CAPÍTULO 2: PROCEDIMIENTO PARA EL PROCESAMIENTO DE LOS PROTOCOLOS SIP Y H.323, USADOS
2.3 A SPECTO ESENCIAL A DESARROLLAR PARA LA REALIZACIÓN DEL PROCEDIMIENTO
2.3.1 Estudio del funcionamiento de las redes
2.3.1.15 Protocolo de Inicialización de Sesión (SIP)
Mors consumit eos qui morantur – Death consumes those who delay How to annoy a vampire
Various items have been associated with ways to annoy vampires. The most common are garlic, henbane, foxglove, wolf bane, and salt. Normally, these items don’t seem to do them any real harm, but, like mirrors, they are good at annoying them. For instance, vampires are not supposed to be able to stand the smell of garlic.
Likewise, wolf bane is supposed to work not only to keep away werewolves, but is supposed to be effective against vampires as well. Feeding a vampire a combination of henbane, foxglove and wolf bane is supposed to kill them. Salt is supposed to be effective for a great many things. Throwing salt over one’s shoulder is supposed to reveal a hidden entity, such as a vampire creeping up on you. If you throw salt in the eyes of a vampire, it is supposed to cause them to dissolve. If you find the skin of a witch while the witch is flying around in their spirit form, and fill the skin with salt, it will stop the witch from being able to put the skin back on, and kill the witch.
The reality is that garlic can be effective for curing certain illnesses, but has no more effect on a witch or a vampire than it does on any other person. In fact, some vampires are reputed to really like garlic, particularly with a little basil and olive oil. Henbane, foxglove, and wolf bane are actually used by some witches and vampires, but if you were to feed anyone very much of those items, you would kill them. Wolf bane is useful, however, in
stopping dogs from peeing on things. As for salt, if you find the vacated body of a witch, shape shifter, or vampire, and pour salt in the mouth and sew the mouth closed, it may, in fact, kill them. It might kill anyone else you caught napping too. However, throwing salt in anyone’s eyes is sure to annoy them, and throwing pepper over your shoulder will reveal most hidden presences more effectively than salt.
Killing a Vampire
I hesitated to put this section in, in case it got into the wrong hands, but decided that it is important for a potential vampire to know what dangers lie ahead so that they may prepare for them. For anyone reading this in
order to get tips on becoming a vampire hunter, my advice is simple: Do not attempt to kill a vampire. You will only end up being charged with murder, and force a discarnate vampire to look for a new host body, which could easily be yours. Instead, consider for a moment what your psychiatrist might tell you if you were to admit that you want to kill a vampire, and what a judge might say concerning your taking the law into your own hands on the suspicion that a person was a vampire. Besides, vampires are really hard to spot. You are far more likely to end up killing a person pretending to be a vampire than to ever spot a real vampire, as they take pains not to be
discovered.
In the television series “Buffy the Vampire Slayer”, the vampires would very obligingly turn to dust when staked through the heart. Most vampires are not so obliging, leaving a very solid corpse behind. Explaining to the police that the body belongs to a vampire will not do you any good. Murder is illegal in most states, even if the person is a vampire. The misconception of vampires turning into dust is due to misunderstanding the legends.
According to legend, a vampire can project a pleasing apparition but if their concentration is broken or if seen in a mirror their true appearance can be seen. For instance, when suddenly startled while feeding they may appear as their body truly is. If their body has completely decayed, nothing will be seen in a mirror, but if their body is partially decayed, that is the sight you will see. Legend states that this is why their apparition can look so
gruesome. If they are killed, they will take on their true appearance. This same legend leads to the belief that if their corpse is dust they will do the Buffy thing.
This is erroneous. If a vampire is killed while in their physical body, the body will die the same way any other body will die. It will not vanish in a puff of dust. If a vampire projects itself as an apparition, it is not physical,
and can not be killed. Apparitions will not turn to dust. The best you can do is banish an apparition, and you can not banish an apparition by putting a stake through its heart.
The legends are partially correct, however. Some vampires may possess an old or ugly body, in which case they might wish to project a younger, more attractive appearance. Such a vampire may disguise their physical
appearance with a glamour. If a vampire’s body is killed, any glamour being projected will normally vanish. Even this is not absolute, as the glamour could be embedded deep in the minds of the observers, and not need to be
maintained by the vampire in spirit.
Although they are more difficult to kill, vampires of flesh and blood can be killed like any other creature.
Vampire armies consist almost entirely of apprentice vampires that are fearless in battle, due to their already knowing what death is, but they can still be killed. A vampire warrior will usually bind up their extremities with sashes or cord. Today the use of elastic from bungee cords or rubber tubing is more common. This is done to cut the circulation, and, if struck in these areas, it will reduce bleeding and allow the vampire to continue fighting.
This, combined with the vampire’s control of blood flow and breathing, allows a vampire to be struck down only to rise again, so long as the wound is not too severe. Norse vampires would use the Amanita Muscaria mushroom to aid them, while Philippine vampires and those from South America are fond of coca leaves. Some gangland vampires in the United States and Germany are reputed to use PCP.
Even without these aids, vampires typically have better reflexes and are better at avoiding traps. Their
heightened psychic senses often give them an advantage. This does not stop them from being killed. The reason for the legend of the stake through the heart is that wounds that would stop a normal warrior will not stop a vampire. I the true physical heart of a vampire is pierced with a stake, it will die. A stake is used to ensure that the wound is large enough that it can not be recovered from. Chopping off a vampire’s head also kills them, but then, a bullet to the heart or brain will normally work just as well. The question of disposing of a vampire’s body is tricky. Should a vampire’s body be burned, or should the head be cut off and buried separately from the body? Should you fill the mouth with salt and sew the lips shut, or can you simply bury it with a stake through the heart?
The reason why the stake is left in the body of a freshly killed vampire is to ensure that the wound can not heal.
This is a good idea, especially in battle, but putting a stake through the heart of a vampire’s already completely dead body will not do anything. Likewise, if the head is already cut off, putting it at the feet of the vampire, or burying it separately is
unnecessary. The idea behind burying the head separately is that it will confuse the vampire and stop them from rising again. If the physical body of the corpse actually rose from the grave, this might be useful, but that is not how vampires work.
Salting is supposed to stop a vampire from returning to their body, but any method of preventing an apprentice vampire from re-entering their body for a prolonged period of time is supposed to cause the body to die. This may have given rise to the legend that a vampire must return to their resting place before dawn, and has produced
interesting stories of seducing a vampire so they will forget about time, and stay too long from their body. Salting an already dead vampire is a mistake. In fact, a vampire’s head may be preserved by such actions, allowing them to remain in spirit form until a new host can be found. The head known as “the Baphomet”, brought back by the Templars from the Holy Lands, is said to be just such a head. Burning the body of a vampire is still the best bet.
Although a vampire may be able to sustain itself without a physical body, it is more difficult, and an apprentice vampire may be forced to reincarnate if its body is burned. If the apprentice has not learned the secret of
reincarnation, this may essentially destroy them. Most importantly, it is far easier to force a vampire into the light if it does not have a body to tie it to the earth.
This leads us to the crux of the problem. Killing the body is not enough. The vampire can continue to exist in spirit form at least as long as the body remains, and a Master Vampire can last even longer. The biggest problem with vampires is that they rise again in spirit. A vampire will not only physically rise again on the field of battle, i their wound is not severe, but they can also possess any handy living creature, including, when possible, the
person that killed them. Even if the vampire is not advanced enough in abilities to take possession of their killer, they also reincarnate quickly, retaining a hatred for their former enemy. They will even reincarnate as the children of the very people that slaughtered them. Returning as the children of those that conquered them was the ultimate trick of survival used by the North American Indians that participated in the Ghost Dance.
Figure 23, Impaled on a Stake
It was believed by the Romans that raising a vampire to the sun and not letting their feet touch the ground would destroy a vampire and stop them from rising again. This same technique was used against the Turks by the
vampire-king Vlad the Impaler, who, knowing a fair amount about vampires himself, attempted to prevent his enemies from returning to the earth and reincarnating by impaling them on stakes. To further ensure their total destruction, he then burned them, often while they were still alive. The actual success of this method was
dependent upon pain and fear, however, and did more to stop new recruits than it did to destroy actual Turkish vampires. Any vampire with adequate training would leave their body before it was impaled, and find another.
Even lesser trained vampires would soon incarnate again.
The problem isn’t in killing the body of a vampire. The problem is in separating its spirit from its soul. That simply can not be done by any method that merely destroys the body. Vampire spirits can not be killed by earthly methods. Unlike a normal person, whose soul separates from the spirit at the same time that it separates from the body at death, a vampire has achieved a union of the soul and spirit that is retained in the other world. A Master
Vampire does not need a physical shell, or more accurately, they can survive for a very long time without one, and when needed, a vampire can obtain a new body. Vampires can only really be killed by forcing their soul, or
memories, away from their spirit, or consciousness. This can be done by being absorbed by another vampire or by being forced to reincarnate without their memory (which is as close to death as a soul can get, and the fate of most
humans anyway.) To force a vampire to reincarnate, it is necessary to force them to go into the light of creation.
This is the same method used to get rid of ghosts. It dissolves the bond between memories and consciousness, and forces them to start over. As the light of creation is identified with the sun by most shamans, this has aided the myth that sun light will destroy a vampire.
The good news, for those desiring to become vampires, is that once fully reborn, it is very difficult to be
destroyed. The bad news is that very evil entities exist, and are very difficult to get rid of. Because of this, it takes a master vapir to destroy an evil vapir. If you really want to become a hunter of evil vampires, you must become a vampire first.
The Myth of Blood Initiation
Neither werewolves nor vampires are created from the bite or scratch of another werewolf or vampire in any sort of transmitted instant initiation. There is, however, a reason for the myth.
Initiation occurs when a candidate gains consciousness while they are out of their body and becomes completely aware that they are a spirit with a greater consciousness than they were aware of before. Initiation traditionally used a near death experience. Other methods involved extreme fear or pain. The use of fear was an adjunct to the “attack” form of initiation. Although it is most common to initiate an apprentice that is willing and desiring to learn the art and discipline of the vampire, there are some traditions in which a young apprentice was picked out and initiated without consent. In these traditions a candidate was initiated by forcing a transformation
through an attack. European vampires and werewolves were not the only shamans to use this technique. The
Navajo Skinwalker was said to initiate an apprentice in this manner, and some Australian Aborigines did too. The balance of fear and control is important. The candidate must be frightened enough to cause them to leave their body, but remain in control of themselves, and responsive to the initiator. However, initiation alone does not
confer power.
It’s a very common belief that a person can become a vampire and immediately have all of a vampire’s
powers. This is simply not true. The process that allows a person to become “undead” or born again into the spirit world, does not confer instantaneous vampire powers, although it will erase the fear of death, and confer an
understanding of unity of life and awareness of a person’s higher spirit consciousness. A single experience of being fully conscious outside of the body in the spirit world only marks the beginning of a process of growth.
Without further training and spirit exercises, one experience will not achieve anything. Opening the door is far different from moving to the other side and taking up residence there.
Traditionally, the stages or degrees of advancement followed those that were common for all trades and guilds in the Middle Ages: Candidate, Initiate, Apprentice, Journeyman, Adept, Master. These six degrees are seldom used today, as the formal teacher-student roles are not applicable. At one time, only a master was allowed to perform an initiation, as it was dangerous and prone to failure. Today, most candidates self-initiate. In the past,
once a successful initiation took place the initiate would remain the apprentice of the master until they had learned all they could. Today, an apprentice may not even be aware of their master or guide until they have achieved a fairly advanced consciousness in the spirit world. At one time most spirit work was done by journeyman or higher.
Today, apprentices are expected to band together to achieve many tasks and help each other grow. These groups form an intricate network of vampires that are much more self directed than in the past.
By making initiatory groups more self directed, and making the process clear from the start rather than shrouded in mystery, there is less problem with false initiations, and a greater number of individuals have successful and more powerful initiations.
Initiations
Initiations were most often accomplished by a near-death experience, or by a combination of fear, pain, and an NDE. In Babylonia, Phoenicia, and seafaring cultures, an initiate would be drowned. In Siberia, and other places
with intense cold, an initiate would be left out in a blizzard. In parts of India, the initiate would be strangled. In parts of Persia and Greece they would be sealed in a cave filled with smoke from incense and herbs. In Egypt, a
sarcophagus was used, with the initiate sealed inside. In some tribes, particularly warring tribes of Germany and Nordic countries, they would let blood. In other cultures, such as those of Serbo-Croatia, the candidate would be
vampirized and drained almost completely of life force.
In order to achieve the near-death experience the breath and pulse must come to a near complete stop.
However, one thing must be understood from all of these methods; Initiation did not simply involve killing the initiate. They must also be brought back to life. Accidental death or brain damage is not desirable.
Pain has also proven to be a useful way of forcing a person out of their body. In fact, crucifixion on the tree of pain, also known as the tree of life, or tree of knowledge, was a common form of initiation for certain prophets.
The Canaanite priests and prophets were reported to use pain and mutilation. The wounds of the prophets are mentioned in Zachariah, and may be referred to by Paul. Pain and mutilation are not reliable methods of initiation though, and some vampire cultures combined them with the use of poisons and drugs in an attempt to elicit the exact response necessary for an initiate to enter the other world with relatively full consciousness. Mutilations have a lasting effect, however, and some of the poisons are known to cause madness.
Pain and fear also play an important part of the initiation process used by the Australian Aborigines. With the
Australian Aborigines, a child is initiated at puberty. If they can not respond to the frightening projection of the head shaman, they will be killed. Likewise, if they lose control and give in to their fear and pain, they will be killed. Initiation through fear is often sudden, unexpected, and extreme. The initiation process is kept secret primarily for that exact reason. The attack is psychic, and takes place in the Australian dream time, as well as being physical. There is absolutely nothing more frightening than what can be encountered in a psychic nightmare.
Australian Aborigines, a child is initiated at puberty. If they can not respond to the frightening projection of the head shaman, they will be killed. Likewise, if they lose control and give in to their fear and pain, they will be killed. Initiation through fear is often sudden, unexpected, and extreme. The initiation process is kept secret primarily for that exact reason. The attack is psychic, and takes place in the Australian dream time, as well as being physical. There is absolutely nothing more frightening than what can be encountered in a psychic nightmare.