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Realización del CU Ofertar Programación

4.4 Diagramas de clases del diseño

4.4.6 Realización del CU Ofertar Programación

Four spectators withdraw cards from the deck and note the cards. One of these cards is chosen and placed in the center of the deck. The magician holds the deckto his forehead and reveals the card. The effect is repeated with each of the remaining cards.

Method: The secret is a clever use of the one-ahead principle. Prior to performance, spot the bottom card of the deck. Say this card is the 49.

Cut the deck, bringing the 49 tothe center, and fan the deck. Keep track of the whereabouts of the _9. One way to accomplish this is as follows. After you have noted the bottom card, place the deck on the table. Lift off the top halffrom above and place it in the left hand. Pick up the remainder of the deck. As you place it on top of the left-hand cards, obtain a left-fourth-finger break. under the left-hand glimpsed card. This break marks the location of the glimpsed card. Have four people take cards from the deck. Itis an easy matter tohave someone choose the _9 since you have four chances toforce this card.

Assume for this discussion that the chosen cards are the • A, .3, ... 3 and the

.9.

Except for the

.9,

you would not know the identity of any other card. After the four cards have been removed and looked at, take back the four cards. When you take the 49, place it on the bottom of the packet. Place the packet face down on the table. When handling the packet make it clear that you do not glimpse the faces of any cards.

Pick up the deck and note the bottom card. This card, which we will say is the joker, will be your key card. Place the top card of the packet of chosen cards on top of the deck. Cut the deck and complete the cut.

Pretend to concentrate. Then announce that the chosen card you just cut into the deck is the 49. One of the spectators willacknowledge that he chose the .9.

Turn the deck so the faces are toward you, run through the deck and cut the jokerto the bottom. Note the top card of the pack. Itwillbe one of the chosen cards. Say it is the • A. Place the. A face down on the table near you as you patter about removing the'" 9 from the deck.

Pick up the next chosen card, making it clear you do not glimpse the card. Drop it on top and cut the deck. Announce that this card is the

• A, thus naming the card you just removed from the pack.

Run through the deck, locate the joker and cut it to the bottom.

Another chosen card is on top. Say it is the. 3. Remove it and place it face down on LOpof the. A.

Place a third chosen card on top of the deck, cut the deck and complete the cut. Announce that this card is the. 3. Run through the deck with the faces toward you, and cut the joker tothe bottom. The ... 5 will be on top. Remove it and place it on top of the. 3.

Place the last card on top of the deck, cut the deck and complete the cut. Pretend to concentrate. Then announce that this card is the "-5.

add it to the top of the tabled packet. Slip the top card to the bottom of the packet, then hand the packet to the spectator. All the cards are now in the same order in whichyou read them.

The trick is easier to do if you mark a pencil dot in the up~er-Ieft and lower-right corners of the back .of the .9 befo:ehand. Give th~

deck out for several thorough shuffles. Then take It back, spread It face down, spot the pencil-dotted card and cut it to the top. Give the top card to one spectator, the next card to a second spectator and so on. The trick then works as written.

67. Weirdo

The spectator calls out any number between I and 52. The magician demonstrates how the spectator is to count to the number. Then he writes a prediction and gives it to someone to hold. The spectator counts down to the chosen number and ends up on, for example, the

.7. The prediction is opened and it is found that the magician predicted the. 7 would be chosen.

The trick is immediately repeated. Though a different number is chosen and a different card arrived at, the prediction is still correct.

Method: When the spectator hands you the borrowed pack, secretly glimpse the bottom card. Say it is the. 7. Write the name of this card on a slip of paper and hand it to someone to hold. Have a number between 30 and 40 called out. Say the number is 38. Silently subtract 38 from 52, getting 14. Remember that the spectator's number is alwayssubtracted from 52.

Pick up the pack and explain he is to deal in the manner you illustrate. Since the result of your silent arithmetic was 14, you are going to deal 14 cards onto the table. But as you begin the deal, glimpse the top card. This can be done by the method described in

"The Sagacious Joker" (No. 48) as the top card is taken off the deck and placed on the table. Remember this card because it will become the card you predict when the trick is repeated. Say this card is the .A.

After you deal 14 cards, saying, "You would deal like this, to 14 if that were your number," drop the balance of the deck onto the dealt cards. The situation now is that the • 7 is thirty-eighth from the top of the deck and the .A is on the bottom.

Before proceeding, remark that the deck should be cut. Have the spectator hand you the top half. Then perform "Henry Gavin's False Cut" (No. 51). The result is that the deck is back in its original order.

Hand the deck to the spectator. Have him count off his number in this case 38. He turns up the last card he dealt and finds that it is the

.7. Have the prediction opened and read.

Fig. 70

The repeat is based on a subtle idea. After predicting that the .A will be chosen, place the balance of the deck onto the dealt cards. The .A is now fourteenth from the top of the deck. Place the deck on the table, but as soon as it is on the table, slide it forward so that the bottom six cards spread as shown in Figure 70.

Have the spectator call out a number between 13 and 20. The lower of these two numbers is always one less than the present location of the predicted card. The higher number is six greater than the present location of the predicted card.

If the spectator callsout 14, square the deck, hand it to him and have him count to the fourteenth card. If he calls out 15, grasp the deck from above. The right thumb contacts all but one of the spread cards and pushes them square with the deck. Then the deck is lifted and placed into the left hand. Pretend to notice the card you left behind on the table and place it on top of the deck. Hand him the deck and have him count to the fifteenth card. Itwill be the _A.

If he should name 17, the right thumb pushes all but the last 3 cards square with the deck. This situation is illustrated in Figure 70. The deck is placed into the left hand. Pick up the three cards left behind on the table and add them to the top of the deck. Have the spectator count to the seventeenth card and check it against your prediction.

You can see that any number called out by the spectator can be handled by this procedure. The strong point of the repeat is that the audience is not aware that you know the second card to be chosen long before the spectator callsout a number. Note too that the handling of the deck during the action depicted in Figure 70, when the cards are squared and placed into the left hand, with a fewcards left on the table as an apparent oversight, is similar to the Henry Gavin False Cut used in the first part of the trick. Thus the handing appears consistent.

In using the adjustment method of Figure 70 do not spread the cards more than a sixteenth of an inch from one another. ] f the right hand rests on the deck and the right thumb at the near side, you can slide the thumb back, allowing it quietly to "click"off the spread cards, until it is in the correct position. This can be done without looking at the deck as you patter. Then the deck can be instantly picked up with the right hand and placed into the left hand. The desired number of cards will have been left behind without fumbling.

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