. Maxwell, Absent- Minded Archaeologist ...49
Bright, Rodger, Super-Base Architect ...60
Brooks, Wendy, The Champions’s Housekeeper ...62
Cadeau, Corrina, Pitchwoman For The Superheroes ...64
Calhoun, Daniel, Superhero Fitness/Combat Trainer ...65
Cassidy, Thomas, Founder And Owner of SNN ...19
Caxton, Jimmy, Ex-VIPER Agent Rock ’n’ Roll Star ...20
Chow, Lin, Up-and-Coming Actress ...21
Clarke, Gina, Gangsta Girl ...84
Coast Watch ...66
Coronado, Alicia, Teleporting Deliverywoman ...94
Corsini, Frank, Sarcastic Private Investigator ...39
Denney, Dr. Gary, Doctor For Injured Superheroes ...67
Dessart, Lieutenant Martin, Police Detective ...40
Dumont, Denise, DOSPA Superteam Liaison ...68
Espinosa, Officer Laura, Police Officer ...41
Farquar, David, Publisher Of SuperWorld Magazine ...23
Garver, Travis, Actor On To Save The World ...24
Grey, Bobby, Sidekick Wannabe ..69
Guttman, Mark “Forklift,” High School Bully ...51
Gwyn, Janice, Unflappable Assistant ...13
Huang, Belinda, Worried Housewife ...85
Ishamura, Suzy, High School English and Japanese Teacher ...52
Jackson, Dr. Harriet, Experimental Physicist ...53
Jones, Jerry, Super-Insurance Salesman ...95
Judson, Butler To Superheroes ....70
Kay, Lauren, Musical Prodigy ...54
Kithe, Kevin, The Ultimate Superhero Fan ...71
Louttit, David, Superstrong Construction Worker ...97
Marburg, Tyler, Spoiled Rich Kid ...87
Maturin, Albert, Snooty Maitre d’ ...98
McGillicuddy, Jeanine, The Champions’s Receptionist ...72
Mitchell, Aileen, Supervillain’s Girlfriend ...88
Morgan, Julie, Crime Reporter ....26
Oh, Billy, Nosy Guy In The Cubicle Next Door ...14
Olmsted, Andrew, Expert On Extraterrestrial Civilizations ...73
Omar, Mitch, Eternal Grad Student ...55
Perez, Eliza, Recording Studio Owner ...28
Polarewski, Ralph, Superteam Techspert ...74
Ravel, Sam, Mail Person ...15
Redhorse, Barbara, Vigilante’s Wife/Assistant ...89
Reece, Martha, Sweet Little Old Lady ...99
Rennsalier, Robert J., Hero-Hating Newspaper Publisher ...29
Renwick, Melissa, Bartender ...90
Ridolfi, Eddie, Dockworker .... 100
Rook, Judge Albert, By-The-Book Judge ...43
Rosenbaum, Dr. Bernadette, Celebrity Astronomer ...56
Sanchez, Javier, PRIMUS Human Resources Officer ...44
Sanders, Helen, Demanding Boss ...16
Sebree, Dr. Mark, Physician To The Superheroes ...75
Silverman, Col. Shane, Superhuman Defense Expert ....76
Stadt, Warren, Nar-Cola Pitchman ...30
Taney, Jackson III, Museum Curator And Expert On Archaeology And The Occult ... 101
Thompson, Ronald, Comic Book Shop Owner ... 102
Van der Schaaf, Wanda, Feisty Senior Citizen ... 103
Wendelkin, Reggie, Strident Student Activist ...57
Wheatley, Ellis, Professional Leech ...32
Wilson, Professor Scott, Researcher Into The Weird ...58
Wright, Dr. Raymond, The Supervillains’ Psychologist ...91
Yates, Darryl, Superhero Bookie ... 104
Zhu Hsaio, Aged Martial Arts Master ...80
Zuccarro, Allison, Vibora Bay Assistant District Attorney ...45
Zuñiga, Ricardo, Superhero Security Specialist ...82
Zwickie, Delbert “Del Loco,” Bounty Hunter ...46
INDEX OF CHARACTERS BY NAME INDEX OF CHARACTERS BY JOB/ROLE
Accountant ...12Activist, Student ...57
Actor ...24, 30 Actress ...21
Advertising Executive ...64
Aliens Expert ...56, 58, 73 Archaeologist ... 49, 101
College Student ...54, 55, 57 Comic Book Shop Owner ... 102
Commercial Actor ...30
Expert On The Occult ... 101
Extraterrestrials Expert ...56, 58, 73 Familiar ...79
Filmmaker, Documentary ...25
Forensic Accountant ...12
Founder of SNN ...19
Gangsta Girl ...84
Girlfriend ...45, 84, 88, 90 Grad Student ...55
Guard, Stronghold ...42
Henchman ...86
High School Bully ...51
High School English and Japanese Teacher ...52
High School Student ...48, 51, 54 Housekeeper ...62
Liaison to superteams, DOSPA ...68
Little Old Lady ...99
Medical Expert ...67, 75, 91 Museum Curator ... 101
Musical Prodigy ...54
Musician ...20, 54 Nar-Cola Pitchman ...30
National Security Expert, Superhuman ...76
Newspaper Publisher ...29