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Qué plan paga primero cuando tiene otro seguro?

In document Evidencia de Cubierta: (página 24-200)

Certain passages relate that this spirit comes not from another realm, like the Infernals, or from Urcaen, such as the ascendants, archons, chosen, and scions that serve Morrow or Thamar. Rather the “Lord of the Feast” exists always among

us, slumbering as fragments in the mind of every predator. It shows particular fondness for the ravens and crows that feast on the flesh of corpses after battle. I would think this poetic license but for Edrea’s description. From its very manlike shape

we can presume the Feast Lord slumbers in our hearts as well. Perhaps it draws on some ancient

impulse that drove us when we hunted in the forests for every meal, before

Menoth taught us to build walls and plant crops.

Whatever the case, tales describe the creature as impervious to harm and immune to destruction. Violence may disperse its physical form, at which point its flesh shatters into a flock of crows with no spark of greater

intelligence. The spirit within, how- ever, simply returns to its slumber until recalled to slaughter. As with many things associated with the Devourer, accounts describe the creature as ravenous and murder- ous, feasting on flesh, and gathering grisly trophies of hearts, livers, and other organs. Reportedly it grows hungrier

the longer it remains in flesh, one of the dangers of awakening it, and sometimes

refuses to sleep again until it has partaken of a tremendous feast

only possible on a great field of slaughter.

Combat

The Lord of the Feast pre- fers to stalk unseen at the edges of a battle and will choose to manifest wherever he can cause the most car- nage. He prefers to slaughter the weak before the strong. He will often summon a large number of carrion birds such as crows and ravens to a battlefield, and may control them to serve as his eyes and ears. He can utilize these scouts to arrive wherever he wishes and where he can kill at greatest liberty.

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Lord of the Feast

In combat the Lord of the Feast is fairly straightforward, seeking to cut down any opposition with his Wurmblade. He will seek the physically weak first (those who seem to have the lowest Strength or Constitution scores.) He is not rash or unintelligent though and will not ignore any immediate threat confronting him.

With no need to sleep, eat, or even a moments rest, the Lord of the Feast is capable of stalking or hunting prey tire- lessly and at speed.

Crow’s Flight (Su): As a move action once

per round the Lord of the Feast may instantly transfer himself from his current location to

any other spot within 1200 feet so long as this location is within 10 ft of a carrion bird.

Energy Resistances (Ex): The Lord of

the Feast has energy resistance 15 to acid, fire, cold, and sonic.

Feast of the Wurm (Su):

When the Lord of the Feast gathers at least five trophies of slain victims with meat gathering, he may take a full- round action to devour them. Any worshipers of the Devourer Wurm who witness this sight imme- diately gain the benefits and penalties of Rage, as the barbarian ability, lasting for 10 rounds. Those already using this abil- ity have their benefits extended for an addition- al 10 rounds. At the end of this period all who entered this rage lose the benefits and become fatigued. Any non-Devourer worshipers who wit- ness this feast must make a Will save (DC 20) or become panicked for 10 rounds. Upon utilizing this power, the Lord of the Feast may transform into a swarm of carrion birds as a standard action, gaining a 40-foot flight speed and good maneu- verability, swarm traits, but no attacks. The Lord of the Feast may transform back to his normal form as a standard action.

Meat Gathering (Ex): If he kills an enemy

with a Wurmblade attack, the Lord of the Feast carves off an organ or large chunk of tissue from that foe, collecting these as part of his combat action. This will usually be a skull, heart, lung, liver, kidney, or large piece of muscle. These are placed in bags and pouches about his person.

Rejuvenation (Su): Like a force of nature itself, the Lord

of the Feast is impossible to destroy completely though com- bat. Even the most powerful spells are usually only temporary solutions. If slain, the physical form of the Lord of the Feast will decompose at an accelerated rate, and its stench will often attract a host of carrion creatures that devour it com- pletely. The “destroyed” form of the Lord of the Feast will restore itself in 3d6 days (no later than the next new moon of Calder) with the rising of the Eye of the Wurm. It forms from a gathering of carrion birds or dramatically rips free from some beast that consumed its prior form. The Lord

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Lord of the Feast

of the Feast will return to tracking any being he was hunting prior to being destroyed. As a rule, the only way to get rid of the Lord of the Feast is to sate his desire for carrion prizes, after which he transforms into a swarm of carrion birds, leaves the area, or moves on to hunt elsewhere.

Spell-like Abilities: At-will – fear (DC 16), freedom of move-

ment, dominate animal (no save); 3x day - summon nature’s ally V;

caster level 18.

Swift Tracking (Ex): The Lord of the Feast can move his

normal speed (40 ft.) while following tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.

Wurmblade: The Lord of the Feast’s weapon is unique,

indestructible, and should be treated as a minor artifact. This +4 large mighty cleaving greatsword has the power to draw the life force from an opponent three times each day. On a criti- cal hit the Lord of the Feast may call upon this death-dealing power, forcing a living victim to make a Fortitude save (DC 20) or die.

Treasure

Characters may take the Wurmblade if the Lord of the Feast is killed, but when he reforms the blade will vanish and reappear with him. He has been known to seek ven- geance on any who steals the weapon. Every time anyone but the Lord of the Feast wields this blade the bearer must make a Will save (DC 19) or suffer insanity, as the spell. The Wurmblade may have additional powers beyond those listed here at the GM’s discretion.

Though the Lord of the Feast does not collect treasure, his victims may have possessed some. There may be treasure nearby if the Lord of the Feast is encountered on the battle- field, but it should only be a fraction of the standard treasure. Also the barbaric tribes that encounter this manifestation of the Wurm might also offer up valuable goods as well as fresh sacrifices though such misguided offers are ignored by the Lord of the Feast.

Legends & Lore

Common: None

Uncommon: The Lord of the Feast is some figure of promi-

nence to the cults of the Devourer Wurm. He commands bird and beast to do the bidding of the Devourer Wurm.

Rare: The Lord of the Feast, also known as the Feast Lord

and the Walking Hunger, is an embodiment of the Devourer Wurm that walks Caen in the guise of a man wearing a crown of antlers. Because he is an embodiment of such cha-

otic forces, only weapons enchanted with the power of law find easy purchase on his earthly guise.

Obscure: The only way to satiate the Feast Lord is to allow

him to slaughter and feast on the organs of the slain. He is impossible to completely destroy and will always arise again.

Hooks

While traveling though the wilderness of western Immoren, the party encounters a half dozen rugged trollkin champi- ons. Each is a mighty chief or hero of his kriel, and each has recently been maimed in battle. They are being pursued by some terrible manifestation of the Wurm that is stalking them through the shadows of the woods. Too exhausted to continue their flight, the warriors prepare to face the thing hunting them, with or without the party’s help. The kithkar, eldest and leader of the champions, turns to the party for help with an ancient scroll these champions are tasked with delivering to a distant trollkin village. If the party stays and helps overcome the Lord of the Feast, the surviving champions will offer any survivors the kulgat bond. If the party promises to help deliver the scroll, or even if they defeat the Lord of the Feast, he will re-manifest, and soon they will find that the hunt con- tinues. Only when they have delivered the scroll or have died will the Lord of the Feast cease his hunt.

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