II. MATERIAL Y MÉTODOS
5. MEDIDAS DE EFICACIA
6.1. A NÁLISIS ESTADÍSTICO
6.1.3. Pruebas para el contraste de hipótesis
Value-creating activities.are.those.steps.that.must.be.taken.for.the.prod- uct.to.reach.the.customer..On.a.manufacturing.floor,.we.can.easily.dis-tinguish.value-creating.activities.because.they.transform.materials.into.
products.in.some.tangible.way..All.the.other.activities,.including.many.
things.that.seem.essential,.are.waste:.defects,.scrap,.excess.motion,.trans-portation,.storage,.inspection,.and.all.management.activities..In.product.
development,.any.activity.that.builds.customer.or.technical.knowledge,.or.
uses.knowledge.to.design.the.product,.is.value.creation.
Lean. distinguishes. between. unnecessary. waste. and. necessary. waste..
Most.people.see.unnecessary waste:.defects,.excess.motion,.and.scrap..It’s.
obvious.that.removing.these.from.the.system.will.make.the.system.better..
Necessary waste.is.all.the.non-value-creating.work.we.do.in.order.to.keep.
the.system.working.in.its.current.state..In.product.development,.unnec-essary.waste.looks.like.the.bugs.that.cause.rework.late.in.development..
Necessary.waste.includes.project.management.activities,.most.documen-tation,.verification.testing,.and.status.reports.
Many.of.the.big.performance.gains.we.see.from.Lean.Manufacturing.
arise.from.reducing.the.level.of.necessary.waste:.cutting.inventory.with.
pull. systems,. reducing. transportation. with. better. layouts,. shortening.
changeover.times.so.that.we.can.run.smaller.batch.sizes.economically,.
and.using.better.management.methods.that.refocus.managers’.efforts.on.
supporting.the.people.who.do.value-creating.work.rather.than.controlling.
them..In.product.development,.reducing.the.burden.of.documentation,.
project.management.overhead,.and.other.necessary.waste.gives.product.
developers.more.time.to.innovate.
To.make.things.even.more.challenging,.we.may.choose.to.add.necessary.
waste.to.one.part.of.a.system.to.improve.the.health.of.the.whole.system..
For.example,.we.may.add.an.extra.inspection.step.right.after.a.process- ing.step.that.tends.to.generate.defects.in.order.to.detect.and.then.eventu-ally.eliminate.the.defects.from.that.processing.step..We.may.need.that.
inspection.to.generate.the.data.to.help.us.understand.the.root.causes.of.
the.problem.so.that.we.can.fix.it.permanently,.and.to.avoid.wasting.work.
on.defective.parts..Once.we.have.eliminated.the.source.of.the.defects,.we.
can.remove.the.extra.inspection.
In.product.development,.we.may.do.more.frequent.planning.sessions.
early.to.reduce.the.waste.of.design.changes.late.in.development.
Value streams. are. sequences. of. value-creating. activities,. necessary.
waste,.and.unnecessary.waste..We.use.“value.stream”.to.replace.the.term.
“process”.to.highlight.the.importance.of.understanding.how.value.flows.
through.the.value-creating.activities,.removing.unnecessary.waste.and.
ensuring. that. all. necessary. waste. truly. supports. the. delivery. of. maxi-mum.value.
Value and Waste in Product Development • 17
LeARninG to See WASte in PRoDUct DeVeLoPMent On. a. manufacturing. floor,. waste. is. easy. to. see. once. you. know.
what.you’re.looking.for..Taichi.Ohno,.the.developer.of.the.Toyota.
Production.System,.defined.seven.wastes.in.manufacturing:.excess.
inventory,.extra.steps,.extra.transportation,.waiting,.defects,.excess.
motion,.and.overproduction..You.can.see.these.things.just.by.walk-ing.a.manufacturing.floor.
It’s.harder.to.see.the.waste.in.product.development.because.the.
“product”. of. new. product. development. is. knowledge:. knowledge.
about. customers. and. knowledge. about. technologies. and. process.
capabilities.integrated.into.specific.knowledge.about.how.to.make.a.
product—the.product.design..Some.people.have.gone.to.great.lengths.
to.create.analogies.for.Ohno’s.seven.wastes.in.product.development,.
but.that.seems.to.me.like.an.unnecessary.stretch..We.have.plenty.of.
waste.of.our.own,.once.we.know.what.to.look.for.
Since. knowledge. is. the. value. created. in. product. development,.
it.tends.to.be.hidden.in.the.IT.systems.and.tools.we.use.to.create.
and.store.our.knowledge,.as.well.as.within.our.seasoned.engineers’.
minds..The.tangible.things.we.produce.in.product.development—all.
the.drawings,.prototypes,.compiled.code.bases,.and.test.reports—are.
merely.artifacts.for.capturing.knowledge..They.are.only.valuable.to.
the.extent.that.they.faithfully.capture.knowledge..It.does.no.good.to.
measure.whether.or.not.a.drawing.is.completed.if.one.has.no.way.to.
know.whether.or.not.the.drawing.adequately.captures.all.the.infor-mation.necessary.to.deliver.the.part,.and.whether.or.not.the.part.
works.in.the.context.of.the.entire.system.
coMMon WASteS in PRoDUct DeVeLoPMent
Here.are.the.common.forms.of.product.development.waste.that.the.
case.study.companies.directly.attacked.in.their.Lean.Product.Devel-opment.programs:
•. Design loopbacks:. This. is.the. most. obvious. source. of. waste.
in.product.development..A.product.gets.almost.all.of.the.way.
to.the.end;.the.team.thinks.it’s.about.ready.to.ship.and.then.
discovers.something.that.sets.them.back.weeks.or.even.months..
By.the.time.they.find.the.problem,.fixing.it.requires.a.lot.of.
expensive.redesign.and.retesting.
•. Reinvention:. Reinvention. is. the. need. to. redesign. or. rework.
something. because. previous. solutions. to. a. problem. are. not.
accessible.to.the.problem.solver.or.not.generalized.enough.to.
be.reusable..The.waste.of.reinvention.consumes.resources.that.
would.be.put.to.better.use.on.innovation;.it.leads.to.part.prolif-eration,.and.it.increases.the.probability.of.late.design.changes.
•. Unproductive meetings:.Any.meeting.that.does.not.have. a.
clear.purpose.or.that.results.in.no.clear.decisions.or.actions.is.
waste..This.includes.all.of.the.meetings.we.hold.just.to.com-municate.status.
•. insufficient customer empathy:.We.cannot.deliver.customer.
value.if.we.don’t.know.what.customer.value.is..The.most.waste-ful. thing. a. product. development. organization. can. do. is. to.
deliver.the.wrong.product.
•. excess requirements and specifications:.Excess.requirements.
and. specifications. create. waste. in. three. ways:. We. develop.
things.the.customer.does.not.want,.we.build.products.to.rigid.
specifications.that.rob.us.of.the.ability.to.maximize.value.as.
our. knowledge. increases. and. we. have. to. maintain. the. extra.
product.complexity.throughout.the.life.of.the.product.
•. excess project management overhead:. Project. management.
is.necessary.waste..Product.development.is.too.complex.to.do.
without.some.way.to.track.schedules.and.budgets..At.the.same.
time,.all.the.effort.expended.on.project.management.contrib-utes.nothing.to.customer.value.and.may.in.fact.make.it.harder.
for.developers.to.contribute.value.
•. overloaded resources:.If.product. developers. have.too.many.
projects.and.do.not.have.a.prioritized.list.of.projects.to.work.
from,.then.senior. product. development. managers.have. dele- gated.responsibility.for.making.strategic.decisions.to.the.peo-ple.least.equipped.to.make.those.decisions..The.overload.slows.
product.development.down.and.ultimately.leads.to.fewer.new.
products—the.opposite.of.what.everyone.intended.